Head attachment surgery

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WarbossLincoln
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Head attachment surgery

Post by WarbossLincoln » #394356

Add a surgical procedure that will attach a severed head onto a living body. If a soul is in the brain it will come back to life. The original player controls movement. Each player controls 1 arm. From their perspective it will play like they had an arm cut off. The second player's head slots will be unique to them, but they will share body slots(if this is possible to code, I imagine it could be.) If that's not doable just have the second player have no control over other body slots.
--Crocodillo

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Selea
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Re: Head attachment surgery

Post by Selea » #394386

Good idea! But how to deal with sprites?
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ShadowDimentio
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Re: Head attachment surgery

Post by ShadowDimentio » #394403

Heads already track whose they are and what they look like, updating the sprite after reattachment should be easy.

Wait I thought this was for reattaching heads to decapitated bodies, but it's actually for putting multiple people in one body. Bad idea, 1: don't have the sprites for it and 2: is too body horror IMO
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DemonFiren
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Re: Head attachment surgery

Post by DemonFiren » #394436

>ayys exist
>xenos exist
>bloodcult exists
>but this is too body horror
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non-lizard things:
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iamgoofball
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Re: Head attachment surgery

Post by iamgoofball » #394442

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Selea
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Re: Head attachment surgery

Post by Selea » #394481

I think, that if we want to make medbay great again, we shouldn't make health care more hard.
There is 25 century. Often it's easier to clone someone than heal him. Come on.
Instead, medicine should focus on making patients better, than they ever been.
So instead of fucking with broken bones, we should give more frankenshtein fuel to medbay. Attaching more heads,limbs,tails, new artifical organs, possibly taken from otherwordly creatures.
There SHOULD be MUCH more body horror.
How about idea to attach second cyborg head with BORIS to every assistant?Or to 20 monkeys?
That's fun work for doctors.
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Armhulen
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Re: Head attachment surgery

Post by Armhulen » #394686

code wise this is and always will be a massive headache

sorry
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WarbossLincoln
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Re: Head attachment surgery

Post by WarbossLincoln » #394704

This definitely feels like the kind of thing where there will be a ton of code issues that routinely pop up for things that weren't anticipated. How to handle internals would be one.
--Crocodillo

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