ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #591001

Bottom post of the previous page:

add that gun from psycho-pass that detects whether or not you are malicious and make it tase people if they have attack logs and gib them if they're antags
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #591149

Add karma (or readd, your choice)
technokek wrote:Cannot prove this so just belive me if when say this
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CDranzer
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by CDranzer » #591600

amogus EVA suits
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Mickyan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Mickyan » #595854

Spraypainting an ethereal in the face should change their light color
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #596029

add fishing rods that you can tie to an object and then hide in a locker and the rod twitches if someone picks up the bait and you can yank it out of their hands

if you attach it to food and they eat it then they get hooked in the mouth and you can yank them over to you and knock them over
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wesoda25
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by wesoda25 » #597739

Dexterity potions
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Misdoubtful
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Misdoubtful » #597741

Space-tan lotion, UV tanning.
Hugs
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Farquaar
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Farquaar » #597750

Screemonster wrote:add fishing rods that you can tie to an object and then hide in a locker and the rod twitches if someone picks up the bait and you can yank it out of their hands

if you attach it to food and they eat it then they get hooked in the mouth and you can yank them over to you and knock them over
How did I miss this brilliant idea
I was just thinking of the old cartoon gag where someone would put a dollar bill on a fishing rod and trick a greedy character into chasing it down the street.
Given how space wind is a thing, it might actually trick people
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Mothblocks
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Mothblocks » #597753

put it on the disk during ops
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Krypo
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Krypo » #597764

add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
In the name of Harman...
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Farquaar
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Farquaar » #597770

Krypo wrote:add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
Cargo used to have a stock market feature.
It got removed because it was too powerful, apparently.
Probably for the best, since it's better that cargo makes money by interacting with the station anyway.
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Krypo
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Krypo » #597771

Farquaar wrote:
Krypo wrote:add cargo space coin mining, needs proper cooling or else it fucking explodes or some shit
you can sell mined space coin on the space coin market, which fluctuates in value over the round (could be random, could be dependent on in game events [and should be affected by crab-17]). the market allows you to also invest, making potential big moners for the boys in yellow to buy krokodil with (as they do)
Cargo used to have a stock market feature.
It got removed because it was too powerful, apparently.
Probably for the best, since it's better that cargo makes money by interacting with the station anyway.
problem is on low pop you dont really interact with the station (cause fuck bounties apparently), this could be a cool idea due to the management and work put in to mine and sell coin also because it sounds cool i dont kno
In the name of Harman...
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #597910

Timonk wrote:Tornadium sounds like a pokémon or a chemical in a crafting recipe in a roguelike
literally add this chemical

boosts the air pressure on a tile up into the MPa range while keeping the air mix/temperature the same, then let space wind handle the consequences

edit: or just deletes all air on a tile and let atmos do the same, or first one then the other
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #598153

first person
technokek wrote:Cannot prove this so just belive me if when say this
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Kassori
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Kassori » #599532

double ended stun batons, they're just a regular baton, but you do desword spins while using it.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #602505

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a new kind of rare arcade machine to go with mediborg's amputation adventure
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #602597

emergency defib mounts in public places
technokek wrote:Cannot prove this so just belive me if when say this
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Jonathan Gupta
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Jonathan Gupta » #602604

cacogen wrote:emergency defib mounts in public places
aka dorms 4
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by nianjiilical » #602666

cacogen wrote:emergency defib mounts in public places
craftable makeshift defibs that you build from cables and iron rods

jam it into an apc and stab the wires into somebody to try to defib them

shocks them and does burn damage based on the apc charge/powernet but resusciates them
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Farquaar
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Farquaar » #602678

Make a clown car available for purchase in the backstage vending machine for 1000 credits
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Jonathan Gupta
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Jonathan Gupta » #602681

Farquaar wrote:Make a clown car available for purchase in the backstage vending machine for 1000 credits
5k atleast.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #602753

Farquaar wrote:Make a clown car available for purchase in the backstage vending machine for 1000 credits
finally a real use for money
technokek wrote:Cannot prove this so just belive me if when say this
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by nianjiilical » #602930

ingame gatcha game accessible via tablets/laptops/civilian consoles

2000 ingame credits for a pull, terrible rates, a large number of characters to get

send them on quests that take 20mins irl time and you have to be alive to finish the quest or they dont get exp

persists between rounds
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.

