Aquatic Morphification: You can turn into a slippery puddle. Allowing you to slip someone, or dodge a laser ala Chameleon Projector. Useful!!!! Has a 1 minute revert CD. So don't expect to be able to capitalize on that stun. Also you will be unable to turn back if someone collects you in a beaker, until your splashed on the floor once more. You die if your dried out/tile your on dissapears.
Flesh-Mender: You can now spray your flesh out of your hands to heal other people. You take clone damage from this, but hey sacrifice your life to save others, am I right?
Turtle Shell: You can now block attacks your facing away from, cool! But you can no longer wear a backpack. It also slows you down like a dufflebag.
All of these downsides can be slightly mitigated by chromosomes. Synchronizer to weaken the downside, Power chromosome to buff the upside, whatever the last one was to reduce the amount of Genetic gene points it takes up.
Slightly Useful Genetic Powers
- Shadowflame909
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Slightly Useful Genetic Powers
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- Omega_DarkPotato
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Re: Slightly Useful Genetic Powers
I feel like dying the moment a little cold comes around and you freeze might be a little bit of a problem
10s CD seems like its a lot more reasonable for aquatic morph
10s CD seems like its a lot more reasonable for aquatic morph
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- Shadowflame909
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Re: Slightly Useful Genetic Powers
Facts.Omega_DarkPotato wrote: ↑Sat Apr 30, 2022 11:01 pm I feel like dying the moment a little cold comes around and you freeze might be a little bit of a problem
10s CD seems like its a lot more reasonable for aquatic morph
You make the power poop, forcing them to get the synchronizer chromosome to make it decent.
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- Shadowflame909
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Re: Slightly Useful Genetic Powers
Another one due to the recent stun baton debacle.
Shock Absorber: Fusion of insulated + Radioactive. Getting hit by a stun baton causes you to release a self-damaging tesla bolt that will cause convulsions and disarms in others. You stay stunned though! If synchronized, less damage taken. If powered up, will also down others. Don't have this mutation if your health-bar is red!!!
Shock Absorber: Fusion of insulated + Radioactive. Getting hit by a stun baton causes you to release a self-damaging tesla bolt that will cause convulsions and disarms in others. You stay stunned though! If synchronized, less damage taken. If powered up, will also down others. Don't have this mutation if your health-bar is red!!!
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