AI Feature Drive
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
AI Feature Drive
Look, I know this has been made and discussed before but:
AIs are, to be frank, boring to play when it's not extremepop.
What is there to do? Open doors? Optimize atmos when you're bored? I mean you can look for criminals to bolt but at that point it's being a validhunting shitter unless they're harmful.
So it's the antag/balance freeze, so it would be helpful if we could get some non-shitpost ideas for AI features that lets them do things (Possibly integrated with other departments!) outside of AI LAW 2 OPEN THE DOOR.
Obviously, no antag only features, they could be USABLE while antag but no antag only features because antag freeze and it'd ruin the point of giving nonantag AIs more things to do.
AIs are, to be frank, boring to play when it's not extremepop.
What is there to do? Open doors? Optimize atmos when you're bored? I mean you can look for criminals to bolt but at that point it's being a validhunting shitter unless they're harmful.
So it's the antag/balance freeze, so it would be helpful if we could get some non-shitpost ideas for AI features that lets them do things (Possibly integrated with other departments!) outside of AI LAW 2 OPEN THE DOOR.
Obviously, no antag only features, they could be USABLE while antag but no antag only features because antag freeze and it'd ruin the point of giving nonantag AIs more things to do.
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Usually seen as Skylar Lineman/Mekhi Anderson.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
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- Steelpoint
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Re: AI Feature Drive
I don't see how you can add more features to the AI unless you either create a problem the AI has to overcome, or you just add a feature that makes the AI even more omnipotent than it is already.
Maybe the AI has to play a mini-game to unlock certain Silicon features, but that's really just locking AI features behind a wall for little reason.
Maybe the AI has to play a mini-game to unlock certain Silicon features, but that's really just locking AI features behind a wall for little reason.
- Remie Richards
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Re: AI Feature Drive
hardlight holograms.
buildable in RnD (lol where else).
Like normal holograms but can't leave the radius of their holopad.
Solid like people, can perform jobs.
Then give the AI the ability to make a hardlight hologram from any pad, BAM, the AI is now all jobs and has enough content honk.
(only 40% joking here)
buildable in RnD (lol where else).
Like normal holograms but can't leave the radius of their holopad.
Solid like people, can perform jobs.
Then give the AI the ability to make a hardlight hologram from any pad, BAM, the AI is now all jobs and has enough content honk.
(only 40% joking here)
私は完璧
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: AI Feature Drive
First things first.
UI improvements:
More recognisable binary channel (it is the most inconspicuous channel the AI gets to read, while being the most important)
Ability to use loud volume on the comms.
Better bot control -> Bot control action button. And have a "call" function on the bot behaviour panel, having to set the behaviour in one panel and having the call button in another is very unintuitive.
UI improvements:
More recognisable binary channel (it is the most inconspicuous channel the AI gets to read, while being the most important)
Ability to use loud volume on the comms.
Better bot control -> Bot control action button. And have a "call" function on the bot behaviour panel, having to set the behaviour in one panel and having the call button in another is very unintuitive.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- D&B
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Re: AI Feature Drive
this already exists it's called ai borg shells.Remie Richards wrote:hardlight holograms.
buildable in RnD (lol where else).
Like normal holograms but can't leave the radius of their holopad.
Solid like people, can perform jobs.
Then give the AI the ability to make a hardlight hologram from any pad, BAM, the AI is now all jobs and has enough content honk.
(only 40% joking here)
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
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- Location: Dorm Room 3
Re: AI Feature Drive
This isn't about nerfing the living shit out of AIs and giving them the nerfed things back if they play a minigame, it's "I hope we can come up with something fun the AI can do, or atleast something useful it can do when it's not opening door #304."
It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- leibniz
- Joined: Sat May 17, 2014 6:21 pm
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- Location: Seeking help
Re: AI Feature Drive
Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
Founder and only member of the "Whitelist Nukeops" movement
- kevinz000
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- Location: Dorm Room 3
Re: AI Feature Drive
kevinz000 wrote:It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
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Re: AI Feature Drive
Holodeck objects... Would need some consideration as to balance of spawning items in. Yes, they're holoitems, but game code doesn't care, theo nly thing that gets overridden is attack damage but you'd have to give them a whitelist of items, or a blacklist of items to spawn/not spawn because some times can still be used as holoitems.leibniz wrote:Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
If we had VR though those lists would be much bigger/smaller respectively because it'd be another Zlevel so it wouldn't really fuck the station up so hard.