Post by technokek » #602936

Last edited by technokek on Sat Aug 21, 2021 12:46 pm, edited 1 time in total.
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Kassori
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Kassori » #602946

Spears should have an extra tile of range, since that's what a spear is for.
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Pandarsenic
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Pandarsenic » #606259

Change the Crafting>Clothing tab into Crafting>Moth Food
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by sinfulbliss » #606579

Okay, ready for this banger?
Gateway is closed and exile implants are kind of useless now BUT WHAT IF,
there was a SUPER GULAG?
it's like gulag except it's IMPOSSIBLE to escape, and it's just like a big white room with empty toolboxes and medkits so when they get bored enough they just kill each other with them
you cant leave NO MATTER WHAT because exile-like "super gulag" implants and you only get THREE SUPER GULAG implants per round so you have to choose wisely

also it would have a public camera console people could watch it on for fun
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Omega_DarkPotato » #606977

sinfulbliss wrote:Okay, ready for this banger?
Gateway is closed and exile implants are kind of useless now BUT WHAT IF,
there was a SUPER GULAG?
it's like gulag except it's IMPOSSIBLE to escape, and it's just like a big white room with empty toolboxes and medkits so when they get bored enough they just kill each other with them
you cant leave NO MATTER WHAT because exile-like "super gulag" implants and you only get THREE SUPER GULAG implants per round so you have to choose wisely

also it would have a public camera console people could watch it on for fun
have you considered simply killing them for a similar result
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wesoda25
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by wesoda25 » #608133

Station trait where nanotrasen recruited a band of mercenaries to cut back on security costs. Comes in russian, syndicate, biker gang, and mountain man flavors.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by EuSouAFazenda » #608140

New computer: Extrastation Communication.
With this console, you can post on the forums in-game. However you HAVE to post in-character otherwise you get banned both in-game and from the forums.
I remade the beach away mission
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Addust » #613109

14358217345097243095 syndicate lavalands connected to each other, encompassing a Z-level. there's also one leading to the station, creating a multi-Z-level structure
I play as Addust Johnson, the whiteship-addicted explorer, and the Anonymous Syndicate Rep, indirect cause of several raids.

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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Armhulen » #613163

wesoda25 wrote:Station trait where nanotrasen recruited a band of mercenaries to cut back on security costs. Comes in russian, syndicate, biker gang, and mountain man flavors.
actually worth adding
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by FantasticFwoosh » #613165

Frostpunk map, where the engine is a couple of heat exchange pipes over lowest third lavaland third layer, with a station built atop itself vertically in the middle of a Icebox volcanic crater.

The disposals go straight to a var edited super-lava-pit room, which is full of conveyor belts to doom your plushies.

Spoiler:
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atomic1fire
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by atomic1fire » #613921

Enchanter: A discount wizard for people who want to be a chill wizard but not get shot on sight by security.

Basically someone who's mere existance should annoy the chaplain, can chill with Curator, break cult toys when they're not being called a satanist by the chaplain and do unspecified research with magic.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #613924

Fors
Last edited by cacogen on Sun Sep 12, 2021 12:35 am, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Rohen_Tahir » #614558

-1 (negative one) threat dynamic "gamemode": riot control exercise.
Announced to everyone close to the beginning of the round or when arriving on the shuttle. The station is split into three teams:
- Everyone not mentioned below - Wins by exporting Ian on the supply shuttle. Everyone in the team gets paid equally into ID card account upon victory.
- Command and up to 2 security officers:
* Major victory - Member of command escaped with Ian (this works like a steal objective)
* Minor victory - Member of security escaped with Ian, or Ian escaped alone
* Everyone in this team gets paid every 10 minutes.
- Every security officer not in above team, Clowns and the Warden - Objective: ensure safety of everyone involved in exercise. No pay. Wins when either side wins if no universal loss condition is reached before that happens.

