The station recieves news/distress call from a nearby colony that is a target of [redacted] assault, they have [redacted] time to prepare their defenses.
Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.
The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.
Access points to colony are either a shuttle, or gateway.
Possible antags:
- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs
Highpop gamemode: colony defense
- Shezza
- Joined: Sat May 27, 2017 6:54 pm
- Byond Username: Wilchen
- Location: rent free
- Contact:
Highpop gamemode: colony defense
Thanks for all the dopamine.
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
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- Joined: Mon Jul 10, 2017 6:04 pm
- Byond Username: Aradsten
- Location: Ethiopia
Re: Highpop gamemode: colony defense
Seems like an pain in the ass to code. But otherwise its good because the gateway would actually have a purpose
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