ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swindly » #261124

Bottom post of the previous page:

Allow the librarian to turn canvases and photographs into posters.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #261194

Anonmare wrote:Make nooses craftable from cable coil.
Wearing a noose on your own neck and either right-clicking or alt-clicking (Or anyone who drags your sprite onto theirs can) hang it from a ceiling. While hanging from a ceiling, you are considered to be restrained and cannot move or be pushed/pulled in any manner.
You quickly take oxygen damage while being hung but you can resist out of it as you would if you were cuffed after half a minute, unless you're handcuffed already in which case you need to resist out of the cuffs first. You do not take oxygen damage if there is no gravity in your area or you belong to a NO_BREATH species.

Yes, I am suggesting the ability to actually be able to lynch people.

if there's a chair/table/locker below them it shouldn't work, so you can hang someone over the table, gather people around, and dismantle it to drop them.
私は完璧
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #261197

Davidchan wrote:[quote="Reece"injecting spider eggs with water should yield docile giant spiders so the chef can ranch spiders.
The last thing SS13 needs is GSC silk harvesting.[/quote]

Do you not want the finest silk like the emperor of Space China?

Just add spider eggs to a generic science vendor i guess as the hacked option.

> Spider xenobiology wew, harvesting spiders to eventually breed the most powerful spider, because on a scale of 1 to stupid it's certainly LESS dangerous than farming xenomorphs (which is pseudo planned) if measures are taken such as to constantly spray yourself in spider repellent.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by kevinz000 » #261554

admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Slignerd » #261573

Remove HoP's spare IDs, all of them. Put them in Captain's office instead, along with silver spares.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #261746

All Lizardpeople slowly mutate into those tiny pet lizards - you know, like the one that spawns in the janitor's closet. Harmbatons must be applied every once in a while to stave this off.
Last edited by darkpaladin109 on Tue Feb 28, 2017 10:50 pm, edited 1 time in total.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #261748

remove this avatar
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #261753

DemonFiren wrote:remove this avatar
You're not my dad, you can't tell me what to do. :honkman:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Digdugxx » #261822

they had the noose thing on hippie, it was cool
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #261852

kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Limey wrote:its too late.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #262014

Ork invasion mode. Orks spawn as as gretchins and get unique crafting options for tecknologie, such as shootas, choppas barricades or even grot tanks. Surviving long enough as a gretch allows morphing into a grot and then a boyz, with split tier evolution allowing for doks, meks or nobz with each gaining special abilities related to their class, one of the nobz can declare himself boss and fight the other nobz to fully morph, more nobz he beats the stronger he gets.

Boss can call a WAAAGH!! If he gets 15 or more boyz under his banner. Includes screaming, hulk smash powers and increased abilities.

Boyz and above need to fight regularly or lose health. If haven't harmed another being in the last 30 seconds they lose 1hp/s and if it goes above 90 seconds it jumps to five. Punching someone resets the counter, drawing blood increases hp regent, critting someone gives a speed boost and actually killin causes them to restore most if not all their health. Encourages infighting amongst Orks to sustain themselves.

If a shuttle is called to early (before 45 minute mark) it's got a 50/50 chance of being full of reinforcements. When a full Ork dies and isn't immediately burned, they let off spores that will spawn 1-4 gretchins in a nearby area. Killing gretchins or grots does not produce this effect. An Ork killing someone has a 20% chance of spawning a gretchin nearby.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #262015

Qbopper wrote:
kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Most of the admins would get the boot too then
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #262110

Explosive false ID for traitor HoPs:
Looks just like a normal head ID but can be used to turn any ID card into a lethal explosive device that activates when used for certain areas. Simply pop it along with your poor victim's ID in to your console, and select which access levels will cause it to detonate. The blast itself is strong enough to knock someone in full health into crit. Give a greyshit security and armory access and laugh your ass off when he blows himself up trying to loot the armory
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #262167

