Bottom post of the previous page:
add that gun from psycho-pass that detects whether or not you are malicious and make it tase people if they have attack logs and gib them if they're antagsITT: We make shitty suggestions and come up with poor ideas.
- Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.
Add karma (or readd, your choice)
technokek wrote:Cannot prove this so just belive me if when say this
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- CDranzer
- Joined: Sun May 05, 2019 11:43 am
- Byond Username: CDranzer
Re: ITT: We make shitty suggestions and come up with poor ideas.
amogus EVA suits
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spraypainting an ethereal in the face should change their light color
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor ideas.
add fishing rods that you can tie to an object and then hide in a locker and the rod twitches if someone picks up the bait and you can yank it out of their hands
if you attach it to food and they eat it then they get hooked in the mouth and you can yank them over to you and knock them over
if you attach it to food and they eat it then they get hooked in the mouth and you can yank them over to you and knock them over
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Re: ITT: We make shitty suggestions and come up with poor ideas.
Dexterity potions
- Misdoubtful
- In-Game Game Master
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- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
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- Location: Delta Quadrant
Re: ITT: We make shitty suggestions and come up with poor ideas.
How did I miss this brilliant ideaScreemonster wrote:add fishing rods that you can tie to an object and then hide in a locker and the rod twitches if someone picks up the bait and you can yank it out of their hands
if you attach it to food and they eat it then they get hooked in the mouth and you can yank them over to you and knock them over
I was just thinking of the old cartoon gag where someone would put a dollar bill on a fishing rod and trick a greedy character into chasing it down the street.
Given how space wind is a thing, it might actually trick people
► Show Spoiler
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: ITT: We make shitty suggestions and come up with poor ideas.
put it on the disk during ops
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Krypo
- Joined: Sun Jan 10, 2021 7:42 pm
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Re: ITT: We make shitty suggestions and come up with poor ideas.
add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
In the name of Harman...
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: ITT: We make shitty suggestions and come up with poor ideas.
Cargo used to have a stock market feature.Krypo wrote:add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
It got removed because it was too powerful, apparently.
Probably for the best, since it's better that cargo makes money by interacting with the station anyway.
► Show Spoiler
- Krypo
- Joined: Sun Jan 10, 2021 7:42 pm
- Byond Username: Krypo
Re: ITT: We make shitty suggestions and come up with poor ideas.
problem is on low pop you dont really interact with the station (cause fuck bounties apparently), this could be a cool idea due to the management and work put in to mine and sell coin also because it sounds cool i dont knoFarquaar wrote:Cargo used to have a stock market feature.Krypo wrote:add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
It got removed because it was too powerful, apparently.
Probably for the best, since it's better that cargo makes money by interacting with the station anyway.
In the name of Harman...
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor ideas.
literally add this chemicalTimonk wrote:Tornadium sounds like a pokémon or a chemical in a crafting recipe in a roguelike
boosts the air pressure on a tile up into the MPa range while keeping the air mix/temperature the same, then let space wind handle the consequences
edit: or just deletes all air on a tile and let atmos do the same, or first one then the other
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- Forum Soft Banned
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Re: ITT: We make shitty suggestions and come up with poor ideas.
first person
technokek wrote:Cannot prove this so just belive me if when say this
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- Kassori
- Joined: Sat Apr 04, 2020 3:17 am
- Byond Username: Kassori
Re: ITT: We make shitty suggestions and come up with poor ideas.
double ended stun batons, they're just a regular baton, but you do desword spins while using it.
- Screemonster
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- Byond Username: Scree
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- Forum Soft Banned
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Re: ITT: We make shitty suggestions and come up with poor ideas.
emergency defib mounts in public places
technokek wrote:Cannot prove this so just belive me if when say this
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- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
Re: ITT: We make shitty suggestions and come up with poor ideas.
aka dorms 4cacogen wrote:emergency defib mounts in public places
- nianjiilical
- In-Game Admin
- Joined: Sun Sep 29, 2019 2:30 am
- Byond Username: Nianjiilical
Re: ITT: We make shitty suggestions and come up with poor ideas.
craftable makeshift defibs that you build from cables and iron rodscacogen wrote:emergency defib mounts in public places
jam it into an apc and stab the wires into somebody to try to defib them
shocks them and does burn damage based on the apc charge/powernet but resusciates them
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
Spoiler:
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make a clown car available for purchase in the backstage vending machine for 1000 credits
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- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
Re: ITT: We make shitty suggestions and come up with poor ideas.
