ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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AnonymousNow
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Re: ITT: We make shitty suggestions and come up with poor id

Post by AnonymousNow » #57525

Bottom post of the previous page:

Gun Hog wrote:
Hellafied wrote:
Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
This actualy neeeds to be added.
You can do this with a heavily beaten corpse!
If you have a mining drill or better instrument of diggin', you can do this with sand.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #58072

Thrown batons should also stun.
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Balut
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #58241

If you throw Runtime into Singulo they should merge and become http://www.asofterworld.com/index.php?id=386
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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fleure
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Re: ITT: We make shitty suggestions and come up with poor id

Post by fleure » #58284

An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth

Feel free to suggest your own link titles
Ex-/tg/station maintainer for being a lazy shit.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #58292

Allow traitors to change a parapen's contents before using. No, I'm not dumb enough to suggest refilling.
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bandit
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Re: ITT: We make shitty suggestions and come up with poor id

Post by bandit » #58300

fleure wrote:An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth

Feel free to suggest your own link titles
you won't believe how wrong the thread this was posted in was.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Saegrimr » #58425

fleure wrote:An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth

Feel free to suggest your own link titles
We have Nanotrasen IRC now, which is amazing and I wish more people used it. I'm always the only one in nIRC.

I had an idea about Spacebook where it just links to an isolated Singulo thread that can only be posted from the in-game computers so you can shitpost at other characters IC.
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Konstantinos
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Konstantinos » #58467

Add a game mode wherein a bunch of guns and weaponry spawn around the station (kind of like with that one Wizard spell) and everyone has the survivor objective. Also make it so that it has a higher chance to show up than all of the other game modes.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #58486

It's called guncargo and Science collaborating.
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WeeYakk
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Re: ITT: We make shitty suggestions and come up with poor id

Post by WeeYakk » #58561

Port mentorhelp from goon but instead of hiring mentors just have it reply with "git gud" a few seconds after a question is submitted to it.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #58650

Or rancom-pick between "git gud", "Very carefully." and "You don't."
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Balut
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #58737

Fund it.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
Snakebutt
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Snakebutt » #58753

Konstantinos wrote:Add a game mode wherein a bunch of guns and weaponry spawn around the station (kind of like with that one Wizard spell) and everyone has the survivor objective. Also make it so that it has a higher chance to show up than all of the other game modes.
/tg/ /tg/station has this. The one that runs ministation, on 4chan /tg/. They also have more and funner guns like nuggets, m1s and AKs. Great for venting metarage.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #58865

Replace our two-tumbler's contents with what Bay has: The janicart key, a yellow jumpsuit, and a katana.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by 420weedscopes » #59069

iRazgriz wrote:Add piping stuff to Hydro and let people connect water tanks to hydro trays with a bit of work.
Balut wrote:Man I would fucking love an auto-drip automatic irrigation thing.
guess what has been in hydroponics.dmi for a long time
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #59126

"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
Snakebutt
Joined: Sat Jan 10, 2015 1:44 am

Re: ITT: We make shitty suggestions and come up with poor id

Post by Snakebutt » #59174

Make shopping carts.
They work like the janicart, a push/pullable object that holds things. Only instead of holding 4 specific things, it can hold 30 small objects, 15 medium or 5 large objects, or any combination of the above. Fills with the sprites of the objects loaded, unless you put a blanket in, which covers everything, and lets you sleep in it for cryo level heals. 5 spawn in various places in maint, one containing the corpse of it's last owner, who still has his grey suit and yellow gloves.
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fleure
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Re: ITT: We make shitty suggestions and come up with poor id

Post by fleure » #59176

Are you trying to say you want hobos on the station?
Ex-/tg/station maintainer for being a lazy shit.
Snakebutt
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Snakebutt » #59183

fleure wrote:Are you trying to say you want hobos on the station?
I'm saying there already are. Let's just make it official.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by iRazgriz » #59337

Add a chem dispenser to hydro y/y?

Also a type of space kelp called chelp that is used for sushi and meds.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #59368

Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
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Vigilare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Vigilare » #59379

DemonFiren wrote:Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
wrong thread
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alterpanda
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Re: ITT: We make shitty suggestions and come up with poor id

Post by alterpanda » #59394

Vigilare wrote:
DemonFiren wrote:Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
wrong thread

yeah thats is actually pretty neat, you could have it Russian Roulette style with 6 shots and one is Beepsky Smash
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Cipher3 » #59466

Snakebutt wrote:Make shopping carts.
They work like the janicart, a push/pullable object that holds things. Only instead of holding 4 specific things, it can hold 30 small objects, 15 medium or 5 large objects, or any combination of the above. Fills with the sprites of the objects loaded, unless you put a blanket in, which covers everything, and lets you sleep in it for cryo level heals. 5 spawn in various places in maint, one containing the corpse of it's last owner, who still has his grey suit and yellow gloves.
Some version of this should actually happen.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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Weston Zadovsky says, "did he just"
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Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
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Coravin Vattes exclaims, "Okay!"
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Vigilare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Vigilare » #59486

we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
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Snakebutt
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Snakebutt » #59547

Vigilare wrote:we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
wrong thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wizardjenkins66 » #59559

Snakebutt wrote:
Vigilare wrote:we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
wrong thread
Thanks for your perspective, Paprka.
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #59624

Vortex anomalies should become Stage 1 singuloths once they tick over.
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Balut
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #59848

Specialty gear closets in the Armory. Have one with a belt of smoke grenades, NVGs, and a special leg implant. Makes you move at hyperizine levels and replaces unarmed harm attacks with a kick that instantly crits, but it makes you permanently make fucked up electronic noises.


