One member is now the "accursed one"
The only difference between a regular and an accirsed is that they have antag status and have a rare chance to make anything they hold cursed (they are not affected)
When killed their heart pops out and who ever uses it becomes the new accursed one. When the heart is destroyed the round is over. If thrown off the z level one rando becomes the accursed one. The only easy to destroy it is with the chaplains cremator or blowing it up. If un used for more than 5 minutes it will telegraph its location and start to give random people curses at an increasing rate. Implants are useless in this game mode
New mode idea: Cursed Ones
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
New mode idea: Cursed Ones
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: New mode idea: Cursed Ones
To clarify, you mean "cursed" as in "can't be dropped if equipped", right?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: New mode idea: Cursed Ones
Its a bit vague without defining what curses do.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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