The exercise ends and everyone loses if:
- more than 30% of the crew (where people alive off-station don't count as crew, but people dead off-station still count as dead) is dead
- A Rev win occurs
- Alert level is elevated to delta
- more than 30% of the station is destroyed
- A heretic ascends
- Ian dies
- Ian leaves the station Z-level through means other than the shuttle
- Ian is marooned at roundend. In this specific case, the third team wins.
- There is no crew in the shuttle at roundend.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #614625

allow traitor clowns to attach their horn to a gun so it goes honk instead of bang

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Tearling
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Tearling » #614656

New server (Lets call it Neverland for now). Different ban database from main servers, only rule 7, 8, and 9 are permanent (Rule 1 permanent if IRL threats, doxing, etc.. are made), all other rules are max 1 week bans (Still punish based on rules as regular).
---Pros:
Acts as a containment server and would act as a good social experiment.
Might also help reform players that are banned from the main server if they figure out why toxic behavior is bad.
Would help my boy Beardbeard get his 33rd permanent ban.
---Cons:
Could cause old bad memories of old bad people to flare up if old toxicity is brought back.
Might also increase toxicity of other servers if it turns out being toxic is fun.
Would help my boy Beardbeard get his 33rd permanent ban.
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Timberpoes wrote: Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Rohen_Tahir » #614660

Post-rev spawns NT-alligned tators that can blow up your PDA by looking at you, open any door easily and hypnotize people who have mindshields by touching them. They all start with nuke codes in their notes.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Rohen_Tahir » #614661

Let Ian use gloves of the north star.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Istoprocent1 » #616264

Spawn Loot: The Red Pill - makes the user gibber nonsense about breaking out of the simulation or the usual brain damage lines as well as turns them into an antag with the objective to die gloriously.

Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by EuSouAFazenda » #616273

Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
I remade the beach away mission
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EuSouAFazenda
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by EuSouAFazenda » #616352

Consider:

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I remade the beach away mission
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #616356

EuSouAFazenda wrote: Sat Oct 09, 2021 7:05 pm Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
wrong thread, clownstation sounds like it would be a hilarious shitshow
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by EuSouAFazenda » #616359

Screemonster wrote: Sun Oct 10, 2021 9:32 pm
EuSouAFazenda wrote: Sat Oct 09, 2021 7:05 pm Station trait where everyone is a clown. One of them is the acting captain and he has to become the acting HoP, giving all the other clowns their proper jobs.
wrong thread, clownstation sounds like it would be a hilarious shitshow
All that's left to decide is if all the traitors get access to the clown car or not
I remade the beach away mission
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Screemonster » #616385

a new traitor item that is a big magnet that you can run over the R&D servers, nuke disk, any other disk, whatever, and erase all the data on them

stick it on a borg to make their controls go backwards
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Istoprocent1 » #616924

New job specific antag item for cargo: Pirate Beacon 25TC

Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by cacogen » #616942

modular crates that clip to each other and make one larger object so you can organise them into different shapes and play tetris on the shuttle
technokek wrote:Cannot prove this so just belive me if when say this
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Itseasytosee2me » #617622

Have heretics sometimes have an anti-cult objective when a cult is present in dynamic, something about channeling the power of nar-sie or somthing.
- Sincerely itseasytosee
See you later
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Itseasytosee2me
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by Itseasytosee2me » #617765

Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
- Sincerely itseasytosee
See you later
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EuSouAFazenda
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Post by EuSouAFazenda » #617784

Itseasytosee2me wrote: Fri Oct 29, 2021 8:35 pm Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
New gamemode idea, the Clown is the only roundstart cultist and the Mime is the only heretic.
I remade the beach away mission
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