Make unarmed attacks do stamina damage instead of brute
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Make unarmed attacks do stamina damage instead of brute
I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good.
1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
I get that stamina in its current form is kinda lame but I don't see a problem with making unarmed combat use it over lethal brute damage.
1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
I get that stamina in its current form is kinda lame but I don't see a problem with making unarmed combat use it over lethal brute damage.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make unarmed attacks do stamina damage instead of brute
People are gonna whine about MUH CHAIN STUNS when you have one dude just constantly kicking a guy who is down until backup arrives or he finds a toolbox.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
As opposed to now just beating somebody into crit/on into death sufficies for the same issues. The alternative is that merely stunning somebody with stamina damage isn't lethal. We could revisit stamina damage decay/recovery if it turns into "well, I punched him enough to knock him down so now I can go have a sandwich while I look for a real weapon" but I don't think stamina damage is really at that extreme right now. Disablers are kinda? balanced as they are. Naturally those are limited uses as opposed to unlimited fists, but the principal is roughly the same.Saegrimr wrote:People are gonna whine about MUH CHAIN STUNS when you have one dude just constantly kicking a guy who is down until backup arrives or he finds a toolbox.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Make unarmed attacks do stamina damage instead of brute
Worth a test merge at least. It just comes down to the question of is smacking a guy into critical any worse/better than smacking a guy into a stun?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
1: When has this ever been an issue? If someone is being such a douche you have to knock them out, they deserve the trip to medbay, if that.cedarbridge wrote:1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
2: Are you retarded? Your fists are a literal last resort, nobody without a deathwish will try and punch anyone unless they're also unarmed.
3: See 1. If you had to beat someone into crit, they probably deserved it.
Giving everyone disablers for fists is a fucking awful idea. Being literally unarmed should not be a desirable state under any circumstances.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
1) Presuming the only reason people fight is because the victim was "being such a douche" says more about yourself than anything we're discussing here.ShadowDimentio wrote:1: When has this ever been an issue? If someone is being such a douche you have to knock them out, they deserve the trip to medbay, if that.cedarbridge wrote:1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
2: Are you retarded? Your fists are a literal last resort, nobody without a deathwish will try and punch anyone unless they're also unarmed.
3: See 1. If you had to beat someone into crit, they probably deserved it.
2) I made this thread expecting you to convince me that the idea is bad, not to make yourself look bad. There's no reason for anyone to use a toolbox when their fists are nominally as good, QED.
3) See 1. Your argument presumes one party is an asshole and that all combat must be done for the purpose of out-assholing the asshole.
What makes having disablers for fists more desirable than having brute damage lethal weapons for fists, exactly? Did you think this through at all or is your knee just jerking?
-
- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: Make unarmed attacks do stamina damage instead of brute
Well, the removal of disarming in its conventional sense or being pushed down being a total death sentence is nice, but I think we should still keep weapon disarming around if it can only be used on guns. This makes them risky to use in melee combat, and could give someone the edge if they can knock it out of your hand and pick it up to use against you.
However, I'm also concerned about being able to permanently deal stamina damage to people and keep them chainstunned forever. I think I'd like to perhaps see stamina damage reset to 0 (and be unable to take more until you get back up) be implemented in general so you can't just keep someone down permanently.
As to how much stamina damage this should do, I'm not sure. Maybe 15-20? It can be tweaked over time.
Oh, and while you're at it, please remove the ability to weaken people with your punches, and make their damage output a consistent 4 brute or something so you actually have incentive to seek out any sort of real weapon and they're really just last resort. It's nice enough at least that you can no longer stunlock someone with weakening punches nowadays, but randomly gaining stun hands is pretty stupid.
However, I'm also concerned about being able to permanently deal stamina damage to people and keep them chainstunned forever. I think I'd like to perhaps see stamina damage reset to 0 (and be unable to take more until you get back up) be implemented in general so you can't just keep someone down permanently.
As to how much stamina damage this should do, I'm not sure. Maybe 15-20? It can be tweaked over time.
Oh, and while you're at it, please remove the ability to weaken people with your punches, and make their damage output a consistent 4 brute or something so you actually have incentive to seek out any sort of real weapon and they're really just last resort. It's nice enough at least that you can no longer stunlock someone with weakening punches nowadays, but randomly gaining stun hands is pretty stupid.
