Tri-annual "Clown Shop" thread

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Vekter
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Tri-annual "Clown Shop" thread

Postby Vekter » Sun Dec 21, 2014 12:35 am #52458

STILL haven't had anyone actually pick this up and run with it. Surprisingly.

Idea would be a traitor-style uplink PDA for clowns (and maybe mimes but fuck mimes) where they could purchase additional clowning tools.

Some of the concepts we had a while back were a synth-nana grenade, a 'revolver' that fires a BANG flag at people (kinda like the cap gun), the old squirting flower (refillable, of course), and extra horns and shoes in the event some asshole steals yours.

Could even have a function where it works differently for traitors, give stuff like a lube grenade or CLOWNBOMB, idk post ideas? I'd love to hear from a coder on this because this could be something really fucking fun.
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Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you



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Sometinyprick
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Re: Tri-annual "Clown Shop" thread

Postby Sometinyprick » Sun Dec 21, 2014 12:36 am #52459

Clown Uplink would be pretty nice.
i play leo bonhart, feel free to grief me

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DemonFiren
 
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Re: Tri-annual "Clown Shop" thread

Postby DemonFiren » Sun Dec 21, 2014 12:38 am #52460

Mime Uplink, as traitor spend ALL THE POINTS on a decked-out Reticence.
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non-lizard things:
Spoiler:
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Gadd
 
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Re: Tri-annual "Clown Shop" thread

Postby Gadd » Sun Dec 21, 2014 12:38 am #52461

YES

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paprika
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Re: Tri-annual "Clown Shop" thread

Postby paprika » Sun Dec 21, 2014 12:42 am #52463

Stupid
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Tri-annual "Clown Shop" thread

Postby Alex Crimson » Sun Dec 21, 2014 12:55 am #52466

So long as when you order things your PDA has a chance to blow up.

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Re: Tri-annual "Clown Shop" thread

Postby dezzmont » Sun Dec 21, 2014 4:08 am #52490

It should replace the clowns gear and not be located in a PDA if it is done.

That said a lot of this stuff sounds like arcade machine winnings.

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Re: Tri-annual "Clown Shop" thread

Postby RG4 » Sun Dec 21, 2014 5:12 am #52501

ClownMag or BananTopicSequencer what it does it makes any object that's emaggable to produce clown effects. If you emag an e-gun it now permanently makes it shot bang flags,emagging doors forces them to honk, borgs are given a clown over,etc,etc.

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Re: Tri-annual "Clown Shop" thread

Postby Scones » Sun Dec 21, 2014 6:18 am #52513

It'll only be funny until it's implemented.

But can we have a Clown Car?
plplplplp WOOOOooo hahahhaha

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Re: Tri-annual "Clown Shop" thread

Postby Raven776 » Sun Dec 21, 2014 6:39 am #52515

I think one of the traitor bundles should be clown themed. Clown costume with an agent ID (comes with regular clown access), three lube grenades, a max potency banana, and something else (Special squirt flower?)

Otherwise, this isn't really worth it. Clown doesn't need more things to be funny.

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Re: Tri-annual "Clown Shop" thread

Postby Cuboos » Sun Dec 21, 2014 11:04 am #52542

Clown:
Static Balloon: blow balloon up, rub balloon on self, FEEL THE POWER OF THE DARK SIDE, stuns for three seconds, has to be recharged after each use.

Traitor Clown:
Switchable revolver: can be turned from lethal to joke modes. Joke modes does a number of things, makes a capgun noise, ejects a flag or a balloon. Lethal mode shoots people the joke, lodges a flag into them or a projectile with a balloon tied to it. Looks hilarious bad ass when they die

Mime:
Invisible sling shot: Can hold only very small items/maybe use an invible ammo. Requires two hands to use. Range is twice as long as throw distance. Disappears after being dropped, gone forever. Does small amounts of brute damage + pluss potential extra effects depending on ammo used. (Blue Space crystals teleport, ghost peppers light people on fire, ect.)

Traitor Mime:
Invisible mule bot: Runs in straight line until it collides with something, then dissapears. Possibly breaks a window if it hits one, but still dissapears on impact. Runs people over, deals mulebot damage.
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/TG/ First and Only Sound guy
The only Dev unanimously loved least hated.

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Re: Tri-annual "Clown Shop" thread

Postby Pybro » Sun Dec 21, 2014 4:44 pm #52585

Wasn't the reasoning against job-specific traitor items that it eliminates any chance of stealth once someone sees it? Or something?

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Re: Tri-annual "Clown Shop" thread

Postby Alex Crimson » Sun Dec 21, 2014 4:55 pm #52589

You could allow any traitor to buy any job-specific item. Hell, if you wanted to be fancy you could make the traitor items cost more if your job/id is different from the class-item you want to buy.

