Nerf Lexorin

A place to record your ideas for the game.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Nerf Lexorin

Post by Cobby » #502561

Bottom post of the previous page:

anti-crit chems are dumb anyways, I'm for stabilizing (as in no more passive damage like inaprovaline) but it's incredibly difficult to balance meds when there's a med that heals literally everything with no downside whenever you're in the state at which you care about having meds on top of every other med.
Voted best trap in /tg/ 2014-current
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Nerf Lexorin

Post by Cobby » #502562

Voted best trap in /tg/ 2014-current
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Nerf Lexorin

Post by CPTANT » #502654

Good change. Still keeps it deadly while less easy to spam.

Though I guess it's still pretty easy to mix with macros (come to think of it why are macros even still a thing).
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Nerf Lexorin

Post by Cobby » #502702

I used to hate macros but I sorta agree with goof now.

The balance of chems shouldn't be click difficulty, it should be resource investment through having to make intermediates (which slightly lower the usability of said investment to specific meds) and input:output ratio (literally cannot use the investment for anything but that med).
Voted best trap in /tg/ 2014-current
Post Reply

Who is online

Users browsing this forum: No registered users