Apparently I was an director or something.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
The scroll counts as registering your fists as lethal weapons. Just like all of the cheesy kung fu flicks.Super Aggro Crag wrote:What if you know martial artz
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Make unarmed attacks do stamina damage instead of brute
>cant kill people with bare hands
i hate it
i hate it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
1: That IS all combat ever is. Unless someone's being a dick there's rarely ever reason to attack them, this is true for real life and SS13.cedarbridge wrote:1) Presuming the only reason people fight is because the victim was "being such a douche" says more about yourself than anything we're discussing here.
2) I made this thread expecting you to convince me that the idea is bad, not to make yourself look bad. There's no reason for anyone to use a toolbox when their fists are nominally as good, QED.
3) See 1. Your argument presumes one party is an asshole and that all combat must be done for the purpose of out-assholing the asshole.
2: Are you retarded? Your fists deal 0-9 damage with a 4 second stun on a 9. There's nothing punching someone can do that can't be done better with a real weapon.
3: See 1
Spoiler:
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Make unarmed attacks do stamina damage instead of brute
Consider using the system TES 4: Oblivion used and have punching do stamina damage until knockout, and then do only lethal damage.
This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina damage while a person is down. If fist damage is lower than stamina regen at least.
This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina damage while a person is down. If fist damage is lower than stamina regen at least.
- RandomMarine
- Github User
- Joined: Fri Apr 18, 2014 8:50 am
- Byond Username: RandomMarine
- Github Username: RandomMarine
Re: Make unarmed attacks do stamina damage instead of brute
That was Morrowind's system. Oblivion did both stamina and health damage at the same time.Dr_bee wrote:Consider using the system TES 4: Oblivion used and have punching do stamina damage until knockout, and then do only lethal damage.
This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina damage while a person is down. If fist damage is lower than stamina regen at least.
But still, seconding this. Make punching deal mostly stamina damage (Plus a smallish chance of 1-2 brute to bruise them up a little and trigger the borgs), while kicking them while they're down should solely dish out a larger amount of brute, nothing better than a toolbox, but enough that a few guys kicking someone should put them into critical fairly quick.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
What is chokingPKPenguin321 wrote:>cant kill people with bare hands
i hate it
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Nerfed into oblivion last I checked.captain sawrge wrote:What is chokingPKPenguin321 wrote:>cant kill people with bare hands
i hate it
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make unarmed attacks do stamina damage instead of brute
There's something similar in the way WoD tabletop handles damageDr_bee wrote:Consider using the system TES 4: Oblivion used and have punching do stamina damage until knockout, and then do only lethal damage.
This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina damage while a person is down. If fist damage is lower than stamina regen at least.
There are three types of damage - bashing (represented by line), lethal (represented by plus) and aggravated (represented by star) and your health is a series of boxes
bashing wears off reasonably fast and is dealt by fists, lethal takes longer and aggravated is super severe injuries that require actual medical treatment
If all your boxes are filled (or more accurately, the last one) by any type of damage you're KO'd
if you take further bashing damage with all boxes filled then instead of adding an extra line you upgrade one of the bashing damage boxes to lethal
if all boxes are filled with lethal then both lethal and bashing upgrade them to aggravated, and they also upgrade over time (similar to being in crit)
if all boxes are filled with agg then you're deaderino
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Did that change? I could have sworn only supernatural characters survived full lethal. Aggravated was just injuries that were either 1) hard to heal (burns and rending attacks) or 2) Particularly lethal to your type (vampire weaknesses etc)Screemonster wrote:There's something similar in the way WoD tabletop handles damageDr_bee wrote:Consider using the system TES 4: Oblivion used and have punching do stamina damage until knockout, and then do only lethal damage.
This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina damage while a person is down. If fist damage is lower than stamina regen at least.