5k atleast.Farquaar wrote:Make a clown car available for purchase in the backstage vending machine for 1000 credits
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Re: ITT: We make shitty suggestions and come up with poor ideas.
finally a real use for moneyFarquaar wrote:Make a clown car available for purchase in the backstage vending machine for 1000 credits
technokek wrote:Cannot prove this so just belive me if when say this
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- nianjiilical
- In-Game Admin
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- Byond Username: Nianjiilical
Re: ITT: We make shitty suggestions and come up with poor ideas.
ingame gatcha game accessible via tablets/laptops/civilian consoles
2000 ingame credits for a pull, terrible rates, a large number of characters to get
send them on quests that take 20mins irl time and you have to be alive to finish the quest or they dont get exp
persists between rounds
2000 ingame credits for a pull, terrible rates, a large number of characters to get
send them on quests that take 20mins irl time and you have to be alive to finish the quest or they dont get exp
persists between rounds
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
Spoiler:
- Kassori
- Joined: Sat Apr 04, 2020 3:17 am
- Byond Username: Kassori
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spears should have an extra tile of range, since that's what a spear is for.
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: ITT: We make shitty suggestions and come up with poor ideas.
Change the Crafting>Clothing tab into Crafting>Moth Food
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- sinfulbliss
- Joined: Thu Apr 04, 2019 8:53 am
- Byond Username: SinfulBliss
- Location: prisoner re-education chamber
Re: ITT: We make shitty suggestions and come up with poor ideas.
Okay, ready for this banger?
Gateway is closed and exile implants are kind of useless now BUT WHAT IF,
there was a SUPER GULAG?
it's like gulag except it's IMPOSSIBLE to escape, and it's just like a big white room with empty toolboxes and medkits so when they get bored enough they just kill each other with them
you cant leave NO MATTER WHAT because exile-like "super gulag" implants and you only get THREE SUPER GULAG implants per round so you have to choose wisely
also it would have a public camera console people could watch it on for fun
Gateway is closed and exile implants are kind of useless now BUT WHAT IF,
there was a SUPER GULAG?
it's like gulag except it's IMPOSSIBLE to escape, and it's just like a big white room with empty toolboxes and medkits so when they get bored enough they just kill each other with them
you cant leave NO MATTER WHAT because exile-like "super gulag" implants and you only get THREE SUPER GULAG implants per round so you have to choose wisely
also it would have a public camera console people could watch it on for fun
Spoiler:
- Omega_DarkPotato
- In-Game Admin Trainer
- Joined: Thu Jun 11, 2020 12:05 am
- Byond Username: Omega_DarkPotato
- Location: Former Hell, Gensokyo
Re: ITT: We make shitty suggestions and come up with poor ideas.
have you considered simply killing them for a similar resultsinfulbliss wrote:Okay, ready for this banger?
Gateway is closed and exile implants are kind of useless now BUT WHAT IF,
there was a SUPER GULAG?
it's like gulag except it's IMPOSSIBLE to escape, and it's just like a big white room with empty toolboxes and medkits so when they get bored enough they just kill each other with them
you cant leave NO MATTER WHAT because exile-like "super gulag" implants and you only get THREE SUPER GULAG implants per round so you have to choose wisely
also it would have a public camera console people could watch it on for fun
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
I'm an admin, typically on /tg/station Sybil. If you've got anything you'd like to say about me, my adminning, or my decisions, please comment in my admin feedback thread!
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: ITT: We make shitty suggestions and come up with poor ideas.
Station trait where nanotrasen recruited a band of mercenaries to cut back on security costs. Comes in russian, syndicate, biker gang, and mountain man flavors.
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: ITT: We make shitty suggestions and come up with poor ideas.
New computer: Extrastation Communication.
