armory expanded
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
armory expanded
so if i made a fully fleshed out weapon rework based on a modular codeset, assigning weapon values to every gun
then made seperate arms companies that all created their own types of guns (scarbrough for instance which makes c20s and the safe)
then had like three competeting arms companies all creating new different types of guns
this would also replace tasers, each of the 3 companies would have their own kind of tasers, and the captain would be able to pick at round start which company he wanted to stock the armory with, doing this put up a annoucement that the captain has signed a weapons deal and that all the weapons would be bluespaced into the armory.
that and maybe have a game mode where 3 on station arms dealers each have a goal to amass 15000 credits and exit the station alive? (preventing them from killing crew but allowing them to kill other arms dealers discretely)
then made seperate arms companies that all created their own types of guns (scarbrough for instance which makes c20s and the safe)
then had like three competeting arms companies all creating new different types of guns
this would also replace tasers, each of the 3 companies would have their own kind of tasers, and the captain would be able to pick at round start which company he wanted to stock the armory with, doing this put up a annoucement that the captain has signed a weapons deal and that all the weapons would be bluespaced into the armory.
that and maybe have a game mode where 3 on station arms dealers each have a goal to amass 15000 credits and exit the station alive? (preventing them from killing crew but allowing them to kill other arms dealers discretely)
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: armory expanded
But would you A) have the patience and energy to do this and B) have the clout to get this change through?
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: armory expanded
thats actually... a fun idea.
you could even allow the captain ask for an emergency shipment, which is a shuttle docking at the ferry/gulag/whiteship dock that is carrying guns for security, except it costs an arm and a leg compared to cargo gun prices.
you could even allow the captain ask for an emergency shipment, which is a shuttle docking at the ferry/gulag/whiteship dock that is carrying guns for security, except it costs an arm and a leg compared to cargo gun prices.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: armory expanded
i have the patience and energy to balance and sprite this but of course i still need a coder whos willing to completely scrap gun code and redo it into a modular system
i'll flesh out the design thread sometime tonight or tomorrow, scarbrough is going to be one of the three major companies, will post a vote for the names of the other two.
one will be a good mix between advanced technology and age old ballistics (smart guns/advanced alloys) that being scarbrough
one will be more focused on alien and energy weapons ( plasma repeaters/ion rifles ect)
one will be focused solely on exporting and creating weapons that have that deep rustic tested and trued design of brute force big shell ballistics (think 40k and the soviet union)
im thinking maybe 40 guns a company? totalling 120?
20 standard - 5 SMGs, 5 LMGs, 3 sniper rifles, 2 explosive weapons (GL/RPG variation) 5 experimental weapons (inanely overpowered and hard to obtain)
each weapon will have a focus on the companies philosophy, in regards to if its energy, advanced ballistics, or old ballistics
for instance, if the energy company made a RPG, it would resemble something of the fuel rod cannon from halo reach
the advanced ballistics company would resemble something towards a LAW, but bigger and with a sturdy targeting system
the old ballistics company would be something along the lines of a panzerfaust but with four barrels instead of one.
i'll flesh out the design thread sometime tonight or tomorrow, scarbrough is going to be one of the three major companies, will post a vote for the names of the other two.
one will be a good mix between advanced technology and age old ballistics (smart guns/advanced alloys) that being scarbrough
one will be more focused on alien and energy weapons ( plasma repeaters/ion rifles ect)
one will be focused solely on exporting and creating weapons that have that deep rustic tested and trued design of brute force big shell ballistics (think 40k and the soviet union)
im thinking maybe 40 guns a company? totalling 120?
