Slimepeople rework

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KAP
Joined: Sat May 17, 2014 11:41 pm
Byond Username: Kaptin alexander

Slimepeople rework

Post by KAP » #374126

I didn't see one of these up here so I thought I'd make one.

I actually enjoyed this change, the slime people sub races are nice.

Only thing I wonder about, are all of the sub races able to split still? Cause I was messing around and it took me a couple of tries, but it seems like the old slime person is its own subrace now.
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Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Slimepeople rework

Post by Nabski » #374132

Yeah it seems like only the old one has the split option. I've been having issues with the menu or something and haven't been able to split or bring up the menu telling me how much slime energy I've got stored.
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XDTM
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Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Slimepeople rework

Post by XDTM » #374196

Yeah, basically slimepeople's gimmick is splitting (which was buffed so on death/unconsciousness you transfer to another body), luminescents are versatile as long as they have extracts to use, and stargazers have mind communication (which works while in crit/unconscious/mute/etc so you can chelp to your metabuddies).
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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