White Ship Blueprints or Recognizing Additions to Whiteships

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ip0wnn00bs
Joined: Fri Jan 29, 2021 3:02 am
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White Ship Blueprints or Recognizing Additions to Whiteships

Post by ip0wnn00bs » #590863

Is it possible and/or could we get something like station blueprints, but it works for whiteships when you find them out in space? Each whiteship would have its own unique one. Or perhaps could there be an option in the whiteship navigation console to expand the area where it recognizes what you've built onto the ship? I like exploring space and finding whiteships, but if you build onto one, it won't recognize what you've built because the area of the ship is set in stone. So currently you're stuck for at best just customizing the interior and the walls.

Alternatively if this isn't possible, I'd love to see more whiteships or have their spawning chance increased.
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RaveRadbury
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Re: White Ship Blueprints or Recognizing Additions to Whiteships

Post by RaveRadbury » #590871

ip0wnn00bs wrote:have their spawning chance increased.
All space ruins are guaranteed to spawn, including the whiteship. Rounds where the whiteship doesn't spawn are errors and not intentional, but are possible.
ip0wnn00bs
Joined: Fri Jan 29, 2021 3:02 am
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Re: White Ship Blueprints or Recognizing Additions to Whiteships

Post by ip0wnn00bs » #590954

RaveRadbury wrote:
ip0wnn00bs wrote:have their spawning chance increased.
All space ruins are guaranteed to spawn, including the whiteship. Rounds where the whiteship doesn't spawn are errors and not intentional, but are possible.
That's good to know. A little off topic but to branch off what you said, do these white ships that spawn had their own signals to be tracked with the GPS? I only have found a few operable whiteships that can be found with the GPS like the battle cruiser and the medical ship.
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cocothegogo
Joined: Tue Nov 25, 2014 10:11 pm
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Re: White Ship Blueprints or Recognizing Additions to Whiteships

Post by cocothegogo » #591053

all being labeled as distant signal promotes actually exploring
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