Ian needs a UI.

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Skyglazer
Joined: Fri Oct 03, 2014 2:34 am
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Ian needs a UI.

Post by Skyglazer » #38504

Yo, so, I know what you're thinking, why waste time on something so pointless as Ian? Well, fuck you. Ian is the beloved station pet, and I've played a few rounds as him thanks to generous admins answering my prayers. One thing that bothered me was the lack of being able to do shit. So, you can pull, you can nuzzle people, but that's it. When you think of a dog carrying something, you think of them holding it in their mouth, like a Frisbee or a ball. What is Ian? A cool-ass fucking corgi. What's a corgi? A dog. What's a dog have? A mouth. What's a dog's mouth used for? Blowjobs? No, motherfucker, carrying shit. What I'm saying is that a player controlled Ian should be able to pick up a single small item with one hand slot, and be able to do shit with it. I don't care if he still can't use machines or do any technical shit or have dexterity to do anything, I'm just asking to be able to carry around tiny things like an ID or a doggie toy or a hat to put on yourself. Also, he should have a straight-up UI with item slots for his hat and armor and shit just like a human or a monkey, but with one hand slot, no pockets, etc. You should also be able to slap an ID or something on him, or at least put something in his suit storage if you equip him with an armor so he can go places and all that. As much as I love Ian and love playing as him, it's just bland as shit so I hope some coder could devote some of their time to adding this neat little thing in, as I would love them forever.
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paprika
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Re: Ian needs a UI.

Post by paprika » #38507

All pets need a UI. Namely poly. for individual talon slots so you can be a high-speed shitter and steal stuff from people's hands.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Ian needs a UI.

Post by cedarbridge » #38512

paprika wrote:All pets need a UI. Namely poly. for individual talon slots so you can be a high-speed shitter and steal stuff from people's hands.
I can see it now. Poly steals a crowbar and emag from some traitor and then emags a secborg. Hillarious hijinks (and bannings) follow.
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Skyglazer
Joined: Fri Oct 03, 2014 2:34 am
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Re: Ian needs a UI.

Post by Skyglazer » #38520

I can see it now. Poly steals a crowbar and emag from some traitor and then emags a secborg. Hillarious hijinks (and bannings) follow.
See dawg, someone needs to make it happen.
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Skyglazer
Joined: Fri Oct 03, 2014 2:34 am
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Re: Ian needs a UI.

Post by Skyglazer » #38536

Something just hit me, so when you put the detective's hat on Ian he should be able to use items and sniff them and it'll give Ian like a trail of the people that touched that item and then he'll bark at the people who touched it, or something like that. Something that has to do with a detective and looking for clues and shit. I think Ian should gain special powers based on what hat he wears.
Kot
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Re: Ian needs a UI.

Post by Kot » #38571

ITT: Making pets useful.
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Re: Ian needs a UI.

Post by callanrockslol » #38984

Loads of stuff need UIs, spoidahs for one.
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Phalanx300
Joined: Fri Aug 08, 2014 7:26 pm
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Re: Ian needs a UI.

Post by Phalanx300 » #39008

Kot wrote:ITT: Making pets useful.
Make them playable rather, to cater high ammount of people playing nowadays.
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Fragnostic
Joined: Mon May 19, 2014 2:11 am
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Re: Ian needs a UI.

Post by Fragnostic » #39052

Lamarr should be able to kill and eat other facehuggers. And he should jump on people's faces and heal/stun them. And have this little sac where it can hold/transfer chems from other containers and fire an organic projectile that instantly injects 5u of the reagent in his reagent sac into whatever it hits. For balance purposes, he should have fuckshit health.
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Saintish
Joined: Thu Aug 14, 2014 1:39 am
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Re: Ian needs a UI.

Post by Saintish » #39082

Being made a pet is often considered license2griff, and that'll need to change as pets get abilities besides dragging criminals/corpses away.
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Ian needs a UI.

Post by bandit » #39235

no love for runtime

runtime needs to have robust clawing abilities. also to chase laser pointers. and pop syndicate balloons:
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admin feedback pls
kosmos
Joined: Tue Apr 22, 2014 2:59 pm
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Re: Ian needs a UI.

Post by kosmos » #40465

Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets.
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Spacemanspark
Joined: Thu Apr 17, 2014 7:45 pm
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Re: Ian needs a UI.

Post by Spacemanspark » #40529

kosmos wrote:Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets.
Or just do what Paradise does and have a 'Play as NPC' option for dead players. Players can't understand the NPC's speech when a player is playing it, and it lets players back into the round.
NPC's would be animals such as Runtime, Ian, Poly (maybe not Poly.), the Head of Security's spider, etc..
:^)
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Spacemanspark
Joined: Thu Apr 17, 2014 7:45 pm
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Location: Paradise

Re: Ian needs a UI.

Post by Spacemanspark » #41115

Violaceus wrote:That would open a huge hole of metagaming.

Ians dragging people to their old bodies for example.

Playing as a pet should be rare and done by admins only.
1. Those bodies cannot be cloned anymore.
2. Those people would get a ding dong bannu.
It happens on Paradise occasionally.
:^)
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
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Re: Ian needs a UI.

Post by Lo6a4evskiy » #41138

Plus it's actually rare that people get cloned

What the hell why do I go through all this trouble of tracking down your shitty body as security only to find out you are playing some shitty drone that should've never been added anyway.

It makes those moments when you finally save someone all the better though.
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