Weapon Detectors
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- Github User
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Weapon Detectors
Brig is not open to public, if they don't have access they should be in cuffs anyway.
- PKPenguin321
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Re: Weapon Detectors
I thought of something like this ages ago and also think it would be cool if you could hack them to EMP people that pass through
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Weapon Detectors
hack to disable the alarm entirely, switch alarm to emp, disable the ID check that allows sec personnel to pass through unhinderedPKPenguin321 wrote:I thought of something like this ages ago and also think it would be cool if you could hack them to EMP people that pass through
emag to make it specifically only emp security members
- Cobby
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Weapon Detectors
Goonstation has these for the brig and medbay, they just send a ping to sec if they scan any weapons or contraband, It would be neat to have to play around these a bit, and making them build-able would be cool.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Re: Weapon Detectors
To put them anywhere else would be pretty dumb. Would it detect severity level weapons and level permit? As in assistant bobby walks in with a spear, thats level one. Davy botanist walks in with desword, thats level 3.
Hacked detectors should ping security for level 4 (highest level being 3) and make it unreliable. Emagged detectors should set everone who walks through to arrest, EMP seems too OP.
Hacked detectors should ping security for level 4 (highest level being 3) and make it unreliable. Emagged detectors should set everone who walks through to arrest, EMP seems too OP.
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Weapon Detectors
Thats what emagged ones do on goon if I recall correctly. It just pings everyone. which is useful in its own way.wesoda25 wrote:To put them anywhere else would be pretty dumb. Would it detect severity level weapons and level permit? As in assistant bobby walks in with a spear, thats level one. Davy botanist walks in with desword, thats level 3.
Hacked detectors should ping security for level 4 (highest level being 3) and make it unreliable. Emagged detectors should set everone who walks through to arrest, EMP seems too OP.
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