Chemistry reinforcement on box
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
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- Location: Belgium
Chemistry reinforcement on box
Compared to meta, box chemistry is very unprotected.
It's hella easy to break in, either by all the regular walls or the chemistry fridge.
Meta has shutters that mostly keeps the greytide out and is less exposed on the public sides, way harder to break in.
This is a bit but almost every round someone breaks in and tries to steal dispensers, especially botanists since that seems the new meta. Nobody bothers asking for stuff anymore, they literally just break in and steal the entire dispenser even when there's two chemists or chemist and cmos doing chemistry. Security almost never bothers to go grab it back and it just leads to escalation.
Rwalls and shutters would be grand, because this is just getting ridiculous.
Also I guess IC it makes sense too because 1. drugs 2. thermite being dangerous.
Feel free to move it if it's better in mapping, I wasn't sure what forum would be best because that one seems less suggest-y.
Other more code based options would be making them longer to unwrench since it literally takes a second, same with the smartfridge.
Takes about 30 seconds to break in and nab a chem dispenser and get out.
It's hella easy to break in, either by all the regular walls or the chemistry fridge.
Meta has shutters that mostly keeps the greytide out and is less exposed on the public sides, way harder to break in.
This is a bit but almost every round someone breaks in and tries to steal dispensers, especially botanists since that seems the new meta. Nobody bothers asking for stuff anymore, they literally just break in and steal the entire dispenser even when there's two chemists or chemist and cmos doing chemistry. Security almost never bothers to go grab it back and it just leads to escalation.
Rwalls and shutters would be grand, because this is just getting ridiculous.
Also I guess IC it makes sense too because 1. drugs 2. thermite being dangerous.
Feel free to move it if it's better in mapping, I wasn't sure what forum would be best because that one seems less suggest-y.
Other more code based options would be making them longer to unwrench since it literally takes a second, same with the smartfridge.
Takes about 30 seconds to break in and nab a chem dispenser and get out.
- kevinz000
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Re: Chemistry reinforcement on box
>leads to escalation
If someone tries to steal my dispensers they're going to be in for a bad, bad time.
If someone tries to steal my dispensers they're going to be in for a bad, bad time.
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- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Chemistry reinforcement on box
The botanists need it more than you do
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
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Re: Chemistry reinforcement on box
The people who make meme plants need it more than the people whose job is to use the damn thing?!Lazengann wrote:The botanists need it more than you do
Give me a break, reinforce Chemistry.
- Lazengann
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Re: Chemistry reinforcement on box
Yeah. Botanists use more chemicals. Chemistry has two dispensers anyway.TrustyGun wrote:The people who make meme plants need it more than the people whose job is to use the damn thing?!Lazengann wrote:The botanists need it more than you do
- Steelpoint
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Re: Chemistry reinforcement on box
Some forward facing shutters would not be the worst thing. You could still break in from the south entrance or wield in via the normal walls.
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
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Re: Chemistry reinforcement on box
They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
They arent meant to be stolen by the botanists.
- Lazengann
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Re: Chemistry reinforcement on box
I'm sorry I slowed you down from making your morphine syringe gun and carpet grenades so I could mass produce plants that heal every damage type and let you survive space walks with no negative side effects. Potency is capped on the DNA manipulator and science rarely upgrades it to maximum so I'm going to need a shitload of saltpetre if I want any actually potent plants.TrustyGun wrote:They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
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Re: Chemistry reinforcement on box
If i see you stealing the dispencer, even if im not a chemist, and there are chemists there I will nuke your departmentLazengann wrote:I'm sorry I slowed you down from making your morphine syringe gun and carpet grenades so I could mass produce plants that heal every damage type and let you survive space walks with no negative side effects. Potency is capped on the DNA manipulator and science rarely upgrades it to maximum so I'm going to need a shitload of saltpetre if I want any actually potent plants.TrustyGun wrote:They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
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- Lazengann
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Re: Chemistry reinforcement on box
Bring it oncalzilla1 wrote:If i see you stealing the dispencer, even if im not a chemist, and there are chemists there I will nuke your departmentLazengann wrote:I'm sorry I slowed you down from making your morphine syringe gun and carpet grenades so I could mass produce plants that heal every damage type and let you survive space walks with no negative side effects. Potency is capped on the DNA manipulator and science rarely upgrades it to maximum so I'm going to need a shitload of saltpetre if I want any actually potent plants.TrustyGun wrote:They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
I don't actually steal it if there are two living chemists though.
