Rehabilitation Chair

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Malkevin
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Rehabilitation Chair

Postby Malkevin » Sun Dec 07, 2014 5:58 pm #48833

A device located in the perma wing.

The prisoner sits in the chair, buckles themselves in and presses a button.
After a delay of about 20 seconds, complete with verbose information on how the machine is hacking open the prisoner's skull, the prisoner's brain is sucked out.
The brain is then automatically wrapped in packing wrap and tagged with their destination of robotics.
The machine dumps the package into the disposal pipe underneath it, sending the package straight to robotics, where a friendly NT roboticist will be waiting to give them a second chance at being useful to the corporation .
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Re: Rehabilitation Chair

Postby Steelpoint » Sun Dec 07, 2014 6:00 pm #48834

I approve.
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Re: Rehabilitation Chair

Postby Remie Richards » Sun Dec 07, 2014 6:04 pm #48837

Sure, why not.
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Re: Rehabilitation Chair

Postby Malkevin » Sun Dec 07, 2014 6:06 pm #48838

Oh, and it should spam messages, like the vending machines, encouraging prisoners to recycle their tained bodies for the good of the Corp
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Re: Rehabilitation Chair

Postby Saegrimr » Sun Dec 07, 2014 6:30 pm #48851

I like sec having to escort people in cuffs to robotics and risk him getting away.
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Re: Rehabilitation Chair

Postby Miauw » Sun Dec 07, 2014 7:13 pm #48857

while this sounds incredibly hilarious, i agree with saegrimr.

this would be good if the chair can only be activated by the person in it though.
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Re: Rehabilitation Chair

Postby Malkevin » Sun Dec 07, 2014 8:14 pm #48869

That would be the intention, it's just there for perma prisoners to do something other than suicide, sec rarely offers nothing because so many people act like dicks when it's offered
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Re: Rehabilitation Chair

Postby Saegrimr » Sun Dec 07, 2014 8:46 pm #48876

Malkevin wrote:That would be the intention, it's just there for perma prisoners to do something other than suicide, sec rarely offers nothing because so many people act like dicks when it's offered


Oh I see what you're getting at.

When shit sec just throw you in perma and forget about you, you can jump in the chair and get your brain delivered to robotics instead of having to pester them to escort you.
Might be cool.
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Re: Rehabilitation Chair

Postby Scones » Sun Dec 07, 2014 9:01 pm #48877

I fully support this. Far too often, Security throws people into perma - They're not at fault, often, because when you've got several high-pressure situations going on at once, you can't be expected to give due process to everyone who comes in - And just sort of forgets that they're in there.

Anyways, it's a good idea. Chair should be operated by the occupant only, mind you.
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Re: Rehabilitation Chair

Postby paprika » Sun Dec 07, 2014 9:43 pm #48882

Merge yesterday
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Re: Rehabilitation Chair

Postby Malkevin » Sun Dec 07, 2014 11:58 pm #48920

Adding upgraded parts to it will gib the corpse and package deliver the meat straight to the kitchen
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Re: Rehabilitation Chair

Postby Spacezenegger » Mon Dec 08, 2014 12:37 am #48922

Does it do anything when emagged?

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Re: Rehabilitation Chair

Postby MMMiracles » Mon Dec 08, 2014 12:52 am #48928

Maybe it corrupts the brain with a syndicate chip. Using that brain for a borg makes it a syndicate-bound borg. Proceed security accidentally feeding robotics rogue borgs.
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Re: Rehabilitation Chair

Postby Spacezenegger » Mon Dec 08, 2014 12:55 am #48930

MMMiracles wrote:Maybe it corrupts the brain with a syndicate chip. Using that brain for a borg makes it a syndicate-bound borg. Proceed security accidentally feeding robotics rogue borgs.

Let's do this!

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Re: Rehabilitation Chair

Postby Gun Hog » Mon Dec 08, 2014 1:43 am #48942

So long as it is Asimov (SS13 wise) compliant, I am all for this! MORE BORGIES!

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Re: Rehabilitation Chair

Postby Timbrewolf » Mon Dec 08, 2014 6:21 am #48983

This solves a problem we have pop up every so often.

We WANT sec to be able to use force-borging as sentence because, gameplay wise, it's better for everyone involved vs. permabrigging or outright execution.

