Lets talk about drag speed

A place to record your ideas for the game.
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Lets talk about drag speed

Post by iamgoofball » #290602

Bottom post of the previous page:

Kor wrote:
Yeah but you gotta drag the bodies away so they don't get defibbed or cloned
thats why you warpath down to medical and R&D and smash the cloner + the circuit printer
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Lets talk about drag speed

Post by Dr_bee » #304006

Can we talk about this again? It is utter bullshit that one person can run as fast dragging a fully grown person as someone unincumbered. It shouldnt be a thing, it makes removing individual people significantly easier and there is literally nothing you can do to save them if they drag them and yakkety sax away.

The fact this is being kept as a thing is even considered is frankly stupid. it wont slow down gameplay, it will make stupid solo lowpop murderbone harder to do and will make open combat not an attractive first choice because you cant literally run away with your bleeding target into maint where no one can follow you.

The sec balance issues shouldnt be considered either. it is unfair to both parties that one person can drag someone away at full speed.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Lets talk about drag speed

Post by Steelpoint » #304007

Only way I could see drag speeds being reduced is if you also conducted a overhaul of the game's combat systems to be more slower paced.

Otherwise it'll be such a stark contrast to the rest of the game that it'll just never work.
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Lets talk about drag speed

Post by XDTM » #304025

I don't see why, steelpoint. Plently of stuff slows you down. Cold, damage, dufflebags, stamina. Dragmurder with zero downsides is shitty gameplay, not a golden staple of combat.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Lets talk about drag speed

Post by Dr_bee » #304078

XDTM wrote:I don't see why, steelpoint. Plently of stuff slows you down. Cold, damage, dufflebags, stamina. Dragmurder with zero downsides is shitty gameplay, not a golden staple of combat.
It could at least use a dang testmerge to see how it plays. I imagine that small change alone would do wonders about slowing down combat as you could actually chase someone away from the person they are attacking instead of having to chase someone running at the same speed as you carrying 170 pounds of human with his magical no hands needed mind powers.


EDIT: someone brought this up in game. but adding the goonstation porta-brig would make dragging slowdown not effect officers as negatively. and would solve that hurdle in implementation of a drag speed slowdown.
Post Reply

Who is online

Users browsing this forum: No registered users