Ghoast door
- Super Aggro Crag
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Ghoast door
When it is dark ghodts shoukd be able to make doors open suuuper slow and creaky to frighten
- Super Aggro Crag
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Re: Ghoast door
Let ghosts click on coffins in a dark chapel and make them rattleSuper Aggro Crag wrote:Not secure dors though no ghost armory raida
- Super Aggro Crag
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- CPTANT
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Re: Ghoast door
Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Armhulen
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Re: Ghoast door
revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT
- Cobby
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Re: Ghoast door
Good logging and ghost interaction bans should nullify all of this, no?CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Voted best trap in /tg/ 2014-current
- CPTANT
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Re: Ghoast door
Sure if you want loads of extra moderating work for having squeaky doors.ExcessiveCobblestone wrote:Good logging and ghost interaction bans should nullify all of this, no?CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Super Aggro Crag
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Re: Ghoast door
>admins having to do work instead of shitposting in the hut and discord all day
OY VEY SHUT IT DOWN
OY VEY SHUT IT DOWN
- XDTM
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Re: Ghoast door
Rework reventant into a poltergeist that gets the power of interacting with stuff like this to spook people, instead of the current ghost hobo that tries to eat scraps off the current murderbonerArmhulen wrote:revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT
a.k.a. Duke Hayka
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Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Ghoast door
You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).CPTANT wrote:Sure if you want loads of extra moderating work for having squeaky doors.ExcessiveCobblestone wrote:Good logging and ghost interaction bans should nullify all of this, no?CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)
- Cobby
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Re: Ghoast door
Not to mention asking ghosts to meta for you in chat would get you banned too probablyJacough wrote:You could easily avoid this by giving the ability a lengthy cool down, perhaps like five or more minutes, maybe even cool downs on the objects themselves (i.e. a door that's been fucked with by a ghost can't be fucked with again for two minutes or so).CPTANT wrote:Sure if you want loads of extra moderating work for having squeaky doors.ExcessiveCobblestone wrote:Good logging and ghost interaction bans should nullify all of this, no?CPTANT wrote:Ghost interactions were removed because people always used them to communicate with ghosts and let them betray who the antags are.
Part of the reason why spinning chairs were a possibility for meta fucking traitors and pointing out corpses was because you could spam the shit out of it. With a cool down it'd be extremely hard to abuse unless you're working in sync with a bunch of other ghosts which could easily be countered with logging (basically just look for ghosts using the ability in suspiciously close sync together)
Voted best trap in /tg/ 2014-current
- AnonymousNow
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Re: Ghoast door
As the chaplain, I used to make it my job to create elaborate ouija boards in the chapel out of chairs and carefully drawn crayon pictures. I'd use them to ask ghosts where I could find their mortal vessels, and try to get them cloned - but of course, people came back without their memories back then, so there was no chance of turning on the antagonists themselves. And a couple of ghosts could whitenoise the board and make it unusable, spamming all at once.
I was never discouraged or warned until ghost chair rotating vanished, which is when I found out people didn't like such things. It was a shame, but I was sure there'd be more for a chaplain to do soon.
How times have changed.
I was never discouraged or warned until ghost chair rotating vanished, which is when I found out people didn't like such things. It was a shame, but I was sure there'd be more for a chaplain to do soon.
How times have changed.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- NikNakFlak
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Re: Ghoast door
bad idea
- Super Aggro Crag
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Re: Ghoast door
T. Niknak's dad when niknaks mom asked to keep niknak instead of throwing him in the medical waste binNikNakFlak wrote:bad idea
- Qbopper
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Re: Ghoast door
even ignoring the bait "admins dont wanna do work" this is probably not a great idea
Limey wrote:its too late.
- Super Aggro Crag
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- NikNakFlak
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Re: Ghoast door
ad hominid doesn't make your idea less shit
- Super Aggro Crag
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- The Clowns Pocket
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Re: Ghoast door
It IS a good idea and simply removing the ability to rotate chairs shows lazyness.
Because there's a simple fix.
As a ghost, you now have PKE energy. It accumulates over time. Slowly. Like you can hold 500 units of it but doing so takes about ten minutes. Rotating a chair takes 100 units, and even then theres a cooldown of thirty seconds to rotate another chair.
Opening a spooky door uses up ALL your PKE energy. Flickering lights only uses up half.
The numbers can be changed I guess, rotating chairs on cuffed people was always funny and I was sad to see it go
Because there's a simple fix.
As a ghost, you now have PKE energy. It accumulates over time. Slowly. Like you can hold 500 units of it but doing so takes about ten minutes. Rotating a chair takes 100 units, and even then theres a cooldown of thirty seconds to rotate another chair.
Opening a spooky door uses up ALL your PKE energy. Flickering lights only uses up half.
The numbers can be changed I guess, rotating chairs on cuffed people was always funny and I was sad to see it go
- FantasticFwoosh
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Re: Ghoast door
But having them infringe on the round at all would mean we need to either severely police ghosts to stop tactical chair spins/PKE actions or actually have ghosts able to be killed (by a roundabout way) so that they return to the lobby or somewhere else. (you could just make them respawn on a timer)
Play some ghost busters on annoying ghosts.
Play some ghost busters on annoying ghosts.
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