The textile factory: More sustainability for clothing options.

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Critawakets
Joined: Thu Aug 23, 2018 9:57 pm
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Location: somewhere on Sol III

The textile factory: More sustainability for clothing options.

Post by Critawakets » #543437

Hey you, yeah you, are you this type of person? "I want to make a cult to the Omnissiah but they are only 2 techpriest robes in the robodrobe and there are no admins!"

Well i got an idea that could be the solution to that problem.

Introducing the Textile Factory! This machine, presumably pre-built in dorms but buildable by engineers is an ore-silo machine similar to a protolathe. The difference is that it has the ability to insert cotton and durathread.

It can make most clothing types, including some maybe advanced ones with special features (How about a battery-powered warming beanie?). ID-Lock should be in place for most of them, to prevent people from cosplaying as the quartermaster.

Also to make cotton and durathread worth it, how about clothing tiering. The advanced clothing has to be made with cotton and durathread, though you can add the materials to inferior clothes to give either a mood bonus for cotton or a little bit of armor for durathread. The third and lowest tier of material would be plastic, like nylon fibers.
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am gud enineering
scrungo
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Super Aggro Crag
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Joined: Sat Mar 21, 2015 9:47 pm
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Re: The textile factory: More sustainability for clothing options.

Post by Super Aggro Crag » #543450

only if we can have child laborers working in there so we have a new underclass to beat up
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