I really fucking want to play a Cloaker.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Miauw » #59914

inb4 le we should replace le current functioning chem system with shit gimic system le xD
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #59922

This goes on the feedback thread, me thinks.

Anyway. Banana peels should be able to slip mechs. Slipped mechs take half a minute to get back up and, of course, take damage from the slip.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #59985

Donuts left on the floor for a while should result in a line of ants forming from the nearest vent.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Xhuis » #60048

You should be able to disarm a cyborg to push them over. They can get up by resisting with a module selected for thirty seconds. Also, whenever someone slips on a banana peel make them yell "WHOOPSIE DAISY!"
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #60054

Let research print a full-on cloaking projector with sufficiently high research.

Only mesons and thermals can detect you with that thing on.
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Balut
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #60105

20 TC to acquire an amplifier that lets you make announcements like the various head announcements on a long cooldown. Also on cooldown: whatever screeches the Changelings get. Also, if an instrument is adjacent to it, it makes it hearable on the entire Z-level. Can also be worn as a backpack, and if you're using the violin, also works that way too. Has a toggle to NOT broadcast on the entire Z-level.

I want to be a Noise Marine.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #60181

We need a PEPS for the HoS.

For those who don't know what I'm talking about:
Spoiler:
[youtube]c_2teEHyTt0[/youtube]
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Spoiler:
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Vigilare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Vigilare » #60255

energy sword combination.

so you know how two eswords = dual esword?
what about a tri esword. provides bullet protection too.
a quad esword. invincibility against any attacks (including flashbangs) that don't come from someone in robes using a laser. warning; can cause (general) grievous bodily harm.

put eswords on the wheels of MULEs so they trip over people adjacent to it when it moves.
attach esword-signaller assemblies to door wires that trigger the esword and pulse the wire when signalled. esword noise, but anyone who touches the door gets stunned and hit with the sword. running deals 2x damage.

combine esword with toy esword to make a dual (tri, quad etc) esword that has a 50% chance to deal double (triple, quadruple) damage, 50% chance to deal half damage
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Balut
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Balut » #60284

DemonFiren wrote:We need a PEPS for the HoS.

For those who don't know what I'm talking about:
Spoiler:
[youtube]c_2teEHyTt0[/youtube]

Vigilare wrote:energy sword combination.

so you know how two eswords = dual esword?
what about a tri esword. provides bullet protection too.
a quad esword. invincibility against any attacks (including flashbangs) that don't come from someone in robes using a laser. warning; can cause (general) grievous bodily harm.

put eswords on the wheels of MULEs so they trip over people adjacent to it when it moves.
attach esword-signaller assemblies to door wires that trigger the esword and pulse the wire when signalled. esword noise, but anyone who touches the door gets stunned and hit with the sword. running deals 2x damage.

combine esword with toy esword to make a dual (tri, quad etc) esword that has a 50% chance to deal double (triple, quadruple) damage, 50% chance to deal half damage
Combine a manhack nade with an e-sword for maximum hilarity.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Shadowlight213 » #60427

Make cryotubes auto-close when someone enters them and open when fully healed. Then add conveyors under them. Also do this with cloners
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Vigilare » #60479

palpatine213 wrote:Make cryotubes auto-close when someone enters them and open when fully healed. Then add conveyors under them. Also do this with cloners
still better than goonchem
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Airlock that has a light above them

Post by 420goslingboy69 » #60491

recipe requires a light build fixture and whatever and it's just an airlock with a light above it pretty cool put in the game remove mechs
i play :):):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #60582

We need bell peppers so botany can dry them and grind them into paprika.

For every unit of paprika consumed all instances of a random object are either deleted or all of its vars are randomised.
It also greatly increases the user's sense of balance, preventing them from being stunned or knocked down.
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Cipher3
In Game PermaBanned
Joined: Thu May 08, 2014 11:17 pm
Byond Username: Cipher3

Re: ITT: We make shitty suggestions and come up with poor id

Post by Cipher3 » #60660

DemonFiren wrote:We need bell peppers so botany can dry them and grind them into paprika.

For every unit of paprika consumed all instances of a random object are either deleted or all of its vars are randomised.
It also greatly increases the user's sense of balance, preventing them from being stunned or knocked down.
>Object: floor tiles
>Object: tables
>Object: jumpsuit


...Add it
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Wizardjenkins66
Joined: Tue Apr 29, 2014 11:48 pm
Byond Username: Wizardjenkins66

Re: ITT: We make shitty suggestions and come up with poor id

Post by Wizardjenkins66 » #61069

Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #61121

Sounds like an acceptable idea in theory, until BYOND RNG.
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non-lizard things:
Spoiler:
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Rhisereld
Joined: Wed Jun 11, 2014 7:20 am
Byond Username: Rhisereld

Re: ITT: We make shitty suggestions and come up with poor id

Post by Rhisereld » #61265

Wizardjenkins66 wrote:Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Also permanent blood trails wherever they go.
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Fragnostic
Joined: Mon May 19, 2014 2:11 am
Byond Username: Fragnostic

Re: ITT: We make shitty suggestions and come up with poor id

Post by Fragnostic » #61274

Rhisereld wrote:
Wizardjenkins66 wrote:Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Also permanent blood trails wherever they go.
If this is ever the case, forcing them to eat chocolate removes them of this antag status and stops the blood trail.
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QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: ITT: We make shitty suggestions and come up with poor id

Post by QuartzCrystal » #61283

Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: ITT: We make shitty suggestions and come up with poor id

Post by Saegrimr » #61285

QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.

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tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: ITT: We make shitty suggestions and come up with poor id

Post by AnonymousNow » #61286

Saegrimr wrote:
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.

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I fully support this.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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