With this console, you can post on the forums in-game. However you HAVE to post in-character otherwise you get banned both in-game and from the forums.
With this console, you can post on the forums in-game. However you HAVE to post in-character otherwise you get banned both in-game and from the forums.
I remade the beach away mission
- Addust
- Joined: Tue Jul 27, 2021 9:03 am
- Byond Username: Addust
Re: ITT: We make shitty suggestions and come up with poor ideas.
14358217345097243095 syndicate lavalands connected to each other, encompassing a Z-level. there's also one leading to the station, creating a multi-Z-level structure
- Armhulen
- Global Moderator
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- Github Username: bazelart
- Location: The Grand Tournament
Re: ITT: We make shitty suggestions and come up with poor ideas.
actually worth addingwesoda25 wrote:Station trait where nanotrasen recruited a band of mercenaries to cut back on security costs. Comes in russian, syndicate, biker gang, and mountain man flavors.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: ITT: We make shitty suggestions and come up with poor ideas.
Frostpunk map, where the engine is a couple of heat exchange pipes over lowest third lavaland third layer, with a station built atop itself vertically in the middle of a Icebox volcanic crater.
The disposals go straight to a var edited super-lava-pit room, which is full of conveyor belts to doom your plushies.
The disposals go straight to a var edited super-lava-pit room, which is full of conveyor belts to doom your plushies.
Spoiler:
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- Byond Username: Atomic1fire
Re: ITT: We make shitty suggestions and come up with poor ideas.
Enchanter: A discount wizard for people who want to be a chill wizard but not get shot on sight by security.
Basically someone who's mere existance should annoy the chaplain, can chill with Curator, break cult toys when they're not being called a satanist by the chaplain and do unspecified research with magic.
Basically someone who's mere existance should annoy the chaplain, can chill with Curator, break cult toys when they're not being called a satanist by the chaplain and do unspecified research with magic.
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- Forum Soft Banned
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- Byond Username: Cacogen
Re: ITT: We make shitty suggestions and come up with poor ideas.
Fors
Last edited by cacogen on Sun Sep 12, 2021 12:35 am, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this
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- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
Re: ITT: We make shitty suggestions and come up with poor ideas.
-1 (negative one) threat dynamic "gamemode": riot control exercise.
Announced to everyone close to the beginning of the round or when arriving on the shuttle. The station is split into three teams:
- Everyone not mentioned below - Wins by exporting Ian on the supply shuttle. Everyone in the team gets paid equally into ID card account upon victory.
- Command and up to 2 security officers:
* Major victory - Member of command escaped with Ian (this works like a steal objective)
* Minor victory - Member of security escaped with Ian, or Ian escaped alone
* Everyone in this team gets paid every 10 minutes.
- Every security officer not in above team, Clowns and the Warden - Objective: ensure safety of everyone involved in exercise. No pay. Wins when either side wins if no universal loss condition is reached before that happens.
The exercise ends and everyone loses if:
- more than 30% of the crew (where people alive off-station don't count as crew, but people dead off-station still count as dead) is dead
- A Rev win occurs
- Alert level is elevated to delta
- more than 30% of the station is destroyed
- A heretic ascends
- Ian dies
- Ian leaves the station Z-level through means other than the shuttle
- Ian is marooned at roundend. In this specific case, the third team wins.
- There is no crew in the shuttle at roundend.
Announced to everyone close to the beginning of the round or when arriving on the shuttle. The station is split into three teams:
- Everyone not mentioned below - Wins by exporting Ian on the supply shuttle. Everyone in the team gets paid equally into ID card account upon victory.
- Command and up to 2 security officers:
* Major victory - Member of command escaped with Ian (this works like a steal objective)
* Minor victory - Member of security escaped with Ian, or Ian escaped alone
* Everyone in this team gets paid every 10 minutes.
- Every security officer not in above team, Clowns and the Warden - Objective: ensure safety of everyone involved in exercise. No pay. Wins when either side wins if no universal loss condition is reached before that happens.
