Minor Suggestions

A place to record your ideas for the game.
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MisterPerson
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Re: Minor Suggestions

Post by MisterPerson » #79511

Bottom post of the previous page:

Gun Hog wrote:Toxins needs a set of blast doors to help contain fires. The grill/glass breaks and it spills out into the halls. Given that most toxins fires are an accident, it would not hinder antagonists, who would not want to destroy the place that helps them get more bombs.
A fire in 6 rooms that involves 4 people is more interesting than a fire in 1 room that involves 1 person.
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Re: Minor Suggestions

Post by callanrockslol » #79513

MisterPerson wrote:
Gun Hog wrote:Toxins needs a set of blast doors to help contain fires. The grill/glass breaks and it spills out into the halls. Given that most toxins fires are an accident, it would not hinder antagonists, who would not want to destroy the place that helps them get more bombs.
A fire in 6 rooms that involves 4 people is more interesting than a fire in 1 room that involves 1 person.
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Phalanx300
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Re: Minor Suggestions

Post by Phalanx300 » #79561

Could we get a console at Atmos so we can interact with all air alarms stationwide. Same at engineering with a console to interact with APC.
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Re: Minor Suggestions

Post by MisterPerson » #79595

Phalanx300 wrote:Could we get a console at Atmos so we can interact with all air alarms stationwide. Same at engineering with a console to interact with APC.
A year ago when I suggested the APC one, people said it would be "too strong" or something along those lines. Basically I don't consider this to be a minor idea at all; it would be a gigantic buff to atmospherics/engineering.
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Re: Minor Suggestions

Post by Phalanx300 » #79601

Indeed, but currently the only way to fool around with them is being a AI. Good luck getting to Air Alarms as a Atmos Tech.
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Re: Minor Suggestions

Post by MisterPerson » #79604

Phalanx300 wrote:Indeed, but currently the only way to fool around with them is being a AI. Good luck getting to Air Alarms as a Atmos Tech.
I think it's a good idea, I'm just saying it's a complete change of how the entire job would play.
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Re: Minor Suggestions

Post by fartman » #79607

give each alarm a unique id that you have to read off it

that way you can't immediately suck air out of the captain's office, but if R&D flood toxins you can ask a scientist to tell you the ID and then suction it remotely
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Re: Minor Suggestions

Post by Malkevin » #79617

"Hello you are through to Atmosia Technical Support, please may I have your Atmos Controller ID please... no sir, that is the pressure readout"
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Re: Minor Suggestions

Post by Phalanx300 » #79628

fartman wrote:give each alarm a unique id that you have to read off it

that way you can't immediately suck air out of the captain's office, but if R&D flood toxins you can ask a scientist to tell you the ID and then suction it remotely
Not sure why that would be needed, would ruin the point of it as you still can't see the numbers as a Atmos Tech. Wouldn't be usefull for both helpfull or antag purposes.

Not really, you can give it a special ID but if you still have to ask for them then it isn't fixing any problems.
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Re: Minor Suggestions

Post by Tokiko2 » #79763

Give the cargo mulebot PDA menu the option to call a mulebot to the PDA's current location. Would make the mulebots a lot more useful: You'd be able to call a mulebot to pick up crates not in the usual return zones, you could call them to custom locations to drop off their crates or make them more practical as a traitor weapon for running people over.

I think the AI already has such a feature, it's a shame that the actual cargo team does not.
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Re: Minor Suggestions

Post by Topham » #80089

Raven776 wrote:A crew transfer shuttle that takes 15 minutes to arrive, can be recalled up until 3 minutes, and has a first class seating lounge.
I like this. I feel like we really need some method of ending the round aside from admin magic and an emergency. It's weird to call an "emergency shuttle" for when people just kinda wanna go home and don't really care much about waiting an extra few minutes.
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Re: Minor Suggestions

Post by AnonymousNow » #80167

Topham wrote:
Raven776 wrote:A crew transfer shuttle that takes 15 minutes to arrive, can be recalled up until 3 minutes, and has a first class seating lounge.
I like this. I feel like we really need some method of ending the round aside from admin magic and an emergency. It's weird to call an "emergency shuttle" for when people just kinda wanna go home and don't really care much about waiting an extra few minutes.
Random crew objectives might be fun, as leaving on the crew transfer shuttle with a handful of objectives - such as X research levels and Y plants of Z potency - can net EVERYONE greentext.
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Re: Minor Suggestions

Post by 420weedscopes » #80317

fun fact: if you ahelp and ask for an objective, some admins will give one to you
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Re: Minor Suggestions

Post by qwert » #80439

syndicate antipersonnel mine : just black plate with red s on it, when activated and dropped it gets triggered, when stepped on/ touched
syndicate frag grenade : spews embedding little black balls all around
syndicate minibalistic-turret kit : box with dat tripod little turret from first half-life and implant to make you not targeted by said turret.
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Re: Minor Suggestions

