ModSuit Built-In Weapons And More Shit

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Highway Routine
Joined: Sun Oct 03, 2021 4:19 pm
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ModSuit Built-In Weapons And More Shit

Post by Highway Routine » #631423

Ever Wonder why the MODsuits don't have Built-in Weapons? It would make sense to have them Like no need for the holster just it becomes a part of you.

Weapon Modules:

Stun Hands: Your hands have become the stun baton, no chance of people grabbing them. 2 complexity

Slide Out Telescopic Baton: A Telescopic Baton that is hidden until you slide it out from your wrist 4 complexity

A Knife?: It's just a fucking Knife. 3 complexity

Shoulder Grenade Launcher: You still got to load them in for now. 5 complexity

Programmable matter: It's a sword, it's a knife, it's a GUN! 5 complexity

Self-propelled stun ball: Fancy word for a disabler. 5 complexity

Sniper-Hand: Was your hand, but now is a mini Sniper. 5 Complexity

Holo Shield: Self-explanatory. 4 complexity

Machine Gun: Again Self-explanatory. 5 complexity

Laser Gun: Shoots Lasers: 5 complexity

Just a Rifle: Just a rifle. 5 complexity

Flamethrower Hand: :/. 5 complexity
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For some weapons to work they need an ammo module corresponding with their ammo type.

ballistic ammo module: holds 100 rounds. 3 complexity

Recharger MK1: A normal recharger scales with upgrades of a normal recharger. 2 complexity

Expanded Ballistic ammo module. 200 Rounds. 5 complexity

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Some people gun for MODsuits because they look cool or have useful modules. Therefore we should make some Service modules

Built-in Oven: it's just a fucking oven. 2 complexity

Built-in Roller pin. 1 complexity

Built-in Processor: 5 complexity

Hand Griddle: Ain't that cool? 3 complexity

Built-in grinder: It's not a weapon...JESUS CHRIST WHAT DID YOU DO TO THAT GUYS HAND. 3 complexity

Wheel shoes: What were they called? But you go faster now. 3 complexity

Built-in soda dispenser: The Moblie Bartender. 3 Complexity

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these Modules aren't traitory per se but can be used for traitor purposes.

Camera Checker: check them all, haha. 3 complexity

Soap Shoes: Clowns love it. 3 complexity

Cam Glitcher: When Applied will turn you into a glitchy figure in front of cameras. Like from some movies. 5 complexity

Soap Sprayer: Helps everyone! Must be stocked with soap. 3 complexity

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Traitor Time

Hidden Compartment: This Compartment is DNA locked to only be able to open and be seen by the wearer. 5 complexity

Private Comms: Comms built into your suit that cannot be detected by anyone, :p is the radio command. 5 complexity

Cam disabler: Cameras near you will become disabled for a short amount of time. 3 complexity

ID copier: Hover your hand or grab an ID card to copy it to your suit and current ID card. 5 complexity

ID Database. The best of both worlds, IT needs to be installed for the ID copier to work. 5 complexity

H.A.D.E.S: All shall fall to the might of HADES. Disables all tech near it for awhile. 5 complexity

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LavaLand Modules

AETHER: All air near you will change into a random gas of your choice. 5 complexity

ARTEMIS: Spawns random creatures. 5 complexity

DEMETER: All plants grow rapidly near you. 5 complexity

POSEIDON: You can turn water near you into other objects that are made of water, like plastic. 5 complexity

MINERVA: Radio signals near you will be blocked. 3 complexity
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Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
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Re: ModSuit Built-In Weapons And More Shit

Post by Stickymayhem » #631477

Ever Wonder why the MODsuits don't have Built-in Weapons?
Because it was decided by the coderbus leadership that they shouldn't have any weapons and that's unlikely to change.
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Jonathan Gupta
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Re: ModSuit Built-In Weapons And More Shit

Post by Jonathan Gupta » #631749

Stickymayhem wrote: Mon Feb 21, 2022 8:43 am
Ever Wonder why the MODsuits don't have Built-in Weapons?
Because it was decided by the coderbus leadership that they shouldn't have any weapons and that's unlikely to change.
Oranges has said he MAY allow it to happen later(A year or 2) and when he trusts the playerbase more.
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cacogen
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Re: ModSuit Built-In Weapons And More Shit

Post by cacogen » #631818

Highway Routine wrote: Mon Feb 21, 2022 1:03 am Stun Hands: Your hands have become the stun baton, no chance of people grabbing them. 2 complexity
based
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Jonathan Gupta
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Re: ModSuit Built-In Weapons And More Shit

Post by Jonathan Gupta » #631847

besides the weapon modules, I can make my first good PR a service module for mod suits I just need to talk to fikou about it.
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Capsandi
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Re: ModSuit Built-In Weapons And More Shit

Post by Capsandi » #631870

Highway Routine wrote: Mon Feb 21, 2022 1:03 am Ever Wonder why the MODsuits don't have Built-in Weapons?

> Immediately suggests re-adding stungloves
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Jonathan Gupta
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Re: ModSuit Built-In Weapons And More Shit

Post by Jonathan Gupta » #631871

Capsandi wrote: Thu Feb 24, 2022 2:01 pm
Highway Routine wrote: Mon Feb 21, 2022 1:03 am Ever Wonder why the MODsuits don't have Built-in Weapons?

> Immediately suggests re-adding stungloves
yo wtf?? I miss stun glouves
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TheFinalPotato
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Re: ModSuit Built-In Weapons And More Shit

Post by TheFinalPotato » #631946

We made them bad as a joke (You're just making mechs but again, come on man, think)
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Jonathan Gupta
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Re: ModSuit Built-In Weapons And More Shit

Post by Jonathan Gupta » #631949

TheFinalPotato wrote: Fri Feb 25, 2022 10:42 am We made them bad as a joke (You're just making mechs but again, come on man, think)
dont compare modsuit code to mech code come on man.
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