"Happy endings" strike counter
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"Happy endings" strike counter
I think it could be encouraging for players to stay safe and care more if there was a "N safe returns from the SS13 in a row" counter. if you managed to not die and evacuate more than, lets say, 13 times in a row you should get a mention in the final screen.
And if you did it 100 times you can create a cat girl character.
And if you did it 100 times you can create a cat girl character.
- PKPenguin321
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Re: "Happy endings" strike counter
Better yet would be a stats panel where you can see your number of deaths, your most deaths in one round, your number of rounds, your play time, your number of shifts where you escaped alive, your number of redtexts, your number of greentexts, etc
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Sandshark808
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Re: "Happy endings" strike counter
This data is already collected by statbus, right? It can probably be scraped right from the server.PKPenguin321 wrote:Better yet would be a stats panel where you can see your number of deaths, your most deaths in one round, your number of rounds, your play time, your number of shifts where you escaped alive, your number of redtexts, your number of greentexts, etc
- BeeSting12
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Re: "Happy endings" strike counter
we should do something like a customizable beard and the more rounds you survive the cooler beard you get. people whove only survived 1 round are bald faces but 5 rounds is a goatee and then 100 rounds is a rainbow dwarf beard.
- Sandshark808
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Re: "Happy endings" strike counter
William Dornan now has a 10,000 meter long beard due to robusting everyone.BeeSting12 wrote:we should do something like a customizable beard and the more rounds you survive the cooler beard you get. people whove only survived 1 round are bald faces but 5 rounds is a goatee and then 100 rounds is a rainbow dwarf beard.
- Istoprocent1
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Re: "Happy endings" strike counter
The idea is good, however, it could increase the amount of butthurt significantly.
- oranges
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Re: "Happy endings" strike counter
Istoprocent1 wrote:The idea is good, however, it could increase the amount of butthurt significantly.
- Shadowflame909
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Re: "Happy endings" strike counter
butthurt smutthurt
I want people to know that im the longest living clone over a period of time, which is why my genetic growth is so fast
I want people to know that im the longest living clone over a period of time, which is why my genetic growth is so fast
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Re: "Happy endings" strike counter
would encourage powergaming
- Sandshark808
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Re: "Happy endings" strike counter
Goonwallet encourages powergaming. Having an ingame stats tracker that mirrors statbus is just a nice slice of trivia.SpaceManiac wrote:would encourage powergaming
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Re: "Happy endings" strike counter
Then comes people raging on the OOC chat about "I LOST MY SURVIVE STREAK REEEE" and also, it would amke people go on escape podsSandshark808 wrote: Goonwallet encourages powergaming. Having an ingame stats tracker that mirrors statbus is just a nice slice of trivia.
and weld doors shut to prevent shenanigans. Also, there would be far mroe outrage when "fun" happens on the shuttle.
The mroe people understand this is not a game about winning, the better.
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Re: "Happy endings" strike counter
Given that most servers are mild RP I would say it is good that shuttle bombing before round end gets "nerfed" and people will actually try to evacuate...Calomel wrote:Then comes people raging on the OOC chat about "I LOST MY SURVIVE STREAK REEEE" and also, it would amke people go on escape podsSandshark808 wrote: Goonwallet encourages powergaming. Having an ingame stats tracker that mirrors statbus is just a nice slice of trivia.
and weld doors shut to prevent shenanigans. Also, there would be far mroe outrage when "fun" happens on the shuttle.
The mroe people understand this is not a game about winning, the better.
Btw any game is about winning. Only winning conditions vary. Personally, after getting real good with Xenobio I find joy in making myself unkillable but I would prefer if there was something behind it. Like "Happy endings" strike counter. It is no fun for people like me to do the same shit 1000 times without any kind of continuation between rounds.
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Re: "Happy endings" strike counter
>any game is about winning
Minecraft
Factorio
Most HRP SS13 Servers
etc.
Minecraft
Factorio
Most HRP SS13 Servers
etc.
- Shadowflame909
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Re: "Happy endings" strike counter
>implying mining diamonds and killing the enderdragon isnt winning
>implying building an epic production line isnt the end-game
>implying pretending to have a job as "fun" isnt an epic greentext
hrp servers are really lame and metaclique though.
If you're gonna be in any metaclique. Don't be in a psuedo job one
*cough* admemes
>implying building an epic production line isnt the end-game
>implying pretending to have a job as "fun" isnt an epic greentext
hrp servers are really lame and metaclique though.
If you're gonna be in any metaclique. Don't be in a psuedo job one
*cough* admemes
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Re: "Happy endings" strike counter
Yeah in Factorio(if we gonna ignore missions and launch) you set up a goal for yourself and try to achieve it. If you play without saves and get randomly "trained" you lose, unless you did what you planed before this. How it's not about winning?Booktower wrote:>any game is about winning
Minecraft
Factorio
Most HRP SS13 Servers
etc.
- D&B
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Re: "Happy endings" strike counter
The place is deserted since 11.11.18D&B wrote:If you want happy endings just go to dorms
Actually last time I blown my load there I got bwoinked for "dorms have a pretty big hole in them".
- oranges
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Re: "Happy endings" strike counter
SpaceManiac wrote:would encourage powergaming
- wesoda25
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Re: "Happy endings" strike counter
you will never get a cat slot ssethtide scum
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