Davidchan wrote:
Qbopper wrote:
kevinz000 wrote:admin button labelled "restore playerbase health" under server
gives everyone an easy math question
if they fail it they get kicked and told to go to sleep/take a break.
make it a reading comprehension test
Most of the admins you would get the boot too then
ftfy
Limey wrote:its too late.
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #262383

Davidchan wrote:Ork invasion mode. Orks spawn as as gretchins and get unique crafting options for tecknologie, such as shootas, choppas barricades or even grot tanks. Surviving long enough as a gretch allows morphing into a grot and then a boyz, with split tier evolution allowing for doks, meks or nobz with each gaining special abilities related to their class, one of the nobz can declare himself boss and fight the other nobz to fully morph, more nobz he beats the stronger he gets.

Boss can call a WAAAGH!! If he gets 15 or more boyz under his banner. Includes screaming, hulk smash powers and increased abilities.

Boyz and above need to fight regularly or lose health. If haven't harmed another being in the last 30 seconds they lose 1hp/s and if it goes above 90 seconds it jumps to five. Punching someone resets the counter, drawing blood increases hp regent, critting someone gives a speed boost and actually killin causes them to restore most if not all their health. Encourages infighting amongst Orks to sustain themselves.

If a shuttle is called to early (before 45 minute mark) it's got a 50/50 chance of being full of reinforcements. When a full Ork dies and isn't immediately burned, they let off spores that will spawn 1-4 gretchins in a nearby area. Killing gretchins or grots does not produce this effect. An Ork killing someone has a 20% chance of spawning a gretchin nearby.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #262471

Put a check on welder fuel tanks that prevent non-antags from interacting with them since a single bannable use of any item means people shouldn't be able to interact with it at all

otherwise you're just putting ban traps into the game
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #262556

Damn it was fun to come up with these.

New traitor items

Geneticist only: DNA degrader.
Look like a medical scanner, but when used it emits a DNA degrading pulse at anyone nearby that turns them clumsy(including the geneticist).

Assistant only: Untrustworthy Security
20 TC kit that includes all roundstart security items, including an implant and a special radio signal hacking tool that hacks into crew manifest and adds the user as a legitimate sec officer there.

Chef only: Bottle of Sugar9
A very dangerous bottle of sugar9. When ingested by anyone, sugar9 is never metabolized but instead multiplies slowly and adds regular sugar into the system. The sugar will cause the victim to go into shock after a while but sugar9 itself will cause complete crystalization into a sugar crystal. Anyone bumping into said crystal gets pricked and injected a tiny amount of sugar9.

Engineer only: Supermatter Soap
An industrial-grade soap used to "clean" space debris off ships. Banned in most sectors for being too efficient. Comes with a pair of hyperstructural repulsion gloves and hyperstructure containment box for safe handling and inventory storage. Anyone slipping on Supermatter Soap gets their legs ashed instantly. The soap can be used on items to turn them into ash. Attacking anyone or throwing the soap at people just causes soap delamination and produces a tiny, harmless explosion that destroys the soap. Being disarmed while carrying the soap has a very high chance to ash the wielders hand off.

Librarian only: The Woodpecker
A book that can be "used" to read a very mentally damaging story to anyone in hearing range. Anyone who listens to 3 parts of this story gets infected by a mnemonic kill agent and will experience random symptoms that eventually turn dangerous and then fatal. The only way to prevent death is to kill the person who read said book(this is added to memories too). The book can be customized with one's own story if desired*. Hearing this story through a radio or intercom is harmless.

Bartender only: Tantrum Ale
A bottle of a tasteless liquid that can be added into any drink. Anyone drinking this experiences nothing strange at first, until the bartender says a word they picked when opening the bottle, which causes the person who drank this to become extremely drunk, causes them to randomly scream incomprehensible nonsense and automatically beat the hell out of anyone being unlucky enough to be nearby, perhaps even the bartender. Only activateable in hearing range. Causes braindamage and heavy intoxication when it wears off. Getting rid of the reagent in the body by using charcoal obviously prevents this rage.