But yeah, if the AI had a virtual playspace it'd be nice.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: AI Feature Drive
Yeah I knew it'd be around 1000 hours of coding probably, but I couldn't think of anything better since most of the jobs on the station are.. well, done by the crewmembers so having the AI do them too is somewhat pointless.kevinz000 wrote:Holodeck objects... Would need some consideration as to balance of spawning items in. Yes, they're holoitems, but game code doesn't care, theo nly thing that gets overridden is attack damage but you'd have to give them a whitelist of items, or a blacklist of items to spawn/not spawn because some times can still be used as holoitems.leibniz wrote:Custom holodeck stuff, like, let them build any objects in the holodeck. Also good for creative traitoring.
If we had VR though those lists would be much bigger/smaller respectively because it'd be another Zlevel so it wouldn't really fuck the station up so hard.
But yeah, if the AI had a virtual playspace it'd be nice.
Founder and only member of the "Whitelist Nukeops" movement
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: AI Feature Drive
Maybe the newscaster system could be improved too.
The AI could link security records into updates and whatever else.
If all PDAs get the ability to read news, then the importance of it would increase. You'd still need to use newscaster consoles to submit news.
The AI could link security records into updates and whatever else.
If all PDAs get the ability to read news, then the importance of it would increase. You'd still need to use newscaster consoles to submit news.
Founder and only member of the "Whitelist Nukeops" movement
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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Re: AI Feature Drive
Someone's mad they got dunked.CosmicScientist wrote:They're already trash. They're broken. They're overpowered. They're a shitter role.kevinz000 wrote:This isn't about nerfing the living shit out of AIs and giving them the nerfed things back if they play a minigame, it's "I hope we can come up with something fun the AI can do, or atleast something useful it can do when it's not opening door #304."
It's a silicon improvement drive, not "Lets trash them and make science build them back up". Come on.
Improvement would be breaking their back, chucking them out and either let them see from the dustbins how we either fill their seat at the table with someone everyone loves or how their old seat is coming to join them because we don't need their shite role to be replaced.
They're secborgs with a permanent camera console that's easier to navigate than anything sec has and they don't die if their shell dies.
REEEEEEEE
私は完璧
- Dax Dupont
- In-Game Admin
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Re: AI Feature Drive
I think he got dunked by a purged AI and then got so salty at the AI for not just murder boning everyone and just killed the shitty traitor.Remie Richards wrote:
Someone's mad they got dunked.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: AI Feature Drive
please take your salt somewhere else so i can hopefully have a good idea to code instead of listening to you rant about getting dunked, we all die in the game about dying in hilarious ways and simulating atmospherics autistically, rule 10.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: AI Feature Drive
Very light amount of Telekinesis
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: AI Feature Drive
Could someone escort CosmicScientist from the thread?
His salt is clogging up the premise.
But seriously, anyone with half a brain can kill an AI.
His salt is clogging up the premise.
But seriously, anyone with half a brain can kill an AI.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: AI Feature Drive
Ohw yeah, let the AI be able to publish "WANTED" issues on the publicaster.
For some reason it appears they can't.
Sometimes I want to publish the captain's face with a big fat HARM ALARM on it, but I can't.
For some reason it appears they can't.
Sometimes I want to publish the captain's face with a big fat HARM ALARM on it, but I can't.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Nabski
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Re: AI Feature Drive
Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.
Just pretend it's a shitty modified forklift.
The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.
I hate playing security reporter, but if you don't do that half the time you just stop getting requests.
The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
Just pretend it's a shitty modified forklift.
The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.
I hate playing security reporter, but if you don't do that half the time you just stop getting requests.
The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: AI Feature Drive
I use goonchat's highlight string feature to highlight the word "door" as an AINabski wrote:Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.
Just pretend it's a shitty modified forklift.
The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.
I hate playing security reporter, but if you don't do that half the time you just stop getting requests.
