Minor Suggestions

A place to record your ideas for the game.

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DemonFiren
 
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Re: Minor Suggestions

Postby DemonFiren » Sun Dec 20, 2015 12:08 pm #141564

Not-Dorsidarf wrote:
TrustyGun wrote:A "deprecated" radio key should be added, which would be an unused radio channel that no one uses. It should have a chance to spawn as maintenance loot.

Would be useful for antags that don't have group antag chat (not a lot), or assistants that want their own assistant channel.


Hey did you know you can just change the frequency on a regular headset to create your own private channel?


Then you have to drop Common.
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Not-Dorsidarf
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Re: Minor Suggestions

Postby Not-Dorsidarf » Sun Dec 20, 2015 12:14 pm #141565

DemonFiren wrote:
Not-Dorsidarf wrote:
TrustyGun wrote:A "deprecated" radio key should be added, which would be an unused radio channel that no one uses. It should have a chance to spawn as maintenance loot.

Would be useful for antags that don't have group antag chat (not a lot), or assistants that want their own assistant channel.


Hey did you know you can just change the frequency on a regular headset to create your own private channel?


Then you have to drop Common.


SBR in your pocket.
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Re: Minor Suggestions

Postby DemonFiren » Sun Dec 20, 2015 12:41 pm #141567

Then switching is clunky.
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Re: Minor Suggestions

Postby Wyzack » Sun Dec 20, 2015 7:05 pm #141605

New ghetto weapon, matchlock firearms.
Made from wood, metal, and maybe something else. No modular reciever though. Fires improvised shells only. Must load a fresh match before you load your shell. Has a 10% chance to backfire on the user either when you load it or fire it, not sure which is more appropriate. Probably would need to be balanced by a decent reload time or something. I just wanna shoot down nuke ops with a line of musketmen
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Re: Minor Suggestions

Postby Takeguru » Sun Dec 20, 2015 7:19 pm #141606

You can already make rifle stocks from wood, so you can reuse that

I think it should be able to use any ammo, but have different failure chances, if that's possible
Like a shotshell would have a pretty low chance of failure, but if you managed to steal and load a newcop's .50 it'd have a pretty high chance of grenading in your hands
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Re: Minor Suggestions

Postby 1g88a » Tue Dec 22, 2015 1:55 am #141957

Make it so that if someone combines two bags of holding, the person doing it gets sucked out of existence and no round-ending singularity is formed.
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Re: Minor Suggestions

Postby Takeguru » Fri Dec 25, 2015 11:53 pm #142806

Lasertag ED-209s should be under normal bot access restriction, not security bot.
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Re: Minor Suggestions

Postby Screemonster » Sat Dec 26, 2015 3:35 am #142872

Takeguru wrote:Lasertag ED-209s should be under normal bot access restriction, not security bot.

Only allow it if someone's wearing the correct-colour lasertag vest :v

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Re: Minor Suggestions

Postby TrustyGun » Sat Dec 26, 2015 10:07 pm #143027

Ghosts should be able to view the minimap.
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Usually Julian Mackabee or K.I.N.G

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Re: Minor Suggestions

Postby Zilenan91 » Sat Dec 26, 2015 10:10 pm #143030

Blobs should be able ot have a radar of all their blob pieces so they can keep better watch over itself.
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Re: Minor Suggestions

Postby FantasticFwoosh » Sun Dec 27, 2015 10:45 am #143102

Using a free hand on disable intent when holding someone in a close aggressive grip should muffle their words akin to holding your hand over their mouth, allowing sneaky beaky takedowns.

Additionally shoving a gun in someones mouth should muffle their (often last) words too.


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Re: Minor Suggestions

Postby Cik » Sun Dec 27, 2015 5:41 pm #143124

when you have a gun between your teeth you speak only in vowels

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Re: Minor Suggestions

Postby Jacough » Fri Jan 01, 2016 9:51 am #144041

Ball crushing:
Use grab intent while targeting someone's groin to grab their balls and squeeze them, causing them to fall over in pain.
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Re: Minor Suggestions

Postby MisterPerson » Fri Jan 01, 2016 1:19 pm #144060

Jacough wrote:Ball crushing:
Use grab intent while targeting someone's groin to grab their balls and squeeze them, causing them to fall over in pain.