Botanist only: Dreamworld Mushrooms
A bunch of strange mushrooms. When ingested, knocks the person out. While asleep, the person can wander around in the spirit world, which is like ghost chat minus the ghosts and the chat. They have the special ability to phase in and out of the physical plane. If they phase into the physical world, their spirit can be seen by anyone but they gain the ability to interact with the environment, for example to press buttons, move items, activate bombs and traps and so on. They are immune to any sort of gas(or lack of gas) or poison or fire, but being directly attacked by a human or another living being forces them back into the ghost world for a few minutes and also removes a good chunk of reagents left in their body. Once all the reagents of the mushroom are used up, they wake up. Great for sabotage, but the user can be easily identified and is completely helpless while sleeping.

Atmostech only: Freon9 grenade
A gas that is identical to Freon except that it changes other gases into Freon9.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #262586

[youtube]xJJUUw4hH8g[/youtube]

Librarian gets the world's funniest joke as a traitor object, reading the sentence off this special type of unfoldable paper will issue the associated suicide verb, so you could leave it as a booby trap in a paperwork HOP's bin or for somebody to find.

The AI won't be affected and the actual words don't matter on the paper but opening to read it will cause you to die having you edit the joke first or use a prefix of funny jokes will help with the content. The paper will kill you but the words wont if they are transcribed.
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Deitus
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Deitus » #262723

add a one-use implant for tators that works like revive for lings. like, a defib implant or something.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #262872

Let me be able to make black bags to put over someone's heads for the upcoming Berserker mask PR. I want to be a detective re-creating the entire plane scene
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #262922

Carp scroll using grab grab when on eyes should rip out the eye organ.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #262933

Reece wrote:Carp scroll using grab grab when on eyes should rip out the eye organ.
make it grab grab harm and take three seconds and it would be perfectly balanced
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #263038

Onehanding a shotgun should do this.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by oneechan » #263801

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Swindly » #263967

megaflora
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #264307

add advanced turret frames with camera assemblies that once assembled can be controlled manually from a camera console

If grouped together, all turrets in range will attempt to shoot the targeted tile

put a row of them in the execution room along with a pole that prisoners can be buckled to and a blindfold
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Asdf3131 » #264316

Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #264319

Asdf3131 wrote:Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
or even better, what if you combined batteries and cable to insulated gloves to make some kind of stun-gloves

oh wait
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #264360

Asdf3131 wrote:Spray bottle boxing gloves. Combine boxing gloves (or insulated gloves if you want to make it harder to get) with spray bottle, cable, and possibly an igniter. Punch someone to create a chemical spray traveling in their direction. The gloves could probably make you unable to use guns/energy weapons for balance reasons.
super duper stun gloves
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel-the-Oblivious » #264910

Give traitor miners pokeballs that can capture megafauna.

Let me go full Ash Ketchum on the station.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #264919

Kel-the-Oblivious wrote:Give traitor miners pokeballs that can capture megafauna.

Let me go full Ash Ketchum on the station.
Not really awful it's been suggested multiple times, I think it's on other servers and it might have even been PRed once if memory serves
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: ITT: We make shitty suggestions and come up with poor id

Post by XDTM » #264927

laz injectors + bluespace bodybags?
a.k.a. Duke Hayka

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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #264933

Kel-the-Oblivious wrote:Give traitor miners pokeballs that can capture megafauna.

Let me go full Ash Ketchum on the station.
On Lavaland that's extra Ash.
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non-lizard things:
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #264954

PKPenguin321 wrote:
Kel-the-Oblivious wrote:Give traitor miners pokeballs that can capture megafauna.

Let me go full Ash Ketchum on the station.
Not really awful it's been suggested multiple times, I think it's on other servers and it might have even been PRed once if memory serves
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nabski » #265076

There is now a haunted magic eight-ball.

Eyes are now organs.

We need haunted magic eyeballs.