Post by kosmos » #80462

The detective should have his own special sunglasses which would show all items and turfs which have fibers or fingerprints colored.
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Re: Minor Suggestions

Post by Allohsnackbar » #80464

kosmos wrote:The detective should have his own special sunglasses which would show all items and turfs which have fibers or fingerprints colored.
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Re: Minor Suggestions

Post by 420weedscopes » #80625

qwert wrote:syndicate antipersonnel mine : just black plate with red s on it, when activated and dropped it gets triggered, when stepped on/ touched
mite b cool, but black is very easy to see against grey/white/red floors. better usage would be in maint, i guess, but still.
qwert wrote:syndicate frag grenade : spews embedding little black balls all around
so like TFC's caltrops grenade? (fucking medics and their sickness spread)
qwert wrote:syndicate minibalistic-turret kit : box with dat tripod little turret from first half-life and implant to make you not targeted by said turret.
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Re: Minor Suggestions

Post by ThanatosRa » #80684

qwert wrote: syndicate minibalistic-turret kit : box with dat tripod little turret from first half-life and implant to make you not targeted by said turret.
It must have the loud beep too.
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Re: Minor Suggestions

Post by DemonFiren » #80966

Let us burn credit bills.
Oh, and make rollies with them.
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Re: Minor Suggestions

Post by Fragnostic » #81413

Bear traps could act like mousetraps, and could hold a grenade/minibomb/C4. Once the bear trap is armed, triggering the bear trap could trigger the payload you attached. I wish they could act exactly like mousetraps in the sense that you can put them in your bags and reaching in it triggers it.
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Re: Minor Suggestions

Post by MMMiracles » #81443

Fragnostic wrote:Bear traps could act like mousetraps, and could hold a grenade/minibomb/C4. Once the bear trap is armed, triggering the bear trap could trigger the payload you attached. I wish they could act exactly like mousetraps in the sense that you can put them in your bags and reaching in it triggers it.
Reaching into a graytider's backpack during arrest and coming out with a bear trap attached to your arm sounds pretty funny, and painful.

Make sure the grenade is attached to the bear trap fully so those who step on it have no way to escape the grenade for maximum fun.
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Re: Minor Suggestions

Post by Wyzack » #81501

Do we have beartraps clamping on arms? I think it would be neat, it could act like a handcuff for one arm only, preventing you from picking things up. For maximum shitcurity attach a beartrap to each arm rather than cuffing
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Re: Minor Suggestions

Post by ThanatosRa » #81552

If spears don't already embedd in people like shurikens, they should.
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Re: Minor Suggestions

Post by Not-Dorsidarf » #81554

they do!
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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
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Re: Minor Suggestions

Post by ThanatosRa » #81556

I can now be properly hunted by Grey Tribesmen.
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Re: Minor Suggestions

Post by Not-Dorsidarf » #81632

Better - spears can embed multiple parts, and then fall out of each embedded part for MAD DAMAGE, so you can use monkeymen as spear farms.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Minor Suggestions

Post by Wizardjenkins66 » #81888

Bring military jackets from NTcode over.
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Re: Minor Suggestions

Post by Gun Hog » #82099

Allow Malf AI rounds to mulligan (continue) if the AI takes over and does not blow up the station. As a reward the AI gains 100 more CPU points, a slow passive core repair, and is no longer restricted by camera vision when interacting with things. (The Topic() check that requires a camera to see something for the AI click things in a window it has open) Borgs under control of a victorious Malf AI gain the same passive repair abilities along with being immune to the Robotics console.

The shuttle will be able to leave, but only if the AI wants you gone, as it can recall at any time (this is already implemented!). As before, the AI will be able to blow the station at the press of a button. Should the Malf die after winning but not exploding the station, the crew can claim victory after round-end.
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Re: Minor Suggestions

Post by Wyzack » #82103

That actually sounds really fucking cool
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Re: Minor Suggestions

Post by DemonFiren » #82136

Dictator round every other malf? Hell yeah.
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Re: Minor Suggestions

Post by Atlanta-Ned » #82195

Traitors need a single use item that lets them order any(or almost any?) crate that cargo can order.
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Re: Minor Suggestions

Post by Saegrimr » #82246

Atlanta-Ned wrote:Traitors need a single use item that lets them order any(or almost any?) crate that cargo can order.
Maybe can have it "fired" at the nearest external airlock to the player ordering it? Would be interesting having to go to specific drop zones just to get your goods, and theres enough airlocks for it to not be too meta-able.
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Re: Minor Suggestions

Post by TheNightingale » #82248

You are a Traitor! Your objective is to steal a set of ablative armour.
(One ablative crate later...)
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Re: Minor Suggestions

Post by Saegrimr » #82249

Yeah some of them would have to be filtered out. Corgi crate for muh meat, laser crates because having like 50 guns stashed in a hideaway is kinda dumb.

