Reverse Jaunt

A place to record your ideas for the game.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Reverse Jaunt

Post by Shadowflame909 » #627666

Jaunts are one of the coolest features in the game. It's why we have like 10 of them.

But you know what would be really cool? A jaunt so useless, the only way to get any enjoyment out of it is to kill yourself in such a way, even the AI will have trouble saving you.

Introducing: Unstable Phasewalk.

Bluespace Technology, Money, and rare clown currency has granted science a new step backwards. The Unstable Phasewalk will allow you to shift forward without moving at all!

You can now tresspass in the armory, and feel the effects of the wardens shotgun as if you were actually there!

You can now walk into space, and take pressure damage as if you were actually in space!

Oh no no, your body will be in harms way exactly where you left it. An Enemy of Command attacking you? Sorry, but it's gonna take a few minutes to sync back up with reality!

Ah yes. The Unstable PhaseWalk, very dangerous, very useless.
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serxule
Joined: Tue Aug 11, 2020 7:58 am
Byond Username: Serxule

Re: Reverse Jaunt

Post by serxule » #627668

so its basically lag but implemented into the game
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Reverse Jaunt

Post by Shadowflame909 » #627669

serxule wrote: Fri Jan 28, 2022 7:23 am so its basically lag but implemented into the game
Yeah but you can actually hit this guy

No King Crimson here.
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