The problem is that to-the-letter AI's and silicons will see force-borging as human harm and interrupt the group trying to do it, turning it into a giant hassle and making stuffing someone into perma (or just waiting for the borg to leave and spacing/injecting them) a more attractive option.

Which is bad. Perma is a bad concept as a game device. Anyone you really want to get rid of forever should be borged, but our Asimov lawset makes doing that a pain in the ass. Having a function that expedites the whole process is good, because it minimizes the exposure of it and lessens the chance of an overbearing AI screwing it up.

I was just on the verge of proposing we create an exception to human harm specifically for sec borging capital criminals but this chair would achieve the same thing without having to add more goddamn rules and clauses.
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Re: Rehabilitation Chair

Postby miggles » Mon Dec 08, 2014 6:32 am #48994

anyone you want gone forever should be killed, honestly, because there comes a point where they either dont deserve -- or should not be trusted with -- being a borg.
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Re: Rehabilitation Chair

Postby Alex Crimson » Mon Dec 08, 2014 2:25 pm #49070

Force borging is bad. Maybe they do not enjoy playing a borg? I know i sure as hell dont.

If its something the prisoner decides on then fine.

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Re: Rehabilitation Chair

Postby Lo6a4evskiy » Mon Dec 08, 2014 2:32 pm #49071

Seriously. You either offer them borgification and then it's voluntary or you just leave them in perma/prison transfer them. Why would you borg someone who doesn't want to be borged? It's just a waste of metal.

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Re: Rehabilitation Chair

Postby Malkevin » Mon Dec 08, 2014 2:45 pm #49072

Just going to say again, the idea behind the chair is only the person strapped into it can choose to have their brain sucked out.
If sec wants to force borg they'd have to do it the hard way
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Re: Rehabilitation Chair

Postby Steelpoint » Mon Dec 08, 2014 2:48 pm #49073

To expand.

Its a good idea, but it should not be something just plopped inside the perma brig. There are many occasions where Security may not want someone to be borged, maybe the Roboticist is a confirmed traitor, last thing you want is to be feeding him brains to use. That's just one scenario, the point is that the chair should be in its own room.
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Re: Rehabilitation Chair

Postby Lo6a4evskiy » Mon Dec 08, 2014 3:00 pm #49074

Malkevin wrote:Just going to say again, the idea behind the chair is only the person strapped into it can choose to have their brain sucked out.
If sec wants to force borg they'd have to do it the hard way

Security should still choose the punishment and they can escort prisoner to robotics if they choose borgification and the prisoner agrees.

My previous post was mostly about Anon bringing this point that blah-blah-blah Asimov AIs don't let you borg prisoners, which is pretty much nonsense, as shown above.

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Re: Rehabilitation Chair

Postby dezzmont » Mon Dec 08, 2014 3:43 pm #49079

An0n3 wrote:This solves a problem we have pop up every so often.

We WANT sec to be able to use force-borging as sentence because, gameplay wise, it's better for everyone involved vs. permabrigging or outright execution.

The problem is that to-the-letter AI's and silicons will see force-borging as human harm and interrupt the group trying to do it, turning it into a giant hassle and making stuffing someone into perma (or just waiting for the borg to leave and spacing/injecting them) a more attractive option.

Which is bad. Perma is a bad concept as a game device. Anyone you really want to get rid of forever should be borged, but our Asimov lawset makes doing that a pain in the ass. Having a function that expedites the whole process is good, because it minimizes the exposure of it and lessens the chance of an overbearing AI screwing it up.

I was just on the verge of proposing we create an exception to human harm specifically for sec borging capital criminals but this chair would achieve the same thing without having to add more goddamn rules and clauses.


The server rules actually are very specific in saying that borging willing people is not harm for no real IC reason. It would be very simple to change it so security can borg humans by force, it makes about as much sense as a FNR exception.

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Re: Rehabilitation Chair

Postby Timbrewolf » Mon Dec 08, 2014 5:49 pm #49100

In a situation where someone OOC just wants to get out of the round since they can't be a traitor anymore it doesn't make sense to force borg them.

Otherwise it's a great punishment. It turns a lawbreaker into someone who now has to obey the whims of every random person on the station. Rather than just bludgeoning someone off the roster they get to replace it with a borg.

