oranges wrote:there is not any way to balance it with materials, the materials economy is fubar ever since t4 parts and lavaland.
That's why I added anomaly processing.
Oh for sure, I agree.
What do you think about other economies?
Like, right now there is an incentive for doctors to do surgery for cargo bounties, but what about replacing that with an in department points system.
The end result could be a "Ghost transfer machine", which if you put a clonable body on one end, and a human'd monkey/SSD player on the other, after the length of time, the person would wake up as that SSD character.
That way, the two bridges required to cross before cloning would be.
1. Harvesting enough organs to purchase the board.
2. Getting enough Human'd monkeys to revive people.
This would also have the side effect of making that person look really suspicious, because they're wearing another person's ID, and all the changes that brings. This could also bring in roleplaying, and people being able to lie to the HoP and say they were revived, and need the name on their ID changed. If you think that SSD player isn't coming back, it would also bring characters back in the game, who would otherwise be stripped and stuffed into a locker.
There might obviously be some problems with this as proposed, but I'd love to hear your opinion on something like this.