This isn't the shitty ideas thread, try again.
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Re: Minor Suggestions

Postby InsaneHyena » Fri Jan 01, 2016 8:16 pm #144108

Clown hardsuit. Don't actually place it anywhere on the station - just add it for adminspawn in case flukes decide to go honk ops.
Bring back papercult.

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Re: Minor Suggestions

Postby kust » Sat Jan 02, 2016 2:41 pm #144321

Change the way jobs is locked instead of join once and after 2 weeks of not playing it's unlocked change it to be counting the time you have been on the server/servers

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Re: Minor Suggestions

Postby TheNightingale » Sat Jan 02, 2016 4:58 pm #144336

A type of shield that gives 100% melee protection, 100% energy protection, and 100% ballistic protection - but not all at once. You have to toggle between the three modes, and decide what you want resistance in.

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Re: Minor Suggestions

Postby Gun Hog » Sun Jan 03, 2016 4:12 am #144437

TheNightingale wrote:A type of shield that gives 100% melee protection, 100% energy protection, and 100% ballistic protection - but not all at once. You have to toggle between the three modes, and decide what you want resistance in.

Multiphase Combat Energy Shield. Give it at an increased cost to Ops compared to the current shield, and maybe a researchable at high illegal level and Combat 6 at RnD?

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Re: Minor Suggestions

Postby Zilenan91 » Sun Jan 03, 2016 4:35 am #144446

Don't put survivability items into RnD or else we'll see scientists go on endless murder sprees and never be able to die.
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Just replace both their arms with chainsaws.

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Re: Minor Suggestions

Postby 1g88a » Tue Jan 05, 2016 9:09 am #144891

Bluespace fire extinguisher.
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Re: Minor Suggestions

Postby Screemonster » Tue Jan 05, 2016 11:38 am #144905

Make nitrogen react with oxygen to form N2O in the presence of high-energy things and sparks.

Like the teslaball.

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Re: Minor Suggestions

Postby One Seven One » Wed Jan 06, 2016 2:53 am #145033

Syringe Claws

Attach a few syringe to a pair of gloves with some wire you found in maintenance and you've got a ghetto pair of claws.
You equip them in to your glove slot an on hit to an unarmored area of a person they'd have a chance to apply whatever reagent you loaded the syringe claws with in small dosages. One to three units or maybe less than one.

Could be fun for slowly poisoning your opponent during a scuffle or forcing your opponent to stop using their weapon by filling the claws with beepsky smash.

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Re: Minor Suggestions

Postby Screemonster » Wed Jan 06, 2016 3:35 am #145044

One Seven One wrote:Syringe Claws

Attach a few syringe to a pair of gloves with some wire you found in maintenance and you've got a ghetto pair of claws.
You equip them in to your glove slot an on hit to an unarmored area of a person they'd have a chance to apply whatever reagent you loaded the syringe claws with in small dosages. One to three units or maybe less than one.

Could be fun for slowly poisoning your opponent during a scuffle or forcing your opponent to stop using their weapon by filling the claws with beepsky smash.


So basically you want to recreate that one scene from Nightmare on Elm Street 3?

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Re: Minor Suggestions

Postby ShadowDimentio » Wed Jan 06, 2016 3:53 am #145047

On Bay if you harm intent someone with a syringe you stab them, forcibly injecting whatever's inside and breaking it.

It opens up some neat opportunities.
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Re: Minor Suggestions

Postby 1g88a » Wed Jan 06, 2016 8:01 am #145096

A hidden camera for traitors and Operatives. Comes with a remote viewing implant and a small camera that can be disguised as other small objects. The camera can also be attached to a jumpsuit as an accessory, but the only way you'd know it was there is if you removed it from the uniform yourself.

