New mode idea: Cursed Ones

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calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
Byond Username: Calzilla1

New mode idea: Cursed Ones

Post by calzilla1 » #334267

One member is now the "accursed one"
The only difference between a regular and an accirsed is that they have antag status and have a rare chance to make anything they hold cursed (they are not affected)
When killed their heart pops out and who ever uses it becomes the new accursed one. When the heart is destroyed the round is over. If thrown off the z level one rando becomes the accursed one. The only easy to destroy it is with the chaplains cremator or blowing it up. If un used for more than 5 minutes it will telegraph its location and start to give random people curses at an increasing rate. Implants are useless in this game mode
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AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
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Location: Neptune

Re: New mode idea: Cursed Ones

Post by AnonymousNow » #334281

To clarify, you mean "cursed" as in "can't be dropped if equipped", right?
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: New mode idea: Cursed Ones

Post by CPTANT » #334293

Its a bit vague without defining what curses do.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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