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Re: Tri-annual "Clown Shop" thread

Postby Peble » Sun Dec 21, 2014 5:13 pm #52591

i love the sound of clownmag

doors honking whenever theyre opened and closed
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Re: Tri-annual "Clown Shop" thread

Postby Vekter » Sun Dec 21, 2014 8:36 pm #52615

Pybro wrote:Wasn't the reasoning against job-specific traitor items that it eliminates any chance of stealth once someone sees it? Or something?


I still think that's horseshit. There's items that have no purpose other than to scream I'M A TRAITOR, KILL ME, so why can't we have ones that at least function too?
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Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you

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Re: Tri-annual "Clown Shop" thread

Postby Cipher3 » Sun Dec 21, 2014 9:24 pm #52622

Pybro wrote:Wasn't the reasoning against job-specific traitor items that it eliminates any chance of stealth once someone sees it? Or something?

That sounds like a really ridiculous argument though. It's either disguised so that it looks like a normal item like a lot of other traitor items, OR don't wave it around in public. There's always the option not to buy it. It's hard to have a chance of stealth when waving around an e-sword too, man.
Spoiler:
Nathanael Greene begins to reshape Bryce Pax's genitals to look more feminine.
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.

This line gets me every time:
I demand this ban be lifted right now. ~Bibliodewangus

What you hear walking past people:
Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: Tri-annual "Clown Shop" thread

Postby deathhoof » Sun Dec 21, 2014 10:28 pm #52636

Mime uplink should have mime manuals as an option. Mime manuals would function as spellbooks for mime powers. A few good mime powers would be:
>another invisible wall
>create nothing - fills mimes empty containers with nothing
>create invisible beartrap - creates a bear trap that disapears after a short while and does holodamage
>create invisible bycicle - gives the mime temporary speed boost while on tiles
>become nothing - temporary turns mime into an invisible human. Thus if they are naked they would not be visible.
>juggle nothing - gives the mime temporary force 15 projectiles (expensive power)
>nothing transmutation - destroys everything on the mime, making them completely naked (Expensive power)
>nothing beam - gives the mime invisible disabler temporarily (expensive power)
In addition to not talking, in order to use some of their more powerful abilities, the mime should have to make a pact to not pick up physical objects. The nothing pact should have a cooldown of 75 rather than 300 like the speech pact.
>solidify nothing - allows ghosts around the mime to be visible and interact with chairs and lockers (only available in october and via prays)
Non mime manual uplink items:
>baquette (with nothing in it)
>cursed mime mask
>nothing bottle
>mute toxin bottle (expensive)
>white pen - writes invisible like the white crayon but isnt always bold
>mime stamp - a stamp that actually blanks the contents of a paper

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Re: Tri-annual "Clown Shop" thread

Postby DemonFiren » Sun Dec 21, 2014 10:31 pm #52639

Mute-toxin, oh dear, the abuse. I can smell it.
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non-lizard things:
Spoiler:
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FrostFenex
 
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Re: Tri-annual "Clown Shop" thread

Postby FrostFenex » Mon Dec 22, 2014 4:56 am #52712

Clown botany Ray-shoot at all plants to make them banana plants
Seriously though I love the id of the clowns getting more stuff.

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Re: Tri-annual "Clown Shop" thread

Postby mikecari » Mon Dec 22, 2014 5:01 am #52713

paprika wrote:Stupid

Papsmear please, if it's so stupid then make a better suggestion.

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Re: Tri-annual "Clown Shop" thread

Postby dezzmont » Mon Dec 22, 2014 5:30 am #52719

Alex Crimson wrote:You could allow any traitor to buy any job-specific item. Hell, if you wanted to be fancy you could make the traitor items cost more if your job/id is different from the class-item you want to buy.

I love you. This is a brilliant idea.

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Re: Tri-annual "Clown Shop" thread

Postby oranges » Mon Dec 22, 2014 6:40 pm #52794

mikecari wrote:
paprika wrote:Stupid

Papsmear please, if it's so stupid then make a better suggestion.

It's better to usually just ignore them

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Re: Tri-annual "Clown Shop" thread

Postby Alex Crimson » Mon Dec 22, 2014 8:13 pm #52818

dezzmont wrote:
Alex Crimson wrote:You could allow any traitor to buy any job-specific item. Hell, if you wanted to be fancy you could make the traitor items cost more if your job/id is different from the class-item you want to buy.

I love you. This is a brilliant idea.


Here is an even better one!

Sort all the current traitor items into 3 categories. Stealth, Sabotage and Lethal/Assassination. Depending on the objectives you get, the traitor items cost more/less. Say 100/150/200% cost depending on your objectives. So if you for example got objectives that were just to steal something, stealth traitor items would cost the normal amount, but lethal items like esword/bow would cost twice as much.

You're welcome, world.

PostThis post was deleted by MisterPerson on Tue Apr 14, 2015 1:39 am.
Reason: Necro'ing a 5 month old thread with reasoning for why something is a bad idea


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