Operatives can monitor a stealthop's status directly, disguise it as a piece of junk and toss it at a window from space, traitors can cooperate in a similar manner, bug a uniform before giving it to their target, leave the camera disguised as a pen in a secure area, know exactly when to detonate your hidden explosives from across the station.
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Re: Minor Suggestions

Postby Remie Richards » Wed Jan 06, 2016 12:48 pm #145129

1g88a wrote:A hidden camera for traitors and Operatives. Comes with a remote viewing implant and a small camera that can be disguised as other small objects. The camera can also be attached to a jumpsuit as an accessory, but the only way you'd know it was there is if you removed it from the uniform yourself.

Operatives can monitor a stealthop's status directly, disguise it as a piece of junk and toss it at a window from space, traitors can cooperate in a similar manner, bug a uniform before giving it to their target, leave the camera disguised as a pen in a secure area, know exactly when to detonate your hidden explosives from across the station.


besides disguising it as an item, this is just the camera bug item.
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Re: Minor Suggestions

Postby Gun Hog » Wed Jan 06, 2016 12:48 pm #145131

1g88a wrote:A hidden camera for traitors and Operatives. Comes with a remote viewing implant and a small camera that can be disguised as other small objects. The camera can also be attached to a jumpsuit as an accessory, but the only way you'd know it was there is if you removed it from the uniform yourself.

Operatives can monitor a stealthop's status directly, disguise it as a piece of junk and toss it at a window from space, traitors can cooperate in a similar manner, bug a uniform before giving it to their target, leave the camera disguised as a pen in a secure area, know exactly when to detonate your hidden explosives from across the station.


A camera bug can suffice for most of these needs, as you can use them for tracking people as well. You could have a 1TC bundle of portable cameras to expand the network as needed.

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Re: Minor Suggestions

Postby Gun Hog » Thu Jan 07, 2016 6:29 am #145279

Change the Extended game mode to have increased random event rates! Instead of a single antagonist or forcing an admin to do all the fun, the higher chance of side antagonists (abductors, revenants, weak blobs, ninjas, etc) will provide a more varied experience, more anomaly chances for Science to make a Phazon or get research up faster, things to keep the Engineers busy, etc.

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Re: Minor Suggestions

Postby Kel-the-Oblivious » Thu Jan 07, 2016 8:12 am #145291

All operative pinpointers to switch between the disc and the nuke as it's target, allowing operatives who have gotten lost or abandoned the ability to find their way between the two most important things in the game. Have it require a syndicate firing pin, so only the syndicates can swap between the two objectives.
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Re: Minor Suggestions

Postby Random Players » Sat Jan 09, 2016 1:04 pm #145601

Gun Hog wrote:Change the Extended game mode to have increased random event rates! Instead of a single antagonist or forcing an admin to do all the fun, the higher chance of side antagonists (abductors, revenants, weak blobs, ninjas, etc) will provide a more varied experience, more anomaly chances for Science to make a Phazon or get research up faster, things to keep the Engineers busy, etc.

A better option than changing Extended mode itself might be to create a 'clone' called 'Eventfull Extended' or such?

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Re: Minor Suggestions

Postby Lumbermancer » Sat Jan 09, 2016 3:53 pm #145613

Hey, listen. What if Security Records in PDA showed photo as well?
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Re: Minor Suggestions

Postby Ahammer18 » Sun Jan 10, 2016 3:57 am #145698

A hairband that allows those with certain long hair styles to tie their hair up without using a mirror.

A pocket mirror so you can change your hairstyle on the go.
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Re: Minor Suggestions

Postby Ahammer18 » Mon Jan 11, 2016 1:34 pm #145908

A glitter regent that makes everything sprarkle when thrown on a person or put in a smoke grenade.
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Re: Minor Suggestions

Postby IrishWristWatch0 » Mon Jan 11, 2016 2:46 pm #145922

Ahammer18 wrote:A glitter regent that makes everything sprarkle when thrown on a person or put in a smoke grenade.

That could also be used to block/deflect lasers.
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Re: Minor Suggestions

Postby Gun Hog » Mon Jan 11, 2016 3:40 pm #145934

IrishWristWatch0 wrote:
Ahammer18 wrote:A glitter regent that makes everything sprarkle when thrown on a person or put in a smoke grenade.

That could also be used to block/deflect lasers.

Make it extra sparkly in starlight!

