In regards to gravity
- Ahammer18
- Joined: Sat Jul 26, 2014 5:49 am
- Byond Username: Ahammer18
- Location: Nothern USA
In regards to gravity
In a zero gravity situation, there is no up/down, so you could use any surface to push yourself (Wall/ceiling/floor). I propose that the zero gravity dynamic is changed to work more like an ice level, because realistically, you could push off of more surfaces than the walls.
Re: In regards to gravity
>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason
its called 2d spessmen for a reason
- Ahammer18
- Joined: Sat Jul 26, 2014 5:49 am
- Byond Username: Ahammer18
- Location: Nothern USA
Re: In regards to gravity
I realize we can't see the ceiling but,
>Implying we can't see the floor
>Implying we can't see the floor
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: In regards to gravity
Except there is a vertical axis (even if only simulated) via the existence of walls that are one sided based on visibility. If this were not the case, walls would not angle so you could see things on them from one side but not the other.deathhoof wrote:>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason
Who is online
Users browsing this forum: No registered users