The exercise ends and everyone loses if:
- more than 30% of the crew (where people alive off-station don't count as crew, but people dead off-station still count as dead) is dead
- A Rev win occurs
- Alert level is elevated to delta
- more than 30% of the station is destroyed
- A heretic ascends
- Ian dies
- Ian leaves the station Z-level through means other than the shuttle
- Ian is marooned at roundend. In this specific case, the third team wins.
- There is no crew in the shuttle at roundend.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
- Tearling
- Joined: Thu Mar 11, 2021 4:40 pm
- Byond Username: Tearling
Re: ITT: We make shitty suggestions and come up with poor ideas.
New server (Lets call it Neverland for now). Different ban database from main servers, only rule 7, 8, and 9 are permanent (Rule 1 permanent if IRL threats, doxing, etc.. are made), all other rules are max 1 week bans (Still punish based on rules as regular).
---Pros:
Acts as a containment server and would act as a good social experiment.
Might also help reform players that are banned from the main server if they figure out why toxic behavior is bad.
Would help my boy Beardbeard get his 33rd permanent ban.
---Cons:
Could cause old bad memories of old bad people to flare up if old toxicity is brought back.
Might also increase toxicity of other servers if it turns out being toxic is fun.
Would help my boy Beardbeard get his 33rd permanent ban.
---Pros:
Acts as a containment server and would act as a good social experiment.
Might also help reform players that are banned from the main server if they figure out why toxic behavior is bad.
Would help my boy Beardbeard get his 33rd permanent ban.
---Cons:
Could cause old bad memories of old bad people to flare up if old toxicity is brought back.
Might also increase toxicity of other servers if it turns out being toxic is fun.
Would help my boy Beardbeard get his 33rd permanent ban.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
Re: ITT: We make shitty suggestions and come up with poor ideas.
Post-rev spawns NT-alligned tators that can blow up your PDA by looking at you, open any door easily and hypnotize people who have mindshields by touching them. They all start with nuke codes in their notes.
- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
Re: ITT: We make shitty suggestions and come up with poor ideas.
Let Ian use gloves of the north star.
- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
- Byond Username: istoprocent
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spawn Loot: The Red Pill - makes the user gibber nonsense about breaking out of the simulation or the usual brain damage lines as well as turns them into an antag with the objective to die gloriously.
Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: ITT: We make shitty suggestions and come up with poor ideas.
Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
I remade the beach away mission
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: ITT: We make shitty suggestions and come up with poor ideas.
I remade the beach away mission
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor ideas.
wrong thread, clownstation sounds like it would be a hilarious shitshowEuSouAFazenda wrote: ↑Sat Oct 09, 2021 7:05 pm Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: ITT: We make shitty suggestions and come up with poor ideas.
All that's left to decide is if all the traitors get access to the clown car or notScreemonster wrote: ↑Sun Oct 10, 2021 9:32 pmwrong thread, clownstation sounds like it would be a hilarious shitshowEuSouAFazenda wrote: ↑Sat Oct 09, 2021 7:05 pm Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
I remade the beach away mission
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor ideas.
a new traitor item that is a big magnet that you can run over the R&D servers, nuke disk, any other disk, whatever, and erase all the data on them
stick it on a borg to make their controls go backwards
stick it on a borg to make their controls go backwards
- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
- Byond Username: istoprocent
Re: ITT: We make shitty suggestions and come up with poor ideas.
New job specific antag item for cargo: Pirate Beacon 25TC
Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: ITT: We make shitty suggestions and come up with poor ideas.
modular crates that clip to each other and make one larger object so you can organise them into different shapes and play tetris on the shuttle
technokek wrote:Cannot prove this so just belive me if when say this
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: ITT: We make shitty suggestions and come up with poor ideas.
Have heretics sometimes have an anti-cult objective when a cult is present in dynamic, something about channeling the power of nar-sie or somthing.
- Sincerely itseasytosee
See you later
See you later
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: ITT: We make shitty suggestions and come up with poor ideas.
Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
- Sincerely itseasytosee
See you later
See you later
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: ITT: We make shitty suggestions and come up with poor ideas.
New gamemode idea, the Clown is the only roundstart cultist and the Mime is the only heretic.Itseasytosee2me wrote: ↑Fri Oct 29, 2021 8:35 pm Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
I remade the beach away mission
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