They let you see ghosts?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel » #265342

HoS now spawns with a spell called "Willpower of Security" which resets his exhaustion and instantly shakes him up from any stun once and then it's gone forever.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nabski » #265344

Kel wrote:HoS now spawns with a spell called "Willpower of Security" which resets his exhaustion and instantly shakes him up from any stun once and then it's gone forever.
How about a "Steel Resolve".

I'm sure we can POINT to someone who would PR it.
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Kel
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Kel » #265345

That name is fucking glorious actually you're a genius
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #265365

Telefragging! If you teleport onto a tile that a person is already on, they get gibbed!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #265367

darkpaladin109 wrote:Telefragging! If you teleport onto a tile that a person is already on, they get gibbed!
T R A C K I N G I M P L A N T
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #265397

Armhulen wrote:
darkpaladin109 wrote:Telefragging! If you teleport onto a tile that a person is already on, they get gibbed!
T R A C K I N G I M P L A N T
Makes lethal chem implants utterly redundant.

But alternatively, both parties should get gibbed.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #265697

Make intercoms beep and complain when people curse in earshot.
[youtube]5rVQGT01Kzg[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #265761

DemonFiren wrote:
Armhulen wrote:
darkpaladin109 wrote:Telefragging! If you teleport onto a tile that a person is already on, they get gibbed!
T R A C K I N G I M P L A N T
Makes lethal chem implants utterly redundant.

But alternatively, both parties should get gibbed.
Oh yeah, that's how it actually works. Even better!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #265771

darkpaladin109 wrote:
DemonFiren wrote:
Armhulen wrote:
darkpaladin109 wrote:Telefragging! If you teleport onto a tile that a person is already on, they get gibbed!
T R A C K I N G I M P L A N T
Makes lethal chem implants utterly redundant.

But alternatively, both parties should get gibbed.
Oh yeah, that's how it actually works. Even better!
or EVEN better, [youtube]Ro_QpDJX-Sk[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #265773

Finishers! Basically powerful attacks that take about five seconds to charge up during which time you can't move but deal a fuck ton of damage or outright kill the victim. Mostly for people in crit and they always require two hands to do

Fire extinguisher and toolboxes, maybe just a general finisher: Your character straddles the person (not in a lewd way), raises the object over his head and brings it down hard 10 times in extremely quick succession

Captain's saber/spear:Your character holds the saber overhead and thrusts it straight down into the person's heart

Fire axe/e sword:Your character delivers a powerful overhead swing that decapitates the victim

Stun baton:Your character grabs the person, instantly ripping off any face protection, and jams the baton into their mouth, depleting the battery and frying their fucking face. Requires a fully charged baton otherwise it just does moderate burn damage

Hatchet/meat cleaver: Your character grabs the person by the neck and buries the hatchet right in their forehead, killing them instantly
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #266005

Jacough wrote:Finishers! Basically powerful attacks that take about five seconds to charge up during which time you can't move but deal a fuck ton of damage or outright kill the victim. Mostly for people in crit and they always require two hands to do

Fire extinguisher and toolboxes, maybe just a general finisher: Your character straddles the person (not in a lewd way), raises the object over his head and brings it down hard 10 times in extremely quick succession

Captain's saber/spear:Your character holds the saber overhead and thrusts it straight down into the person's heart

Fire axe/e sword:Your character delivers a powerful overhead swing that decapitates the victim

Stun baton:Your character grabs the person, instantly ripping off any face protection, and jams the baton into their mouth, depleting the battery and frying their fucking face. Requires a fully charged baton otherwise it just does moderate burn damage

Hatchet/meat cleaver: Your character grabs the person by the neck and buries the hatchet right in their forehead, killing them instantly
you want shitty? unarmed finishers.
hulks should literally punch people's faces in
ordinary humans will throw their target to the ground and step on his neck
lizards will bite and tear their victim's throat out
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non-lizard things:
Spoiler:
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #266009