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Re: Minor Suggestions

Postby ThanatosRa » Tue Jan 12, 2016 9:49 pm #146201

Gun Hog wrote:
IrishWristWatch0 wrote:
Ahammer18 wrote:A glitter regent that makes everything sprarkle when thrown on a person or put in a smoke grenade.

That could also be used to block/deflect lasers.

Make it extra sparkly in starlight!

A laser reflecting glitterbomb?

My god.

The sparkleeffect should not be removable from a mob by any means including removing clothing.
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Re: Minor Suggestions

Postby One Seven One » Tue Jan 12, 2016 10:48 pm #146213

What if radiation from Uranium statues and radiation events had a chance of mutating simple mobs in to other simple mods or in to something deadlier?

One moment Ian is being adorable and the next it's an angry Goliath.
Maybe a wizard summoned the mass producing mob event and some enterprising scientist setup a uranium statue to irradiate all of the rats in maintenance.

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Re: Minor Suggestions

Postby ThanatosRa » Wed Jan 13, 2016 10:13 pm #146468

One Seven One wrote:What if radiation from Uranium statues and radiation events had a chance of mutating simple mobs in to other simple mods or in to something deadlier?

One moment Ian is being adorable and the next it's an angry Goliath.
Maybe a wizard summoned the mass producing mob event and some enterprising scientist setup a uranium statue to irradiate all of the rats in maintenance.


Sooooo 50s Green Rocks Fallout radiation?
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Re: Minor Suggestions

Postby Kel-the-Oblivious » Fri Jan 15, 2016 4:56 am #146798

Traitor Item: FEV Syringe. Inject it into anything and expose to minor radiation to make it incredibly strong and hostile.

Combo with the radiation medi-scanner, and you have horribly monster timebombs.
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Re: Minor Suggestions

Postby Thundercoot » Fri Jan 15, 2016 6:24 pm #146864

The GPS should have a map of the Z-level like on the handheld crew monitor.

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Re: Minor Suggestions

Postby One Seven One » Sat Jan 16, 2016 1:23 am #146921

Add the gun receiver to the random Maintenance item list.
It'll give people a chance to actually use the Pipe shotgun.

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Re: Minor Suggestions

Postby Zilenan91 » Sat Jan 16, 2016 1:26 am #146922

That's actually a really good idea, the modular receiver in maint.
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Re: Minor Suggestions

Postby 1g88a » Sat Jan 16, 2016 8:17 am #146959

Why is it called the modular receiver when there's nothing modular about it?
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Re: Minor Suggestions

Postby DemonFiren » Sat Jan 16, 2016 8:55 am #146965

Nobody bothered to make other guns constructable, is why.
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Re: Minor Suggestions

Postby Gun Hog » Sat Jan 16, 2016 4:49 pm #146999

The modular receiver should be an autolathe item, not a protolathe item. There is no point in Science making GARBAGE MAKESHIFT guns, leave that to the assistants. Science should be able to make its own, proper shotgun. It makes little sense that they can make all these wonderful tech shells but cannot make a shotgun to use them!

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Re: Minor Suggestions

Postby DemonFiren » Sat Jan 16, 2016 5:20 pm #147000

Make science able to create four- or six-round mini-Bulldogs?

Make them able to create more riot shotguns?
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Re: Minor Suggestions

Postby Zilenan91 » Sat Jan 16, 2016 6:52 pm #147003

Honestly yeah the modular receiver should be able to be made in the autolathe/found in maint.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

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Re: Minor Suggestions

Postby DemonFiren » Sat Jan 16, 2016 10:08 pm #147026

I wonder if chifir' should be happening.

Obviously it would make you puke and possibly provoke a heart attack after drinking (especially if sugar is in there as well), but imagine the CAFFEINE.
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Re: Minor Suggestions

Postby Wyzack » Sun Jan 17, 2016 2:49 pm #147112

Or how about using uranium to brew atomic coffee for maximum gofast
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Re: Minor Suggestions

Postby DemonFiren » Sun Jan 17, 2016 3:01 pm #147113

No, you're doing it wrong.

Remember the Rewriter?

Make that with nuka-cola and coffea robusta.
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