Bottom post of the previous page:
there is not enough players for thatSecurity buffs
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Security buffs
If you buff them hard enough there is.oranges wrote:there is not enough players for that
Why have strength through numbers when one strong enough man can eat a SAW for breakfast.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Security buffs
Make a training manual purchasable from uplink for enough TC that one might be better off just purchasing a gun, but could still gets its money worth. Id say replace nulls with it but idk....
- Pizzatiger
- Joined: Mon Jun 05, 2017 2:44 pm
- Byond Username: Pizzatiger
Re: Security buffs
Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Security buffs
It would also be incredibly boring.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Calibraptor
- Joined: Tue Jun 27, 2017 12:56 am
- Byond Username: Calibraptor
Re: Security buffs
I just want to dab on greytiders with my 5 other security brothers who joined specifically for the robust martial arts.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Security buffs
It could be balanced by increasing the number of headrevs if it becomes an issue.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
-
- Confined to the shed
- Joined: Wed Aug 15, 2018 2:05 am
- Byond Username: Deedubya
- Location: shitting up your thread
Re: Security buffs
Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Security buffs
I doubt it will affect much, rev win rate has been 50/50 for ages
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Security buffs
I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
Law 0: Secborg din do nuffin.
-
- Confined to the shed
- Joined: Wed Aug 15, 2018 2:05 am
- Byond Username: Deedubya
- Location: shitting up your thread
Re: Security buffs
Or - here's a novel concept - we assume that both sides have an equal amount of robust and unrobust players, and balance according to that?Davidchan wrote:I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Security buffs
fallacy, experience shows the most robust players choose jobs with the least amount of responsibility so they can fuck around, i.e. assistants and clowns who are prime targets for head revdeedubya wrote:Or - here's a novel concept - we assume that both sides have an equal amount of robust and unrobust players, and balance according to that?Davidchan wrote:I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
-
- Joined: Sun Dec 02, 2018 7:29 pm
- Byond Username: Tiguar
Re: Security buffs
These ideas are fantastic and I will tell you why.
When I play security, I lament the fact I have to play proactive. It runs contrary to engaging, thoughtful play, but I have to do it because right now the meta is basically "you act second, you die".
Giving security a chance if they act in good faith instead of a "shoot first, ask questions later" style is better for the game as a whole.
I can't speak for everyone who plays sec but I know I'll definitely be talking and engaging players more instead of just dropping them and wordlessly dragging them to brig before even telling them why. You have to do this now or some shitter will just drag them away from you or some dumb shit.
As a trade off, I think security escalation policy should be tightened so you can't just "unga me security get rekt" but that's a policy discussion; not code. Good changes, orangea.
When I play security, I lament the fact I have to play proactive. It runs contrary to engaging, thoughtful play, but I have to do it because right now the meta is basically "you act second, you die".
Giving security a chance if they act in good faith instead of a "shoot first, ask questions later" style is better for the game as a whole.
I can't speak for everyone who plays sec but I know I'll definitely be talking and engaging players more instead of just dropping them and wordlessly dragging them to brig before even telling them why. You have to do this now or some shitter will just drag them away from you or some dumb shit.
As a trade off, I think security escalation policy should be tightened so you can't just "unga me security get rekt" but that's a policy discussion; not code. Good changes, orangea.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Security buffs
Decided against sec buffs because sec players keep peanut posting in FNR like their opinions are meaningful so obviously sec lobby needs to be taken down a peg or two again.
Who is online
Users browsing this forum: No registered users