Just toss some fuckin' mortal kombat fatalities in there

give plasmamen the fuckin' scorpion "tear my mask off and incinerate the guy"
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Github Username: Qbopper
Location: Canada

Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #266056

i've wanted to do a zero escape gimmick for ages but it would be difficult so someone should make all the shit from 999 in admin spawnable form so I can steal ghosts from deadchat and force them to play the nonary game for my amusement
Limey wrote:its too late.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Location: Blighty

Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #266065

More dangerous events the longer the round goes on.
  • Add the following new events:
  • Heating up - "The local star's intensity levels have fluctuated to be higher, station personnel are advised to dress lightly and avoid windows." (Temperatures near windows raise by 10-20 degrees. Solar panels produce more power for the duration. People in spacesuits while in space will get uncomfortably warm).
  • Cooling down - "The local star's intensity levels have fluctuated to be lower, station personnel are advised to drink hot cocoa in front of the plasma fire." (Temperatures near windows drop by 10-20 degrees, solar panels are less efficient for the period).
  • Syndicate recon party - "Syndicate radio chatter indicate increased activity near your station. Please report sightings of red suits to your local security team." (Between 3-6 melee only red-suited personnel spawn in space near the station).
  • Solar Wind activity - "Increased activity from the local star has been detected, releasing charged particles. Personnel are to be advised for EMP disturbances." (Low-intensity EMPs are expended in random locations over a 3 minute interval).
  • Stowaways - "We have found evidence of unauthorised personnel on the last supply shuttle, we believe they have have stowed away on your station. Security are advised to check for unregistered crewmembers." (Between 1-3 people spawn somewhere in maintenance with chameleon jumpsuits, shoes, headsets, bags and agent IDs w/ chameleon PDAs and syndi-keys. They do not get uplinks but do have traitor objectives. CentCom alert occurs 3-5 minutes after their spawning).

<20 minute mark:
What we have currently, events are never enough to disrupt station life in a significant way

20-30 minute mark
Station events can be disruptive to station life but rarely outright destructive
No unique events firing
Side-antagonists have a low-medium chance of spawning

30-40 minute mark
The danger from events begins to rapidly rise
Dangerous events have more chance of firing
Side-antagonists have a higher chance of spawning

50+ minutes mark:
The danger to the station is reaching its boiling point
Events that are hazardous to the station crew are increasingly commonplace
Side antagonists are at their highest chance of appearing
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #266071

One time elsewhere I ran a thing based on the Carrington Event.

It started off fairly innocuously with a warning from central, then a radiation storm hit, then after a brief pause I hit a few ion laws, scrambled comms, waited a little while longer, then started spawning fires near the windows, blowing up the SMESs in the solars, and finally hit the crescendo with a bunch of EMPs, blowing all the lights and generally fucking the power grid.

Oh, and the command report told them not to attempt calling the shuttle as the CME was interfering with navigation systems. Fun times.
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calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #266117

DemonFiren wrote:
Jacough wrote:Finishers! Basically powerful attacks that take about five seconds to charge up during which time you can't move but deal a fuck ton of damage or outright kill the victim. Mostly for people in crit and they always require two hands to do

Fire extinguisher and toolboxes, maybe just a general finisher: Your character straddles the person (not in a lewd way), raises the object over his head and brings it down hard 10 times in extremely quick succession

Captain's saber/spear:Your character holds the saber overhead and thrusts it straight down into the person's heart

Fire axe/e sword:Your character delivers a powerful overhead swing that decapitates the victim

Stun baton:Your character grabs the person, instantly ripping off any face protection, and jams the baton into their mouth, depleting the battery and frying their fucking face. Requires a fully charged baton otherwise it just does moderate burn damage

Hatchet/meat cleaver: Your character grabs the person by the neck and buries the hatchet right in their forehead, killing them instantly
you want shitty? unarmed finishers.
hulks should literally punch people's faces in
ordinary humans will throw their target to the ground and step on his neck
lizards will bite and tear their victim's throat out
Actually kav maga would be good for it
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