Scroll Fragments
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Scroll Fragments
Here is an idea for a toggleable feature. Scroll Fragments. Any entity when killed, be it a mouse in a hallway, a player, a lavaland entity or Ian, has a small % chance of dropping a scroll Fragment.
There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments. 5 scrolls of the same type can be combined to create a tome which gives the player a power from said discipline. These might not include all spells, all heretic powers, or all genetics abilities, but a select list. Since there are multiple kinds of fragments, and only fragments of the same type can be combined, there would be an incentive for players to trade these fragments with one another to get 5 of a kind.
This would change player behaviour with possible farming strategies, but also add some variability to rounds for the better. I would compare it to some servers in various games having Roll The Dice.
There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments. 5 scrolls of the same type can be combined to create a tome which gives the player a power from said discipline. These might not include all spells, all heretic powers, or all genetics abilities, but a select list. Since there are multiple kinds of fragments, and only fragments of the same type can be combined, there would be an incentive for players to trade these fragments with one another to get 5 of a kind.
This would change player behaviour with possible farming strategies, but also add some variability to rounds for the better. I would compare it to some servers in various games having Roll The Dice.
- TheFinalPotato
- Code Maintainer
- Joined: Sun Oct 13, 2019 7:58 am
- Byond Username: LemonInTheDark
Re: Scroll Fragments
This but replace scrolls with trading cards (don't hurt me eob)
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Scroll Fragments
No thanks, id rather not be horizontal to collect 5 of a kind shiny pokeomon cards.
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Scroll Fragments
agreed. Its an incentive to murderbone
But if you add it to a system that activates when an EOC is in perma....
But if you add it to a system that activates when an EOC is in perma....
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- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Scroll Fragments
It's a lot easier to kill a monkey or cat than another player. This would be a universal drop of any entity, a majority of which are non-player characters.Shadowflame909 wrote: ↑Fri Jun 03, 2022 12:56 am agreed. Its an incentive to murderbone
But if you add it to a system that activates when an EOC is in perma....
This would be a good way to replace it if it gets stale. Only concern is that it's kind of useless and players wouldn't really care.TheFinalPotato wrote: ↑Thu Jun 02, 2022 10:08 am This but replace scrolls with trading cards (don't hurt me eob)
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Scroll Fragments
A lust for violence is not easily satiated, you can for instance monkeyize people to murderbone profitable. There will always be exploits, so you have to be somewhat modest with the implementation.
So i can run round as PegaSuS with my battleduel crewmember deck-dispenser, capturing crewmembers souls on emagged holographic print cards that disable the safety lock and create a army of hologhosts.
This too, why are you armchairing the idea when you don't even have a basis for anything interesting to do with it? (tomes aside would never get greenlit i dont think simply for greenshift murders) Like playing holographic duels with the captured spirits on the card aka: Inscryption or more archaically since i know most forum players are old enough to grasp the reference, first series anime of Yugioh Duel monsters?
So i can run round as PegaSuS with my battleduel crewmember deck-dispenser, capturing crewmembers souls on emagged holographic print cards that disable the safety lock and create a army of hologhosts.
Spoiler:
- TheFinalPotato
- Code Maintainer
- Joined: Sun Oct 13, 2019 7:58 am
- Byond Username: LemonInTheDark
Re: Scroll Fragments
I mention it cause we already have a trading card game, and I've wanted to add rare drops to bubblegum for a bit now, at least when persistence gets in.
It occurred to me that something like that for other slightly less rare enemies might be funny, so long as the cards are similarly portioned.
Holoduels was also an idea, but that gets tricky quicker. Do wanna make like a browser game or something someday tho.
It occurred to me that something like that for other slightly less rare enemies might be funny, so long as the cards are similarly portioned.
Holoduels was also an idea, but that gets tricky quicker. Do wanna make like a browser game or something someday tho.
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- Joined: Thu Nov 19, 2020 6:26 pm
- Byond Username: Valorium
- Location: Somewhere, I dunno.
Re: Scroll Fragments
Actually, I would love a means of playing TGC (or is it TCG?) on browser in the spirit of SS13 Idle. No one ever plays it IC.
Native Manuellian and Shiptest admin. Ignore me.
Also the author of several drone adventures.
Also the author of several drone adventures.
-
- Joined: Tue Jan 11, 2022 11:00 am
- Byond Username: Annihilite
Re: Scroll Fragments
This sounds extremely fucking fun so i doubt it'll ever happen, but great idea!Helios wrote: ↑Thu Jun 02, 2022 10:00 am Here is an idea for a toggleable feature. Scroll Fragments. Any entity when killed, be it a mouse in a hallway, a player, a lavaland entity or Ian, has a small % chance of dropping a scroll Fragment.
There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments. 5 scrolls of the same type can be combined to create a tome which gives the player a power from said discipline. These might not include all spells, all heretic powers, or all genetics abilities, but a select list. Since there are multiple kinds of fragments, and only fragments of the same type can be combined, there would be an incentive for players to trade these fragments with one another to get 5 of a kind.
This would change player behaviour with possible farming strategies, but also add some variability to rounds for the better. I would compare it to some servers in various games having Roll The Dice.
Botany could reasonably produce around 10 mice/minute with biogen cheese, and even then we'd be looking at a 25 minute grind for one scroll. Anything besides mice would probably not be doable in a regular length round
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