There are three types of damage - bashing (represented by line), lethal (represented by plus) and aggravated (represented by star) and your health is a series of boxes
bashing wears off reasonably fast and is dealt by fists, lethal takes longer and aggravated is super severe injuries that require actual medical treatment
If all your boxes are filled (or more accurately, the last one) by any type of damage you're KO'd
if you take further bashing damage with all boxes filled then instead of adding an extra line you upgrade one of the bashing damage boxes to lethal
if all boxes are filled with lethal then both lethal and bashing upgrade them to aggravated, and they also upgrade over time (similar to being in crit)
if all boxes are filled with agg then you're deaderino
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
Still goodcedarbridge wrote:Nerfed into oblivion last I checked.captain sawrge wrote:What is chokingPKPenguin321 wrote:>cant kill people with bare hands
i hate it
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
Re: Make unarmed attacks do stamina damage instead of brute
as long as krav/cqc/carp are still lethal
Spoiler:
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Make unarmed attacks do stamina damage instead of brute
well it would make sense, considering those are actual martial arts designed to murder folks and not two dorks flailing around untrained.SpaceInaba wrote:as long as krav/cqc/carp are still lethal
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Make unarmed attacks do stamina damage instead of brute
PKPenguin321 wrote:>cant kill people with bare hands
i hate it
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Make unarmed attacks do stamina damage instead of brute
when are we bringing back ultra rng headshot KOs
Voted best trap in /tg/ 2014-current
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Guess you should acquire a martial art or some means of increasing your strength. Might be interesting to consider the workout machines for a temporary buff that makes attacks lethal.Nilons wrote:PKPenguin321 wrote:>cant kill people with bare hands
i hate it
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
Re: Make unarmed attacks do stamina damage instead of brute
G E T S W O L Ecedarbridge wrote:Guess you should acquire a martial art or some means of increasing your strength. Might be interesting to consider the workout machines for a temporary buff that makes attacks lethal.Nilons wrote:PKPenguin321 wrote:>cant kill people with bare hands
i hate it
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
just choke lmaocedarbridge wrote:Guess you should acquire a martial art or some means of increasing your strength. Might be interesting to consider the workout machines for a temporary buff that makes attacks lethal.Nilons wrote:PKPenguin321 wrote:>cant kill people with bare hands
i hate it
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
If you get a stamina knockdown on someone you can very easily begin choking them and once you begin it is fairly difficult to get out
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
Unless choking was specifically nerfed in like the last two months because I killed Alphonso in tdom with punches and choking
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Make unarmed attacks do stamina damage instead of brute
cedarbridge wrote:I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good.
1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
I get that stamina in its current form is kinda lame but I don't see a problem with making unarmed combat use it over lethal brute damage.
Because if i punched you in the face you wouldn't just feel slightly exausted
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Make unarmed attacks do stamina damage instead of brute
Space station 13 is not real life OxfordJohn_Oxford wrote:cedarbridge wrote:I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good.
1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
I get that stamina in its current form is kinda lame but I don't see a problem with making unarmed combat use it over lethal brute damage.
Because if i punched you in the face you wouldn't just feel slightly exausted
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
The comparison doesn't work anyway. Unless you're particularly strong, 10 punches would not put an average person into a dying state but it would certainly knock them out and 1-2 good ones would stagger them. As is now, the average spessman is Mike Tyson.Nilons wrote:Space station 13 is not real life OxfordJohn_Oxford wrote:cedarbridge wrote:I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good.
1) Can knock somebody out without killing them.
2) Makes finding and acquiring weaponry (toolboxes) mean something that is not currently needed due to everyone on station having Mike Tyson fists.
3) Stamina recoups without need for actual medical attention meaning minor scuffles over minor issues between greyshirst don't have to end with one dragging the other to medbay before the loser bleeds out.
I get that stamina in its current form is kinda lame but I don't see a problem with making unarmed combat use it over lethal brute damage.
Because if i punched you in the face you wouldn't just feel slightly exausted
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Make unarmed attacks do stamina damage instead of brute
yeah but a .357 bullet to the head would kill/instantly disable and leave dying any human being, rather than being a two-shot to leave knocked out on a naked man. and a giant combat mech that can rip apart metal walls with its bare hands would do more than knock you over and make your chest badly bruised when it punched you.
Oh and gunshot wounds wouldnt be fixed by just sticking a bruise patch on it.
Don't get into the "realism" argument when it comes to the incredible resilience of spacemen
Oh and gunshot wounds wouldnt be fixed by just sticking a bruise patch on it.
Don't get into the "realism" argument when it comes to the incredible resilience of spacemen
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Make unarmed attacks do stamina damage instead of brute
Following that trend of lack of realism, why should unarmed attacks be realistic and nothing else.Not-Dorsidarf wrote:yeah but a .357 bullet to the head would kill/instantly disable and leave dying any human being, rather than being a two-shot to leave knocked out on a naked man. and a giant combat mech that can rip apart metal walls with its bare hands would do more than knock you over and make your chest badly bruised when it punched you.
