Upgrades to engi and medbot borgs

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ip0wnn00bs
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Upgrades to engi and medbot borgs

Post by ip0wnn00bs » #589608

The engineering borg gets a RPED but it would be even nicer if later on in the shift after researching it, you could upgrade it with a Bluespace RPED since it holds more components and thus less trips to the lathe for building or upgrading things. I also feel that the circuit manipulator needs to be reworked a bit where if you just press "z" or use it while it's selected, it will drop the chip it's holding.

Additionally, this might be a controversial suggestion but it would be cool if engineering and medical borgs could get an upgrade chip that can be used as a human's hand slot. There's already the chip manipulator, but for things like having an empty hand to remove a brain or holding onto an implant like a toolset arm isn't possible yet. With this you could allow medbots to perform more complex surgeries. Also, engineering borgs could replace another borg's components and even build their own borgs themselves. This could lead to some interesting developments (and possibly unbalanced if left in the wrong roboticist's hands) when the AI malfunctions and starts making their own borg army.
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RaveRadbury
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Re: Upgrades to engi and medbot borgs

Post by RaveRadbury » #589609

Borgs are forbidden from having hands.
cacogen
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Re: Upgrades to engi and medbot borgs

Post by cacogen » #589611

A hand slot module would defeat the purpose of cyborgs (i.e. specialisation) but a module like you describe for empty handed manipulation in surgeries would be good.
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trollbreeder
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Re: Upgrades to engi and medbot borgs

Post by trollbreeder » #589613

cacogen wrote:A hand slot module would defeat the purpose of cyborgs (i.e. specialisation) but a module like you describe for empty handed manipulation in surgeries would be good.
the hug module acts as a substitute for "empty hand" in surgery
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cacogen
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Re: Upgrades to engi and medbot borgs

Post by cacogen » #589614

I was going to suggest maybe that was already in in some form because I haven't played that module in a long time. Good to know.
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ip0wnn00bs
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Re: Upgrades to engi and medbot borgs

Post by ip0wnn00bs » #589626

trollbreeder wrote:
cacogen wrote:A hand slot module would defeat the purpose of cyborgs (i.e. specialisation) but a module like you describe for empty handed manipulation in surgeries would be good.
the hug module acts as a substitute for "empty hand" in surgery
If that isn't implemented yet then that's a good idea.

Using the hug module to say, add and remove beakers from a chem master and cryo pod might also be nice so you can create medicines yourself in case no one is able to do it. Or have a module like the circuit manipulator that can grab and remove beakers from machines.
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gum disease
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Re: Upgrades to engi and medbot borgs

Post by gum disease » #589632

Mediborgs can already make their own medicines and interact with machines in the manner you've described. You can use the beaker holder on any machine that will accept a beaker, and it'll go in.
You then eject the beaker as normal and pick the beaker up again with your holder. The same applies to service-borgs, but their holder seems to be limited to drinking glasses only.

I highly doubt engiborgs will ever be allowed to construct borgs. I'm fairly certain that my friend who came up with the circuit holder said that some circuit boards had to be blacklisted from being compatible with the tool (namely the cyborg reboot board) for balance reasons. If borgs could make other borgs (?), it would almost certainly lead to balance issues. I can't remember if engiborgs can pick up BORIS boards, but the example I'm thinking of is making a bunch of shells for a malf/rogue AI.

Will never happen. Many people already dislike engiborgs for being so durable and self-sustaining (unless they've received burn damage), this would be too much.
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