This is starting to sound like a bad idea now, thanks Nightingale.
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Re: Minor Suggestions

Post by Not-Dorsidarf » #82251

The surplus crate should get another 10tc of random fun put into it and made to work like that.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Minor Suggestions

Post by DemonFiren » #82257

Imagine a surplus crate being beamed to a random spot in maintenance once you order one, you get a pinpointer-disguised-as-analyser to find it.

Or, alternatively, imagine a surplus crate being delivered the hands-on way: at speed and on an impact trajectory with the nearest window.
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Re: Minor Suggestions

Post by EndgamerAzari » #82258

DemonFiren wrote:Imagine a surplus crate being beamed to a random spot in maintenance once you order one, you get a pinpointer-disguised-as-analyser to find it.
The idea of spending TC for a "dead drop" sort of deal would be cool--you get a little more bang for your buck, but you have to find it and it's possible someone else could stumble upon it first.
Or, alternatively, imagine a surplus crate being delivered the hands-on way: at speed and on an impact trajectory with the nearest window.
This is just hilarious.
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Re: Minor Suggestions

Post by TheNightingale » #82260

Remember that when something travels at speed in space and hits something else, it bounces off. (Shoot yourself out a mass driver and test it.)

How would you code it so that the crate can still hit people when it's flying through space at Mach 3, but not bounce off the window?
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Re: Minor Suggestions

Post by Saegrimr » #82261

TheNightingale wrote:Remember that when something travels at speed in space and hits something else, it bounces off. (Shoot yourself out a mass driver and test it.)

How would you code it so that the crate can still hit people when it's flying through space at Mach 3, but not bounce off the window?
Small meteor subtype that blows up the local portion it hits but drops the crate instead of an ore?
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Re: Minor Suggestions

Post by Tokiko2 » #82301

An option that you can enable that increases the chance that your character will be target for murder/marooning/debraining/identity theft. Doesn't give you any extra advantages.
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Re: Minor Suggestions

Post by sirnat » #82345

Tokiko2 wrote:An option that you can enable that increases the chance that your character will be target for murder/marooning/debraining/identity theft. Doesn't give you any extra advantages.
Please enable this, this is a wicked fun and cool idea.

And is it true that admins will actually sometimes give you an objective if you ask in ahelp or is that someone trolling? lol
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Re: Minor Suggestions

Post by Atlanta-Ned » #82378

Tokiko2 wrote:An option that you can enable that increases the chance that your character will be target for murder/marooning/debraining/identity theft. Doesn't give you any extra advantages.
I can't see a scenario in which this wouldn't be used as a tool to metagame. "Oh I toggled the 'Be a target' option. Better get my stunprod+cuffs and attack anyone I find suspicious". Maybe I'm misreading your idea?

Courtroom needs blast shutters between the audience chamber and the actual courtroom for when things get too rowdy. Button to activate it should be on the wall behind the judge's table.
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Re: Minor Suggestions

Post by TheNightingale » #82388

And the shutters should cover the door as well, because then a good AI can DOORCRUSH X2 COMBO! anyone who stands in the right place.
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Re: Minor Suggestions

Post by EndgamerAzari » #82389

Capsule rounds for the revolver. IIRC there are fillable shells for the shotgun, so why not?
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Re: Minor Suggestions

Post by Not-Dorsidarf » #82457

Because if you put pfleurodecalin into it, your revolver is now a silencer gun that does massive damage.
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Re: Minor Suggestions

Post by DemonFiren » #82459

Well, the revolver itself is noisy as fuck, anyway - and clicking someone twice hardly leaves them enough time to yell.
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Re: Minor Suggestions

Post by Not-Dorsidarf » #82461

I remember the glory days when I actually had a macro which radio'd "STEINER'S ROGUE HELP!!" because sticky just cut comms and murdered everyone over and over.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Minor Suggestions

Post by 420weedscopes » #82483

banned for metagaming
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Re: Minor Suggestions

Post by TheNightingale » #82509

You should be able to wear a bedsheet on your head slot to look spooky. Cult bedsheets (admin-only, I think) turn your sprite into a ghost whilst you wear it.
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Re: Minor Suggestions

Post by Scones » #82512

TheNightingale wrote:You should be able to wear a bedsheet on your head slot to look spooky. Cult bedsheets (admin-only, I think) turn your sprite into a ghost whilst you wear it.
There's a sheet ghost sprite already in suit.dmi, funnily enough

As for the cult bedsheet, it just has a glowing animation and can be found in certain mining treasure rooms.
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High quality cigars should give the smoke spell.

Post by callanrockslol » #83195

As topic name. This would improve high quality smokeables.
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