Minor Suggestions

A place to record your ideas for the game.
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #312474

Bottom post of the previous page:

Plasmaman jumpsuit fire extinguisher?
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FantasticFwoosh
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Re: Minor Suggestions

Post by FantasticFwoosh » #312494

Anonmare wrote:Plasmaman jumpsuit fire extinguisher?
No, a miner item for remotely extinguishing lava or dragon/other fires without physically grappling and targeting yourself with a fire extinguisher. Just click a button and it does itself.

Run into lava and run out, instead of fumble in your bag while you burn at max heat, just use a charge & self-extinguish.

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Re: Minor Suggestions

Post by MimicFaux » #312973

Move the bone talisman back to the neck slot. The new codpiece shares the suit accessory slot, and it's a shame to have to choose one over the other.
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #313001

Integrated surgery toolset arm

Inspired by the borg from Star Trek
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kevinz000
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Re: Minor Suggestions

Post by kevinz000 » #313017

Anonmare wrote:Integrated surgery toolset arm

Inspired by the borg from Star Trek
Already added by me iirc but not in game because people screeched
Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #313018

kevinz000 wrote:
Anonmare wrote:Integrated surgery toolset arm

Inspired by the borg from Star Trek
Already added by me iirc but not in game because people screeched
Just PR it, you Kev clown! Ask Kor first, so you have some grounding.
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Re: Minor Suggestions

Post by kevinz000 » #313019

When he super cough cough gives me the rnd tech web cards or whatever I'll see what I can do.
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Re: Minor Suggestions

Post by Limey » #313041

treadmill engine
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Re: Minor Suggestions

Post by Limey » #313042

^^^^^not a shitpost a serious suggestion^^^^^
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #313554

Increase slime NPC mobs speed and give them a command where they'll attack anything but their friends and other slimes.

Also give them a "Protect" command, where they'll follow the designated person and attack anyone who damages them.

I need my slime army and I need it now
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Re: Minor Suggestions

Post by XDTM » #313562

They already have an attack command! (or just use red slime)
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Re: Minor Suggestions

Post by Remie Richards » #313564

I added the attack command ages ago, at the same time I cleaned up slime friendship code and made all of their speech into baby-talk (babbu-talk).
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #313566

XDTM wrote:They already have an attack command! (or just use red slime)
I mean a command where they'll actively go off and look for things to kill. Attack command requires you to specifically name something
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Re: Minor Suggestions

Post by PKPenguin321 » #313579

Anonmare wrote:
XDTM wrote:They already have an attack command! (or just use red slime)
I mean a command where they'll actively go off and look for things to kill. Attack command requires you to specifically name something
If you want this, work for a red slime potion.
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FantasticFwoosh
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Re: Minor Suggestions

Post by FantasticFwoosh » #313587

The ability to hotwire & hijack vehicles keylessly by cutting wires, the worst degree of failure will give you about three seconds as fuel leaks out before it explodes.

So y'know we can use the ATV's in the snow biodome.

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Re: Minor Suggestions

Post by tacolizard » #313594

FantasticFwoosh wrote:The ability to hotwire & hijack vehicles keylessly by cutting wires, the worst degree of failure will give you about three seconds as fuel leaks out before it explodes.

So y'know we can use the ATV's in the snow biodome.

:+1:
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #313828

Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.
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Gun Hog
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Re: Minor Suggestions

Post by Gun Hog » #313831

Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.
To extend the ability of the abductor multitool, I recommend you first go here https://github.com/tgstation/tgstation/ ... es.dm#L214 and remove the type check. Replace it with a check for a var on the multitool object.
Go here: https://github.com/tgstation/tgstation/ ... ool.dm#L25 and add "var/advanced = FALSE" to this line. Set the same var to "TRUE" on the alien multi-tool and the Syndie/AI multitool.

However, only the Syndicate screwdriver in the toolbox is unique. You would need to make a new set of tools and give them the appropriate toolspeed (such as 0.75). I caution you though. The Syndicate toolbox can be obtained from places other than the uplink. Keep that in mind if you are planning on buffing it.