20 standard - 5 SMGs, 5 LMGs, 3 sniper rifles, 2 explosive weapons (GL/RPG variation) 5 experimental weapons (inanely overpowered and hard to obtain)
each weapon will have a focus on the companies philosophy, in regards to if its energy, advanced ballistics, or old ballistics
for instance, if the energy company made a RPG, it would resemble something of the fuel rod cannon from halo reach
the advanced ballistics company would resemble something towards a LAW, but bigger and with a sturdy targeting system
the old ballistics company would be something along the lines of a panzerfaust but with four barrels instead of one.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: armory expanded
Oxford; not paying attention when we tried guncrafting
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: armory expanded
its another kevin talks about things he doesn't understand
maybe i said it the wrong way, this isn't gun crafting this is just adding more guns to the game
you're the problem kev, read the fucking fourm post you nigger
maybe i said it the wrong way, this isn't gun crafting this is just adding more guns to the game
you're the problem kev, read the fucking fourm post you nigger
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: armory expanded
"so if i made a fully fleshed out weapon rework based on a modular codeset, assigning weapon values to every gun"
also this is basically "lets give guns to security so the captain can minmax every round"
also this is basically "lets give guns to security so the captain can minmax every round"
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: armory expanded
kevinz000 wrote:"so if i made a fully fleshed out weapon rework based on a modular codeset, assigning weapon values to every gun"
also this is basically "lets give guns to security so the captain can minmax every round"
the ammount of guns would be the same they would just be different variations
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
-
- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: armory expanded
Best to keep the guns having simple, easy to remember names at least, leave the flavour for examinations.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: armory expanded
What makes this different from the other times you tried to rework guns and were told no/no one volunteered to code it?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: armory expanded
none thats why its in ideas and not ntrWyzack wrote:What makes this different from the other times you tried to rework guns and were told no/no one volunteered to code it?
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: armory expanded
This bugs me that you would have different companies making the different weapons. The entire point of NT vs syndicate is that NT is it's own company where the syndicate is a bunch of different independent ones.
We're a strong independent station who don't need no subcontractors! (Ok spider clan and russians, we'll take some cargo from you too)
(Thread Derail Successful!)
We're a strong independent station who don't need no subcontractors! (Ok spider clan and russians, we'll take some cargo from you too)
(Thread Derail Successful!)
Last edited by Nabski on Wed Jul 12, 2017 1:56 pm, edited 1 time in total.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: armory expanded
the vault safe is made by scarborough arms
the odysseus is made by vey-med
the hypospray is also not a nt product
i could find more examples if i went diving i guess
the odysseus is made by vey-med
the hypospray is also not a nt product
i could find more examples if i went diving i guess
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: armory expanded
I presume some of those companies are subsidiaries.
Although it would be like NT to contract the people shooting them to make the safes that store their valuables and the food their crews eat.
Although it would be like NT to contract the people shooting them to make the safes that store their valuables and the food their crews eat.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: armory expanded
and of course there's resident meme companies antyphun corp (straitjackets) and uhang inc (pepperspray)
and the chem implant which is made by robust corp
and who could forget tyranny of honk, inc, manufacturer of HONK
and the chem implant which is made by robust corp
and who could forget tyranny of honk, inc, manufacturer of HONK
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: armory expanded
Or, you know, Donk Pockets. NT is exactly the kind of organisation that buys food from the people who occasionally send nuclear-armed strike forces to destroy everything they own.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: armory expanded
Nanotrasen is, canonically, a bunch of incompetent, corrupt morons that only keep existing by virtue of being too big to fail.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: armory expanded
Last I checked NanoTrasen does not even own the Cloning Machines, they are a very recent invention made by another third party corporation and NT decided to buy a bunch for Centcom and SS13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: armory expanded
[centration needed]Steelpoint wrote:Last I checked NanoTrasen does not even own the Cloning Machines, they are a very recent invention made by another third party corporation and NT decided to buy a bunch for Centcom and SS13.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: armory expanded
[centration needed]Steelpoint wrote:Last I checked NanoTrasen does not even own the Cloning Machines, they are a very recent invention made by another third party corporation and NT decided to buy a bunch for Centcom and SS13.
Who is online
Users browsing this forum: No registered users