Bottom post of the previous page:
anti-crit chems are dumb anyways, I'm for stabilizing (as in no more passive damage like inaprovaline) but it's incredibly difficult to balance meds when there's a med that heals literally everything with no downside whenever you're in the state at which you care about having meds on top of every other med.Nerf Lexorin
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- Cobby
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- Joined: Sat Apr 19, 2014 7:19 pm
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Re: Nerf Lexorin
Voted best trap in /tg/ 2014-current
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Re: Nerf Lexorin
Good change. Still keeps it deadly while less easy to spam.
Though I guess it's still pretty easy to mix with macros (come to think of it why are macros even still a thing).
Though I guess it's still pretty easy to mix with macros (come to think of it why are macros even still a thing).
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Nerf Lexorin
I used to hate macros but I sorta agree with goof now.
The balance of chems shouldn't be click difficulty, it should be resource investment through having to make intermediates (which slightly lower the usability of said investment to specific meds) and input:output ratio (literally cannot use the investment for anything but that med).
The balance of chems shouldn't be click difficulty, it should be resource investment through having to make intermediates (which slightly lower the usability of said investment to specific meds) and input:output ratio (literally cannot use the investment for anything but that med).
Voted best trap in /tg/ 2014-current
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