- Shields don't work with chances but with angles. Having shield in hand make you block melee attacks from attackers that are in front of you so to hit someone with shield you need to attack his back or his side. When attacker is not directly in front of you, like in front but on side attacks go though shield unless you stop moving and right click someone from any range. As long as you are not moving(you can turn yourself) all melee attacks are blockes even when not directly in front of you.
- Shields now have armor stats for bullets, lasers and energy. Really small stats like just 10% but can't block gun projectiles anymore.
- Shields on your back protect your chest. Someone can just aim at arms, legs or head to hit you.
- You can grab someone (shield) from behind and then left click them to slam him into ground.
- Chainsaws needs fuel to work. When chainsaw is on you don't need to click someone to attack him, just run through him. This will bounce him like hit from bat. When you walk into wall(just like using skateboard) with chainsaw on you will be stunned and your chainsaw will be thrown away.
- Spears when in 2 hands now have range 2 but can only attack someone that is 2 tiles away. When in one hand they work the same as now.
- Claymore is now lowlander. It has range 2 but is slower. Can only be used when in 2 hands.It is HUGE and can't be stored anywhere. Right click attack has cleave just like scythes but has range 2 making cleave attack 6 tiles. Really it is useful only against like zombies, spiders, kudzu, rats and blob. There are no other traitors that would be really harmed from it and those that I mentioned are side antagonist. Damage can be lowered to 12.
- Surgery drills with right attack make Critical: Ruptured Cavity after 3 second bar. Targetting eyes blinds them as eyes are given max damage possible. When person is buckled and his head is shaved and you are in not harm intent and you target his head and then click him you will make ghetto lobotomy. Still gives patient Critical: Ruptured Cavity but otherwise work as lobotomy
- Holding someone with gun makes shot deal 2 times damage and 3 times if stamina damage. No more waiting 5 second for it as people prefer to take a normal shot and kick your ass or escape.
Range weapons are one of the least deadly forces in SS13. Batongs, chems, smokes, viruses, explosions, gases and even just melee weapons are more deadly than range weapon. I really like Hotline Miami so I know this changes will be crazy for some(90% of people here).
- Laser gun should deal 30 burn damage(from 20 burn damage)
- Energy guns should deal 30 stamine damage(from 20 stamina damage)
- Energy guns should deal 25 burn damage(from 20 burn damage)
- Hellfire Laser gun should deal 35 burn damage(from 25 burn damage)
- Disabler gun should deal 30 stamina damage(from 20 stamina damage)