Oh and gunshot wounds wouldnt be fixed by just sticking a bruise patch on it.
Don't get into the "realism" argument when it comes to the incredible resilience of spacemen
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
-
- Joined: Thu Oct 26, 2017 6:57 pm
- Byond Username: PantherPusher
Re: Make unarmed attacks do stamina damage instead of brute
What if extended punching without any sort of protection to your hands starts to make you do less per hit until eventually you're just cutting up your knuckles and take brute damage on your arms?
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Too counter intuitive. Would make more sense if you made punching borgs or heavily armored things hurt your hands instead.PantherPusher wrote:What if extended punching without any sort of protection to your hands starts to make you do less per hit until eventually you're just cutting up your knuckles and take brute damage on your arms?
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make unarmed attacks do stamina damage instead of brute
The more I think on it, the more i'm in favor of unarmed doing stamina. Even if you could be stunlocked from stamina, the alternative is being in crit/dead.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
Why should being unarmed in any way be a desirable state
Why are you chucklefucks so convinced that punching is in any way good, it's not. Fists are beaten out by literally any weapon that deals damage.
Why are you chucklefucks so convinced that punching is in any way good, it's not. Fists are beaten out by literally any weapon that deals damage.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Its funny that he keeps posting like this thinking it convinces anyone of anything.ShadowDimentio wrote:Why should being unarmed in any way be a desirable state
Why are you chucklefucks so convinced that punching is in any way good, it's not. Fists are beaten out by literally any weapon that deals damage.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make unarmed attacks do stamina damage instead of brute
It shouldn't be, that's why it should do stamina. Grab literally anything else if you want to clonk a guy to death.ShadowDimentio wrote:Why should being unarmed in any way be a desirable state
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Make unarmed attacks do stamina damage instead of brute
18 different people have posted in this thread
several of which have posted more than once.
let's say your using the "muh realism" argument
>stamina damage being done with fists is unrealistic
let's say your using the "muh gameplay" argument
>nothing else in the game does ONLY stamina damage instead of actual damage short of disablers and the detectives revolver, along with beanbags. all items -meant- to stun someone
stop, this thread is bad.
several of which have posted more than once.
let's say your using the "muh realism" argument
>stamina damage being done with fists is unrealistic
let's say your using the "muh gameplay" argument
>nothing else in the game does ONLY stamina damage instead of actual damage short of disablers and the detectives revolver, along with beanbags. all items -meant- to stun someone
stop, this thread is bad.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Make unarmed attacks do stamina damage instead of brute
You were the first person in this thread to bring up realism.John_Oxford wrote:Because if i punched you in the face you wouldn't just feel slightly exausted
We're trying to discuss balance and what would be fun.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
Nobody does this and it's not like this is making anything any less lethal, after you punch this dude enough with your disablers for fists he'll be hit with the century long stamina stun during which you have like a minute to grab ~any weapon~ and finish him off, or just strangle him if you want to do it clean.Saegrimr wrote:It shouldn't be, that's why it should do stamina. Grab literally anything else if you want to clonk a guy to death.ShadowDimentio wrote:Why should being unarmed in any way be a desirable state
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
No its not. The odds of you beating somebody into a critical state with your bare knuckles is stupidly low unless you're Mike Tyson. You're much more likely to knock somebody out from standing than literally put them into a hospital bed.John_Oxford wrote:let's say your using the "muh realism" argument
>stamina damage being done with fists is unrealistic
Where's the argument in this section?let's say your using the "muh gameplay" argument
>nothing else in the game does ONLY stamina damage instead of actual damage short of disablers and the detectives revolver, along with beanbags. all items -meant- to stun someone
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Now, what if stamina were a variable coded into the structure of the game? What if we could adjust those values and adjust their decay rates? Wouldn't that be wacky?ShadowDimentio wrote:Nobody does this and it's not like this is making anything any less lethal, after you punch this dude enough with your disablers for fists he'll be hit with the century long stamina stun during which you have like a minute to grab ~any weapon~ and finish him off, or just strangle him if you want to do it clean.Saegrimr wrote:It shouldn't be, that's why it should do stamina. Grab literally anything else if you want to clonk a guy to death.ShadowDimentio wrote:Why should being unarmed in any way be a desirable state
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
Or we could just not do this and save everyone the effort
I've yet to see any compelling reasons to add this, just a whole lot of overplaying the effectiveness of punching in-game and a bunch of underplaying the lethality of punching someone IRL. You don't have to be a heavyweight champion to punch and kick someone to death.