OOCly it keeps people playing the game, vs. going braindead in perma or just plain suiciding when they get to the brig. In a situation like a cult round where the chaplain is dead, and cant bless more water to deconvert cultists borging them is a much better alternative than just blasting them all in the skull with a baton until dead.

...unless of course the AI is going to fight you every step of the way, or it has to be voluntary, because why would they bother then? Of course they'd rather just wallow about in perma until someone starts teleporting them out. In a situation like that your best recourse is just clubbing folks to death and spacing the corpses, and that sucks.
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Re: Rehabilitation Chair

Postby dezzmont » Mon Dec 08, 2014 9:30 pm #49151

An0n3 wrote:In a situation where someone OOC just wants to get out of the round since they can't be a traitor anymore it doesn't make sense to force borg them.

Otherwise it's a great punishment. It turns a lawbreaker into someone who now has to obey the whims of every random person on the station. Rather than just bludgeoning someone off the roster they get to replace it with a borg.

OOCly it keeps people playing the game, vs. going braindead in perma or just plain suiciding when they get to the brig. In a situation like a cult round where the chaplain is dead, and cant bless more water to deconvert cultists borging them is a much better alternative than just blasting them all in the skull with a baton until dead.

...unless of course the AI is going to fight you every step of the way, or it has to be voluntary, because why would they bother then? Of course they'd rather just wallow about in perma until someone starts teleporting them out. In a situation like that your best recourse is just clubbing folks to death and spacing the corpses, and that sucks.

You are a headmin. Can't you... I dunno... make a server policy poll to change it so prisoners can be forcibly borged? Lets be real, it makes as much sense as the willingness loophole.

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Re: Rehabilitation Chair

Postby Lo6a4evskiy » Mon Dec 08, 2014 9:32 pm #49152

There is literally no point in forced borgification. If player doesn't want to be borged, they will just ghost somewhere in the process. If they do want, it's voluntary and AI doesn't care.

Where's the problem again?

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Re: Rehabilitation Chair

Postby Timbrewolf » Mon Dec 08, 2014 9:35 pm #49154

Lo6a4evskiy wrote:There is literally no point in forced borgification. If player doesn't want to be borged, they will just ghost somewhere in the process. If they do want, it's voluntary and AI doesn't care.

Where's the problem again?


Thanks for admitting you've never been present when this has actually occurred, when someone goes kicking and screaming to the roboticist and then turns around and complains that the AI should've locked robotics down while trying to stuff all of sec into the permabrig for "mudering" him.

Yeah players always ghost if they don't want this to happen to them.
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Re: Rehabilitation Chair

Postby Lo6a4evskiy » Mon Dec 08, 2014 9:38 pm #49155

"Okay we won't borg him AI he'll spend the rest of his days in perma"

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Re: Rehabilitation Chair

Postby JJRcop » Mon Dec 08, 2014 11:25 pm #49184

I lurk quite often...

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Re: Rehabilitation Chair

Postby Luke Cox » Tue Dec 09, 2014 2:39 am #49224

I like this idea. This could add some strategic play too. If you're lucky enough to have a fellow operative at robotics or with robotics access, they could cram the brain into a new body. Shoving someone who's causing trouble in perma wouldn't be 99% safe anymore, which is a good thing in my opinion.

An0n3 wrote:
Lo6a4evskiy wrote:There is literally no point in forced borgification. If player doesn't want to be borged, they will just ghost somewhere in the process. If they do want, it's voluntary and AI doesn't care.

Where's the problem again?


Thanks for admitting you've never been present when this has actually occurred, when someone goes kicking and screaming to the roboticist and then turns around and complains that the AI should've locked robotics down while trying to stuff all of sec into the permabrig for "mudering" him.

Yeah players always ghost if they don't want this to happen to them.


I might be wrong, but it seems that the implication is that the prisoner would have to volunteer for this. It would make the round more fun all around.
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Re: Rehabilitation Chair

Postby MMMiracles » Tue Dec 09, 2014 3:34 am #49231

Because anyone who doesnt want borged will either not enter their brain for the MMI to work or ghost out of the MMI before being borged, wasting metal.
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Re: Rehabilitation Chair

Postby Malkevin » Tue Dec 09, 2014 9:15 am #49274

Borgs can be disassembled now, pretty sure your get all the parts back too
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Re: Rehabilitation Chair

Postby peoplearestrange » Tue Dec 09, 2014 1:43 pm #49313

Steelpoint wrote:To expand.

