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So, I recall admin tools allow you to set custom objectives, writing in whatever you want, and toggle their green/red status, and I had some
thoughts about how Manuel has some problems with encouraging traitor creativity.
I also got to thinking about how some HRP servers had/have no objectives. You're just a traitor, and you trait around with whatever you think seems fun. But /tg/ can't quite handle that. So I thought, what if we meet those halfway...
Traitors should get a chance, in their uplink or in their traitor interface, to set a single custom objective or agenda that appears in the postgame screen (and that gets logged in case people put in stupid or bigoted shit because they can't imagine anything more interesting than that).
Give it no completion state. The objective just IS; it's not measured and they get no special color for completing it. This gives them a slightly-more-free thematic center compared to the "here's your random faction and motive" system, which (no offense) I haven't really seen anyone use, though those could perhaps be provided with a "generate me a random agenda" button for people who aren't feeling inspired.
This essentially lets you declare a gimmick - don't harm innocents, purge the AIs to free them from slavery, hijack the shuttle, challenge the station to answer your riddles or be maxcapped, deliver your manifesto about the evils of Nanotrasen, etc. - and have it as a reminder throughout the round and declared as part of the postgame stats screen.