The actual toolbox can be found here: https://github.com/tgstation/tgstation/ ... box.dm#L98
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Re: Minor Suggestions

Post by Steelpoint » #313905

Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.
PR up: https://github.com/tgstation/tgstation/pull/29004

I know its against the Feature Freeze but its up mainly for feedback, not with the expectation if it being merged anytime soon.
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Re: Minor Suggestions

Post by calzilla1 » #313916

Emagging the roboconsole should remove access requirements
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Re: Minor Suggestions

Post by DemonFiren » #314634

Sleep should have a chance of nightmares waking you up, standing you up and making you jittery.
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FantasticFwoosh
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Re: Minor Suggestions

Post by FantasticFwoosh » #314641

Shadowshrooms should have a toxin that makes you mildly sleepy (you wont sleep if more than 10 ounces injested) but when you're knocked out you will have night terror nightmares that deal stamina damage like hallucinations. It causes tiredness, but will trigger instant night terrors on people already asleep.

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Re: Minor Suggestions

Post by tacolizard » #314694

Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.

iirc the tools in the syndicate toolbox are all slightly faster than the normal ones. also the toolbox itself is more robust than normal toolboxes.
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Re: Minor Suggestions

Post by Steelpoint » #314699

tacolizard wrote:
Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.

iirc the tools in the syndicate toolbox are all slightly faster than the normal ones. also the toolbox itself is more robust than normal toolboxes.
The only tool in the syndi toolbox that works faster is the screwdriver, which is the same screwdriver a Traitor gets if they get a 'steal nuke core' objective. My PR proposal buffs all the items to work twice as fast as usual tools but they also have unique sprites, and the multitool can see the function of all wires.

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Re: Minor Suggestions

Post by Reece » #314990

Remove Meteors, it is the shittest event and adds nothing but an early shuttle call.
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Re: Minor Suggestions

Post by BeeSting12 » #314999

Steelpoint wrote:
Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.
PR up: https://github.com/tgstation/tgstation/pull/29004

I know its against the Feature Freeze but its up mainly for feedback, not with the expectation if it being merged anytime soon.
Can you make a way to disable the wire thing? Once you memorize the wires, it's annoying to have all that info up and gets in the way when you're trying to cut/pulse wires and stuff
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Re: Minor Suggestions

Post by Screemonster » #315016

BeeSting12 wrote:
Steelpoint wrote:
Anonmare wrote:Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has.

Make the contents of those toolboxes worth the investment.
PR up: https://github.com/tgstation/tgstation/pull/29004

I know its against the Feature Freeze but its up mainly for feedback, not with the expectation if it being merged anytime soon.
Can you make a way to disable the wire thing? Once you memorize the wires, it's annoying to have all that info up and gets in the way when you're trying to cut/pulse wires and stuff
Not all hackable things have the same wires though, aren't some randomised per item?
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Re: Minor Suggestions

Post by Lumbermancer » #315435

Headphone notes should be red, blue and green not all black.
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #315749

Remove transit tube transporting air

It just accumulates inside of the pod and never leaves making it lethal to travel in without a spacesuit
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FantasticFwoosh
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Re: Minor Suggestions

Post by FantasticFwoosh » #316336

Thats a large coding request, not so much minor suggestion.
The ability to turn over hats with a inventory slot while they are laid down as a item using [ALT] converting their sprite and allowing you to interact with the inventory slot by dragging to yourself without needing to wear the item on your head.

The hat will catch small items like loose change for your busking acts.

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Re: Minor Suggestions

Post by Professor Hangar » #316372

Null Rod reskin: Inanimate Carbon Rod.

Flavour text: In Rod We Trust.
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #316380

Professor Hangar wrote:Null Rod reskin: Inanimate Carbon Rod.

Flavour text: In Rod We Trust.
make it a nuclear reactor rod
low brute damage - no more than an ordinary rod - but it also irradiates targets
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Re: Minor Suggestions

Post by Armhulen » #316385

give chaplain a weapon transformation into a martial arts scroll that makes your punches do 14 damage but lower punch speed. The lower punch speed debuff goes away as you get more injured and when you're near crit you actually get a punch speed buff
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Re: Minor Suggestions

Post by FantasticFwoosh » #316408

Suggestion - Stop making the chaplain into magic security.

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Re: Minor Suggestions

Post by Armhulen » #316413

if you want that then remove chaplain weapons nothing i suggested actually makes them slightly like security and you're an idiot for making that comparison
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Re: Minor Suggestions

Post by FantasticFwoosh » #316422

Armhulen wrote:if you want that then remove chaplain weapons nothing i suggested actually makes them slightly like security and you're an idiot for making that comparison
Ill mull over your advice to remove chaplain weapons entirely.