I've yet to see any compelling reasons to add this, just a whole lot of overplaying the effectiveness of punching in-game and a bunch of underplaying the lethality of punching someone IRL. You don't have to be a heavyweight champion to punch and kick someone to death.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Make unarmed attacks do stamina damage instead of brute
Given that your criteria for what qualifies as a "compelling reason" will change with the wind I fail to see why that matters here.ShadowDimentio wrote:I've yet to see any compelling reasons
I'm confused. How many self-contradicting posts are you going to make in this thread before you stop?ShadowDimentio wrote:Nobody does this and it's not like this is making anything any less lethalSaegrimr wrote:It shouldn't be, that's why it should do stamina. Grab literally anything else if you want to clonk a guy to death.ShadowDimentio wrote:Why should being unarmed in any way be a desirable state
"Hey, if they want to kill somebody they should get an actual weapon or choke them."
"Nobody does that (because they don't have to). Besides, people will just get a weapon and kill them with it or choke them."
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Make unarmed attacks do stamina damage instead of brute
Nobody does this as in nobody actually fights people with their fistscedarbridge wrote:"Hey, if they want to kill somebody they should get an actual weapon or choke them."
"Nobody does that (because they don't have to). Besides, people will just get a weapon and kill them with it or choke them."
But please, continue running around saying they do.
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Make unarmed attacks do stamina damage instead of brute
You are extremely retarded and should not be aloud to post.ShadowDimentio wrote:Nobody does this as in nobody actually fights people with their fistscedarbridge wrote:"Hey, if they want to kill somebody they should get an actual weapon or choke them."
"Nobody does that (because they don't have to). Besides, people will just get a weapon and kill them with it or choke them."
But please, continue running around saying they do.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Make unarmed attacks do stamina damage instead of brute
This is the best alternative to the whole infinite crit stuff kor wanted. Now there’s a nonlethal way to end an escalation sequence that doesn’t require you to wear red.
Voted best trap in /tg/ 2014-current
-
- Joined: Thu Oct 26, 2017 6:57 pm
- Byond Username: PantherPusher
Re: Make unarmed attacks do stamina damage instead of brute
The most often time you'd be fighting with your fists is in self defense while not an antag, being able to knock someone unconcious without critting them and run to find help or to hide would be nice.
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Make unarmed attacks do stamina damage instead of brute
The only real reason I see that is against all this again seems to be over LEGACY and the fact there isn't more prominent stamina-damaging things. Which is because whenever its been tried, this happens, and the only thing we get for some reason are disabler shots.
As for not fighting with their fists? Play the fucking game sometime, you see greys and others wrestling routinely with tabling and throwing/juggling chairs.
Would a compromise help, maybe have the fists do stamina/brute both, much like many of the syndicate bullets? I don't know what they do right now, lets just say its... 5 brute, straight, per punch. Make that 2 brute, 2-4 stamina. Meaning if you're punching an officer in the chest, he's likely just toughing out your actual damage but you Are tiring him out with the stamina by physically hitting him. Aiming for his legs/arms/head will make more difference, because then things like Jackboots might do the same and prevent some of the brute, while the helmets will obviously do what its intended to do like the vest and tank the brute for the most part and maybe even the stamina. You Are punching a big metal helmet, should actually be one of those things that harms you.
As for not fighting with their fists? Play the fucking game sometime, you see greys and others wrestling routinely with tabling and throwing/juggling chairs.
Would a compromise help, maybe have the fists do stamina/brute both, much like many of the syndicate bullets? I don't know what they do right now, lets just say its... 5 brute, straight, per punch. Make that 2 brute, 2-4 stamina. Meaning if you're punching an officer in the chest, he's likely just toughing out your actual damage but you Are tiring him out with the stamina by physically hitting him. Aiming for his legs/arms/head will make more difference, because then things like Jackboots might do the same and prevent some of the brute, while the helmets will obviously do what its intended to do like the vest and tank the brute for the most part and maybe even the stamina. You Are punching a big metal helmet, should actually be one of those things that harms you.
Who is online
Users browsing this forum: Bing [Bot]