- Dax Dupont
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Re: Chemistry reinforcement on box
1. Botany never uses them other than to be shitters. Sometimes they do make Gaia for the general public yes. But most of the time it's explosive tomatoes.Lazengann wrote:I'm sorry I slowed you down from making your morphine syringe gun and carpet grenades so I could mass produce plants that heal every damage type and let you survive space walks with no negative side effects. Potency is capped on the DNA manipulator and science rarely upgrades it to maximum so I'm going to need a shitload of saltpetre if I want any actually potent plants.TrustyGun wrote:They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
2. Chemists don't use morphine, where did you get that idea.
3. Even if there's no 2 chemists, don't forget that good CMOs do chemistry too and that chemists can join 3-4 minutes after round start too.
Why don't you get rnd to make you one or make blumpkins like you're supposed to before you end up getting clf3'd.
- Lazengann
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Re: Chemistry reinforcement on box
Gaia sucks by itself, you're supposed to extract the earthsblood and stick it in a plant that also makes mannitol to avoid the brain damage. If a botanist is just making bluespace bananas and glowshrooms and ignoring requests to grief the crew they should get bwoinked or spaced imo.AdAstraPerAspera wrote:1. Botany never uses them other than to be imperfect people playing an imperfect game. Sometimes they do make Gaia for the general public yes. But most of the time it's explosive tomatoes.
2. Chemists don't use morphine, where did you get that idea.
3. Even if there's no 2 chemists, don't forget that good CMOs do chemistry too and that chemists can join 3-4 minutes after round start too.
Why don't you get rnd to make you one or make blumpkins like you're supposed to before you end up getting clf3'd.
That being said, if I need 200 saltpetre and the chemist only gives me 30 units at a time and wants me to keep coming back after I've used it, yeah I'm stealing the spare dispenser when he fucks off. If there's a chemist that's unable to do his job because I have a dispenser(this is rare, one of the chemists usually fucks off because he didn't roll antag or whatever) then they'll get it back if they let me know.
Good luck getting R&D to make one or upgrade the DNA manipulator fully before the shuttle comes
- Lazengann
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Re: Chemistry reinforcement on box
Also if they added plants that produced oxygen and nitrogen or even just straight saltpetre I'd never steal it in the first place.
- Cobby
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- Lazengann
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Re: Chemistry reinforcement on box
RNG is not fun or convenientExcessiveCobblestone wrote:use mutagen plants
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Chemistry reinforcement on box
Retard botanists are a pretty good reason to move to reinforced chemistry but chem in general is (in my experience) the most tided against department. Clown/mime has to smash up the place for lube/thermite because clowns and mimes don't entertain they "prank" and powergame silently. Botanists have take to just stealing whole dispensers (if you do this while I'm running medbay I would feel vindicated spacing you if sec doesn't want you) because waiting a few seconds in line is apparently the greatest of tortures. There's always that one or two assistant's who want to get hammered on whatever retard pill you put out for them and they're willing to break in if you don't make them.
Chem is defensible but it still only takes about 10 seconds with a wrench to get in and make off with a dispenser.
Chem is defensible but it still only takes about 10 seconds with a wrench to get in and make off with a dispenser.
- Lazengann
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Re: Chemistry reinforcement on box
If you leave Chemistry long enough for someone to get the dispenser you deserve to lose itcedarbridge wrote:Retard botanists are a pretty good reason to move to reinforced chemistry but chem in general is (in my experience) the most tided against department. Clown/mime has to smash up the place for lube/thermite because clowns and mimes don't entertain they "prank" and powergame silently. Botanists have take to just stealing whole dispensers (if you do this while I'm running medbay I would feel vindicated spacing you if sec doesn't want you) because waiting a few seconds in line is apparently the greatest of tortures. There's always that one or two assistant's who want to get hammered on whatever retard pill you put out for them and they're willing to break in if you don't make them.
Chem is defensible but it still only takes about 10 seconds with a wrench to get in and make off with a dispenser.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Chemistry reinforcement on box
t. GreentideLazengann wrote:If you leave Chemistry long enough for someone to get the dispenser you deserve to lose itcedarbridge wrote:Retard botanists are a pretty good reason to move to reinforced chemistry but chem in general is (in my experience) the most tided against department. Clown/mime has to smash up the place for lube/thermite because clowns and mimes don't entertain they "prank" and powergame silently. Botanists have take to just stealing whole dispensers (if you do this while I'm running medbay I would feel vindicated spacing you if sec doesn't want you) because waiting a few seconds in line is apparently the greatest of tortures. There's always that one or two assistant's who want to get hammered on whatever retard pill you put out for them and they're willing to break in if you don't make them.