The only purposeful reason to have a weapon is not second amendment, but to attack antags and enact self defence, and given that the chaplain has magic specific foes which they can interact and hinder non lethally (revenants) the function for them to chase antags and violently hit them with the null rod and 20 some odd variants is gratuitous, self endangering magic policing.

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Shadowizard
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Re: Minor Suggestions

Post by Shadowizard » #316512

Freezers should prevent deaths from the nuke, but only if you are the curator.
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ThanatosRa
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Re: Minor Suggestions

Post by ThanatosRa » #316534

Add gyros as a food. You know how they're made shut up.
Also add "the juice" so you can add it and make a juicy gyro
Cuz you like-a de juice eh?
De juice is good.
I get you more juice.
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Anonmare
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Re: Minor Suggestions

Post by Anonmare » #316557

Remove engieborgs being able to RCD down R-walls tbh.

I speak no exaggeration when I say there's nothing an AI can do against one.
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DemonFiren
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Re: Minor Suggestions

Post by DemonFiren » #316578

ThanatosRa wrote:Add gyros as a food. You know how they're made shut up.
Also add "the juice" so you can add it and make a juicy gyro
Cuz you like-a de juice eh?
De juice is good.
I get you more juice.
this is probably a meme reference i don't get

but eating gyros should make you immune to launching shuttles or the gravgen knocking you down (i thought it did that when it activates, not sure now)
because you're gyro-stabilised
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ThanatosRa
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Re: Minor Suggestions

Post by ThanatosRa » #316668

DemonFiren wrote:
ThanatosRa wrote:Add gyros as a food. You know how they're made shut up.
Also add "the juice" so you can add it and make a juicy gyro
Cuz you like-a de juice eh?
De juice is good.
I get you more juice.
this is probably a meme reference i don't get

but eating gyros should make you immune to launching shuttles or the gravgen knocking you down (i thought it did that when it activates, not sure now)
because you're gyro-stabilised
Ancient Saturday night live meme i hoped others would get.
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Re: Minor Suggestions

Post by kust » #317210

Don't know if this already exist but the ability to tear blankets and clothes to create bandages but you will have a higer infection risk.
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FantasticFwoosh
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Re: Minor Suggestions

Post by FantasticFwoosh » #317214

kust wrote:Don't know if this already exist but the ability to tear blankets and clothes to create bandages but you will have a higer infection risk.
You can cut up bedsheets for cloth, but not clothes.

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Re: Minor Suggestions

Post by Hikurac » #317802

When targeting yourself, your attacks should be more accurate. If I'm trying to swing a butchers knife at my own hand, I shouldn't be hitting my head on accident. Trying to lob off my own hand, but I end up going into crit from accidentally hitting myself all over in the process.
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Re: Minor Suggestions

Post by chemiiat » #317804

Traitor clowns can buy special clown shoes for 10 TC that squeaks louder and lets them move at 120% regular movement speed.
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Re: Minor Suggestions

Post by Screemonster » #317809

Hikurac wrote:When targeting yourself, your attacks should be more accurate. If I'm trying to swing a butchers knife at my own hand, I shouldn't be hitting my head on accident. Trying to lob off my own hand, but I end up going into crit from accidentally hitting myself all over in the process.
unless you have the clumsy gene

In which case even drinking should make you splash yourself with the contents of the glass.
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Re: Minor Suggestions

Post by Remie Richards » #317872

Both of those make sense.
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Re: Minor Suggestions

Post by FantasticFwoosh » #319259

A special borg station (like a recharging station, but buckable) that allows a borg to link into camera network and gain a AI eye but not the full list of AI features, for them to open doors and stuff. Initially there would be one or two of them around the AI satellite and be constructable from RnD similar to the mech recharger.
  • So replacement AI's are not as urgently needed on lowpop for example and the demand for borgs is not high either
The borg is vunerable and exposed in this position, and will unbuckled when attacked harmfully.

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One Seven One
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Re: Minor Suggestions

Post by One Seven One » #319332

Let food placed in vendors persist between rounds.
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Re: Minor Suggestions

Post by calzilla1 » #319396

Port goon's RD's teleport closet
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Re: Minor Suggestions

Post by Jacough » #319440

One Seven One wrote:Let food placed in vendors persist between rounds.
They should spoil over time though.
Left over for one round: still fine
Two rounds: starting to go bad, probably a bit stale or sour. Still fine to eat but doesn't give as many nutrients
Three rounds: spoiled. Eating this shit makes you puke and lose nutrients

Gotta rotate that inventory cuz
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