Bottom post of the previous page:
???PKPenguin321 wrote:dont bother
Bottom post of the previous page:
???PKPenguin321 wrote:dont bother
Limey wrote:its too late.
Fwoosh is a good poster and this community will start to turn around when the majority realizes thisQbopper wrote:does anyone ((that isn't oxford/fwoosh) have anything to say on the subject? could add this to my todo for stuff after the freeze, it's not a difficult change to try out
It's close enoughLazengann wrote:I would appreciate his posts more if they were in english instead of something that resembles english
I added the line about fwoosh and oxford because they continued to write the same shit and ignore everyone over and over, which doesn't contribute to discussion, and I'd like to get feedback from people who aren't going to just go on and on in an endless loop of insanityPKPenguin321 wrote:this isn't a real issue that needs fixing, slig's just ticked off because it happened to them
it's thinly veiled i ded[/quote
]I don't think it's an issue so much as a change I'd like to see - nothing wrong with smaller changes, even if they do come from i ded
I'm not super invested in this or anything, I just think it would be a positive change
Armhulen wrote: Fwoosh is a good poster and this community will start to turn around when the majority realizes this
Limey wrote:its too late.
Doesn't keeping the ID in the locker keep this exact flaw intact? There's plenty of ways described in this thread in which the ID can still be stolen when inside the locker, resulting in heads and security losing control of the round, courtesy of Fwoosh. It just requires more effort and creativity from aspiring greyshirt thieves.oranges wrote:An alert security and head team can prevent breaches and move the card to a safe location, and a non alert one will lose control of access on the station and cause chaos.
ty, this is an actual counterpointoranges wrote:This is an intentional weak point in station design to give the security team work and does not need to change.
An alert security and head team can prevent breaches and move the card to a safe location, and a non alert one will lose control of access on the station and cause chaos.
Secure the card at roundstart and you will not suffer any issues.
As an aside these intentional weak poitns and flaws are why box is the best mapped map.
Limey wrote:its too late.
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