Chem is defensible but it still only takes about 10 seconds with a wrench to get in and make off with a dispenser.
- Lazengann
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Re: Chemistry reinforcement on box
I am an innocent victim of coding induced circumstancescedarbridge wrote:t. GreentideLazengann wrote:If you leave Chemistry long enough for someone to get the dispenser you deserve to lose itcedarbridge wrote:Retard botanists are a pretty good reason to move to reinforced chemistry but chem in general is (in my experience) the most tided against department. Clown/mime has to smash up the place for lube/thermite because clowns and mimes don't entertain they "prank" and powergame silently. Botanists have take to just stealing whole dispensers (if you do this while I'm running medbay I would feel vindicated spacing you if sec doesn't want you) because waiting a few seconds in line is apparently the greatest of tortures. There's always that one or two assistant's who want to get hammered on whatever retard pill you put out for them and they're willing to break in if you don't make them.
Chem is defensible but it still only takes about 10 seconds with a wrench to get in and make off with a dispenser.
- Screemonster
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Re: Chemistry reinforcement on box
Lazengann wrote:I'm entitled to other people's shit for no other reason than because I want it
- Lazengann
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Re: Chemistry reinforcement on box
I want it and also I'm in BotanyScreemonster wrote:Lazengann wrote:I'm entitled to other people's shit for no other reason than because I want it
- Qbopper
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Re: Chemistry reinforcement on box
>job that has windows in order to provide the crew with chemicals
>has a two way storage the let people take chems as needed
>job that is literally designed to create and share chemicals
>"no fuck you your job is useless give me the dispenser you're not allowed to play the game"
??? Just fucking ask the chemists to create chemicals for you as intended, breaking in and stealing the dispenser is just dumb
Why even bother playing a multiplayer game focused on player interaction if you're going to silently break in and steal shit
>has a two way storage the let people take chems as needed
>job that is literally designed to create and share chemicals
>"no fuck you your job is useless give me the dispenser you're not allowed to play the game"
??? Just fucking ask the chemists to create chemicals for you as intended, breaking in and stealing the dispenser is just dumb
Why even bother playing a multiplayer game focused on player interaction if you're going to silently break in and steal shit
Limey wrote:its too late.
- Lazengann
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Re: Chemistry reinforcement on box
I want to have fun NOW
- Qbopper
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- calzilla1
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Re: Chemistry reinforcement on box
Because you have no lifeQbopper wrote:why do I even reply to posts
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
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- Lazengann
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Re: Chemistry reinforcement on box
Because you think having to beg a chemist to click 3 times a dozen times per round is fun and a good player interactionQbopper wrote:why do I even reply to posts
- Qbopper
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Re: Chemistry reinforcement on box
if you're going to get pissy with me in a thread at least make it about the posts I've made in that threadcalzilla1 wrote:Because you have no lifeQbopper wrote:why do I even reply to posts
on topic: I think it couldn't hurt to help box chem be at least a little more secure, considering how obnoxiously common it is for people to break in at round start
like, the effort you go through to break in withing a minute of the round starting could be used asking "hey can you make me some mutagen/etc. and keep making some beakers when you get the chance", especially since you're also gambling that no one will retaliate when you break in and steal a dispenser
Limey wrote:its too late.
- Lazengann
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Re: Chemistry reinforcement on box
Your mistake is assuming you'll have a chemist that will make you enough chemicals more than 1 out of 6 rounds
- Qbopper
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Re: Chemistry reinforcement on box
maybe the chemists don't like to help botanists because botanists are massive pricks half the time about chemsLazengann wrote:Your mistake is assuming you'll have a chemist that will make you enough chemicals more than 1 out of 6 rounds
vicious cycle etc
Limey wrote:its too late.
- Dax Dupont
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Re: Chemistry reinforcement on box
They don't even bother to ask anymore.Qbopper wrote:maybe the chemists don't like to help botanists because botanists are massive pricks half the time about chemsLazengann wrote:Your mistake is assuming you'll have a chemist that will make you enough chemicals more than 1 out of 6 rounds
vicious cycle etc
Last time a botanist asked I made sure to keep 300u of salt peter in the chemfridge.
