Using an item with grab intent on a person gives it to them
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Using an item with grab intent on a person gives it to them
Because dropping stuff on the floor to give items to people is something only a sperg would do and the proper way of giving stuff via the strip menu is clunky and awkward.
Or, alternatively, remove the delay on the strip menu for putting something into someone's hands completely.
Or, alternatively, remove the delay on the strip menu for putting something into someone's hands completely.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: Using an item with grab intent on a person gives it to t
>remove the delay
I can't wait to grab-intent someone with a revolver right before sec rolls by and start crying HELP SEC HE'S TRYING TO KILL ME LOOK HE'S GOT A REVOLVER.
I can't wait to grab-intent someone with a revolver right before sec rolls by and start crying HELP SEC HE'S TRYING TO KILL ME LOOK HE'S GOT A REVOLVER.
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- ThatSlyFox
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Re: Using an item with grab intent on a person gives it to t
NT had the whole right click give option. It was kinda slow so this could be just a quick way of doing it.
- MisterPerson
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Re: Using an item with grab intent on a person gives it to t
Have it be help intent and it's a deal.
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Re: Using an item with grab intent on a person gives it to t
especially since using an item with the "help" intent does not help people at all
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- Joined: Thu Apr 24, 2014 1:47 pm
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Re: Using an item with grab intent on a person gives it to t
> remove the delay
Didn't the delay get added to stop people crashing the server with autoclickers way back when?
But yeah, I can see the appeal
> Hey hold this for me
> C4 with a 2 second timer
kek
Didn't the delay get added to stop people crashing the server with autoclickers way back when?
But yeah, I can see the appeal
> Hey hold this for me
> C4 with a 2 second timer
kek
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Still not even at the limit after 8 fucking years.
Spoiler:
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- paprika
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Re: Using an item with grab intent on a person gives it to t
specyalic wrote:especially since using an item with the "help" intent does not help people at all
I have to be on disarm or grab intent all the time to stun people with the stun baton without beating them? No thanks please.MisterPerson wrote:Have it be help intent and it's a deal.
Here's my idea for giving to items:
Use a drag and drop instead of fucking with the already clunky intent system. Drag yourself onto someone else with an item you want to give in your active hand, then it will display '[a] is trying to give [item] to ...' and only works if they have a free hand. So basically, it would be a quicker way to 'put something' into someone's hand, as if you're doing it from the strip menu, and it would be delayed exactly the same so people couldn't abuse it. On NT I used baystation's popup give menu system but I've come to vehemently hate popup windows so that's not the best idea. Intents already switch a few weapons from beating to death to shooting, especially with the point blank shooting system, so fucking around with that anymore is just asking for trouble.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Using an item with grab intent on a person gives it to t
But the delay is the reason it's so annoying to give someone something. Handing a person an object should be a very quick if not instantaneous interaction.
As we all know, having two people stand perfectly still next to each other for a timed interaction to occur is far more difficult than it sounds. Especially in a crowded area, it's basically impossible.
As for abuse, well, I think shoving a bomb into someone's hands and running away quickly shouldn't be counted as abuse because that kind of thing actually happens in real life.
As we all know, having two people stand perfectly still next to each other for a timed interaction to occur is far more difficult than it sounds. Especially in a crowded area, it's basically impossible.
As for abuse, well, I think shoving a bomb into someone's hands and running away quickly shouldn't be counted as abuse because that kind of thing actually happens in real life.
- paprika
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Re: Using an item with grab intent on a person gives it to t
>give someone c4 instantly
>singaller
No. That would literally ruin most traitor/DA rounds.
>singaller
No. That would literally ruin most traitor/DA rounds.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Using an item with grab intent on a person gives it to t
I support Paprika's suggestion. No one wants to suddenly blow up because someone threw some C4 in their hands instantly.
Allowing you to drag a item directly onto someone is a far more effective method of giving them something than it is to open their inventory and click where you want to place the item in their hands.
Allowing you to drag a item directly onto someone is a far more effective method of giving them something than it is to open their inventory and click where you want to place the item in their hands.
- MisterPerson
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Re: Using an item with grab intent on a person gives it to t
paprika wrote:specyalic wrote:especially since using an item with the "help" intent does not help people at allI have to be on disarm or grab intent all the time to stun people with the stun baton without beating them? No thanks please.MisterPerson wrote:Have it be help intent and it's a deal.
Here's my idea for giving to items:
Use a drag and drop instead of fucking with the already clunky intent system. Drag yourself onto someone else with an item you want to give in your active hand, then it will display '[a] is trying to give [item] to ...' and only works if they have a free hand. So basically, it would be a quicker way to 'put something' into someone's hand, as if you're doing it from the strip menu, and it would be delayed exactly the same so people couldn't abuse it. On NT I used baystation's popup give menu system but I've come to vehemently hate popup windows so that's not the best idea. Intents already switch a few weapons from beating to death to shooting, especially with the point blank shooting system, so fucking around with that anymore is just asking for trouble.
As soon as you said "intents are annoying to work with" I realized "hey yeah they ARE annoying".
Instead of drag-self-drop-on-them, it could be drag-item-drop-on-them.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Using an item with grab intent on a person gives it to t
Make it only work if their active hand is free
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- paprika
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Re: Using an item with grab intent on a person gives it to t
That's the idea. Some brave coder will implement this, there's a rough framework for it here https://github.com/NTStation/NTstation13/pull/745/files
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Using an item with grab intent on a person gives it to t
Also the giving should fail if the person receiving isn't also on help intent.
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