Its a good idea, but it should not be something just plopped inside the perma brig. There are many occasions where Security may not want someone to be borged, maybe the Roboticist is a confirmed traitor, last thing you want is to be feeding him brains to use. That's just one scenario, the point is that the chair should be in its own room.


You could have a separate but connected room to the perma brig. Like a 1x2 tile room with a blastdoor shutter sectioning it off at a button press if needed (like engineering's secure storage). It would start default open (like the cell blastdoors), but could be closed if they want to stop the "brain train".
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Re: Rehabilitation Chair

Postby Wizardjenkins66 » Tue Dec 09, 2014 10:37 pm #49396

Replace the toilet in perma with this.
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Re: Rehabilitation Chair

Postby Earthykiller127 » Wed Dec 10, 2014 12:04 am #49406

Its great and all but:

It would be a quick silent killing monstrosity anyone could exploit and roboticist gotta Borg
Only the occupiant being able to activate it wouldn't make sense/confuse people
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Re: Rehabilitation Chair

Postby Bombadil » Wed Dec 10, 2014 4:33 pm #49514

Violaceus wrote:Uplink implant.

Emag.

You now can lead rogue borg army.


Well if people can emag alll the door sopen i dont see why they cant turn themselves into a rogue borg when perma'd also not everyone would want to be a rogue borg
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Re: Rehabilitation Chair

Postby Wyzack » Wed Dec 10, 2014 4:54 pm #49519

Earthykiller127 wrote:Its great and all but:

It would be a quick silent killing monstrosity anyone could exploit and roboticist gotta Borg
Only the occupiant being able to activate it wouldn't make sense/confuse people



I am confused. You have a problem with it being a silent killing machine, but also with the fact that only the occupant can activate it? They are kinda mutually exclusive here
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Re: Rehabilitation Chair

Postby Cik » Wed Dec 10, 2014 9:51 pm #49587

eh. i think it's reasonable for the AI to assume that willing prisoners can be cyborged with no issue, as normal willing people can be cyborged without issue. if they aren't willing it's a huge problem but "force-borging" is rarely nonconsensual, considering it's a huge waste of time to borg someone if they are going to suicide as soon as they become a borg.

you can add another exception for this but do AIs even prevent willing borging? i know i don't. i don't know if i've ever seen one go nuts over it.

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Re: Rehabilitation Chair

Postby Wyzack » Wed Dec 10, 2014 10:02 pm #49590

I think our asimov policy has some subclause about self harm being the right of all sentient beings. If i recall, it was to prevent "AI OPEN UPLOAD DISNABLE TURRETS OR I SUICIDE!" from happening.
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Re: Rehabilitation Chair

Postby Cik » Wed Dec 10, 2014 10:18 pm #49595

yeah, though taking hostages is completely legit. i've had people try it and it's always a really cool scenario.

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Re: Rehabilitation Chair

Postby omnitricks » Thu Dec 11, 2014 6:55 am #49700

This is bad. Half the risk of volunteering to be borged instead of being in perma is the chance to escape and I use it sometimes. Its a gambit but its a gambit which works magnificently with support or random stuff happening which you capitalize on.

That and robotics job is to make borgs. This also means debraining them.

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Re: Rehabilitation Chair

Postby Cuboos » Sun Dec 14, 2014 12:02 am #50363

I want this only if it's possibility for a tator chef to rearrange the pipes so brains go to him instead. BRAIN CAKES FOR ERRYBODY!
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Re: Rehabilitation Chair

Postby Malkevin » Sun Dec 14, 2014 12:14 pm #50562

That could defo be possible as it would be planned to use the mail system, so a traitor chef could steal a destination tagger and retag his sort junction.
or just change the pipe layouts
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Re: Rehabilitation Chair

Postby PKPenguin321 » Tue Dec 16, 2014 1:08 am #51088

if it can only be activated voluntarily,
>suspect roboticist of being antag
>brain yourself and send yourself down the chute
>acquire antagonist status from roboticist

if it can be activated by anyone,
>occupant can still activate it so the problem of people trying to get antag status persists
>reroute brain chute to space/remove robotics with bombs
>machine that kills in 20 seconds that removes any chances of cloning
>conveniently located in brig so you can kill sec even harder now
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