The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
As for features, the only thing I can really think of is have the AI slowly accumulate points that it can spend to boost certain machinery. Like make the ORM able to get 5% more sheets from each ore, with an exponential point cost increase each time spent an a machine.
- Nabski
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Re: AI Feature Drive
Queue people complaining about new point systems.Anonmare wrote:I use goonchat's highlight string feature to highlight the word "door" as an AINabski wrote:Something about using a mulebot? Being able to call it to a location, tell it to activate "pull" on an object, then order it to another location.
Just pretend it's a shitty modified forklift.
The intended purpose is to enable fetching of dead bodies or other useful crew member requests. NOT dragging people to jail.
I hate playing security reporter, but if you don't do that half the time you just stop getting requests.
The ability to have it play a sound or ping when someone says a phrase over the radio. Be able to set it. Missing an order because chat's flying by sucks, even more once you start getting called rogue for not opening that door to EVA instantly.
As for features, the only thing I can really think of is have the AI slowly accumulate points that it can spend to boost certain machinery. Like make the ORM able to get 5% more sheets from each ore, with an exponential point cost increase each time spent an a machine.
Pretend we are in the simple things that are game changing thread on the goon chat one. Neat.
If we are boosting machinery could it just be done by applying a modifier on the selected machine? Like improving the level of installed parts by 1. This buffs the science so Kevin likes it, but we can play it off as nerfing them since it makes them less relied upon so it gets merged?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: AI Feature Drive
It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.
Just moving stuff from A to B, not interacting with objects.
Just moving stuff from A to B, not interacting with objects.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive
You can currently move MULEbots using Botcall, but you can only get it to pick up crates using the auto-pickup option by parking the mule next to the crate. If you have an engiborgie hack the MULEbot, then you can load yourself onto it by mouse-dropping your core onto it while it is parked by you.CPTANT wrote:It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.
Just moving stuff from A to B, not interacting with objects.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: AI Feature Drive
mulebot interface is horrible thoughGun Hog wrote:You can currently move MULEbots using Botcall, but you can only get it to pick up crates using the auto-pickup option by parking the mule next to the crate. If you have an engiborgie hack the MULEbot, then you can load yourself onto it by mouse-dropping your core onto it while it is parked by you.CPTANT wrote:It would be nice if the AI could do some sort of logistics using either a mule or a new moving bot.
Just moving stuff from A to B, not interacting with objects.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: AI Feature Drive
How bout letting the AI use the xenobio consoles?
I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI.
unlike genetics, where as soon as you turn the monkey human, you should probably stop giving it radiation.
Oh and by the way, you CAN use the cargo stock computer, it's a great way to eat time as an Ai during lowpop.
Edit: Actually it wouldn't matter you can't put the monkies in anyways.
I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI.
unlike genetics, where as soon as you turn the monkey human, you should probably stop giving it radiation.
Oh and by the way, you CAN use the cargo stock computer, it's a great way to eat time as an Ai during lowpop.
Edit: Actually it wouldn't matter you can't put the monkies in anyways.
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: AI Feature Drive
AIs being unable to use Xenobio is a code issue, not gameplay. I attempted to do this myself when I allowed borgiesand dronesto use advanced camera consoles. It resulted in lots of action button retention issues and bugs with camera tracking, jumping, and camera chunk vision.KAP wrote:How bout letting the AI use the xenobio consoles?
I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI.
unlike genetics, where as soon as you turn the monkey human, you should probably stop giving it radiation.
Oh and by the way, you CAN use the cargo stock computer, it's a great way to eat time as an Ai during lowpop.
Edit: Actually it wouldn't matter you can't put the monkies in anyways.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: AI Feature Drive
Also:
preferences for core display and hologram.
preferences for core display and hologram.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: AI Feature Drive
That whole computer virus thing stuff might play into this, make the AI responsible for digital security.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: AI Feature Drive
Spoiler:
Exactly what I'm planning.DemonFiren wrote:That whole computer virus thing stuff might play into this, make the AI responsible for digital security.
As in I'm dabbling with networks and simulated viruses for addition to the game/refactoring existing systems to and I'll probably give hte AI a more direct role..
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Anonmare
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