In regards to gravity

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Ahammer18
Joined: Sat Jul 26, 2014 5:49 am
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Location: Nothern USA

In regards to gravity

Post by Ahammer18 » #47218

In a zero gravity situation, there is no up/down, so you could use any surface to push yourself (Wall/ceiling/floor). I propose that the zero gravity dynamic is changed to work more like an ice level, because realistically, you could push off of more surfaces than the walls.
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deathhoof

Re: In regards to gravity

Post by deathhoof » #47224

>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason
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Ahammer18
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Location: Nothern USA

Re: In regards to gravity

Post by Ahammer18 » #47229

I realize we can't see the ceiling but,
>Implying we can't see the floor
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cedarbridge
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Re: In regards to gravity

Post by cedarbridge » #47232

deathhoof wrote:>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason
Except there is a vertical axis (even if only simulated) via the existence of walls that are one sided based on visibility. If this were not the case, walls would not angle so you could see things on them from one side but not the other.
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