I used to do the same with mutagen but people keep injecting it in the food, but I generally prepare some and keep it in a spare chembag.
- cedarbridge
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Re: Chemistry reinforcement on box
We let robotics, R&D and the fucking chef shutter slam you for climbing on counters to try to get in when you aren't wanted. Chem should get at least that much protection
Botanists acting like they're entitled to a constant stream of mutagen to the point of stealing a chem dispenser at roundstart should certainly not be upset when cargo steals their seed vendor and sells their seeds back to them.
Botanists acting like they're entitled to a constant stream of mutagen to the point of stealing a chem dispenser at roundstart should certainly not be upset when cargo steals their seed vendor and sells their seeds back to them.
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Re: Chemistry reinforcement on box
Lazengann wrote:Because you think having to beg a chemist to click 3 times a dozen times per round is fun and a good player interactionQbopper wrote:why do I even reply to posts
So are we allowed to space guys like this on sight?
- Lazengann
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Re: Chemistry reinforcement on box
God forbid someone wants the chemists to do their jobcedarbridge wrote:Botanists acting like they're entitled to a constant stream of mutagen
- cedarbridge
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Re: Chemistry reinforcement on box
See, this is what you haven't understood over the course of several threads now. Chemistry's job is not exclusively to provide you memefuel. You have dozens of things you could be doing in botany that aren't powergaming your way to turbo melons and minibomb tomatoes. There are other people and other departments on the station that are not botany and it turns out most of them are more essential to the function of the station than botany is. If you have to wait a couple minutes for mutagen, tough.Lazengann wrote:God forbid someone wants the chemists to do their jobcedarbridge wrote:Botanists acting like they're entitled to a constant stream of mutagen
- Lazengann
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Re: Chemistry reinforcement on box
So anyway there's no real reason to reinforce Chemistry
- Wyzack
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Re: Chemistry reinforcement on box
Lazengann has this strange idea that because the stupid DNA analyzer was a brokenly good way to game botany easily when he started playing the game that he deserves that same level of instant gratification no matter what despite the fact that it was nerfed for this reason
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Re: Chemistry reinforcement on box
God forbid chemistry doesn't produce only mutagen
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Re: Chemistry reinforcement on box
I started playing literal years agoWyzack wrote:Lazengann has this strange idea that because the stupid DNA analyzer was a brokenly good way to game botany easily when he started playing the game that he deserves that same level of instant gratification no matter what despite the fact that it was nerfed for this reason
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Re: Chemistry reinforcement on box
Daily reminder botanists stealing the chem dispensers are breaking the NAP and you can acid bomb botany until they give it back
Spoiler:
- Qbopper
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Re: Chemistry reinforcement on box
seriously holy shit is waiting 30 seconds for them to finish what they're doing to give you memefuel to flood the station with annoying shit that they probably don't want you to grow anywaysiamgoofball wrote:God forbid chemistry doesn't produce only mutagen
Limey wrote:its too late.
- Lazengann
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Re: Chemistry reinforcement on box
I don't grow dumb shit I just make medbay virtually obsolete with my healing applesQbopper wrote:seriously holy shit is waiting 30 seconds for them to finish what they're doing to give you memefuel to flood the station with annoying shit that they probably don't want you to grow anywaysiamgoofball wrote:God forbid chemistry doesn't produce only mutagen
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Re: Chemistry reinforcement on box
then you're in the minority of botanists, and that's not really the point of the discussion anyways
Limey wrote:its too late.
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Re: Chemistry reinforcement on box
I'm going to reinforce chemistry today
- Screemonster
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Re: Chemistry reinforcement on box
if a botanist steals my dispenser am I allowed to inject its entire contents into them when I take it back
edit: make chem dispensers inject all dispensed reagents into anyone who tries to use them if the dispenser is currently in botany
edit: make chem dispensers inject all dispensed reagents into anyone who tries to use them if the dispenser is currently in botany
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Re: Chemistry reinforcement on box
YesScreemonster wrote:if a botanist steals my dispenser am I allowed to inject its entire contents into them when I take it back
edit: make chem dispensers inject all dispensed reagents into anyone who tries to use them if the dispenser is currently in botany
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Re: Chemistry reinforcement on box
is that a yes to the question or a yes to the suggestion
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Re: Chemistry reinforcement on box
freeze is on thoughiamgoofball wrote:I'm going to reinforce chemistry today
Limey wrote:its too late.
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Re: Chemistry reinforcement on box
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