ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #286457

Bottom post of the previous page:

A bomb explodes underneath flyman. BOOM!

- nothing but their chest that now has spilled out its organs still exists, their arms legs & head have become a smear and are unrecoverable instead of just like a dismemberment.

Makes being a flyperson more dangerous if anybody with a half decent melee weapon can just cave in your skull. Might not want to roll or mis-calibrate anymore because its a shitty effect that means people have to replace your head with the risk of your brain being destroyed in explosions or stolen.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #286458

Once again, if you really hate fun, that sounds like a great idea. Me and reece though were onto something with the flypeople without heads

reminder that it still removes a chunk of health, losing a head.


aaaand you can't talk either
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #286461

I fit the criteria for hating fun by making flypeople more unique and harder than (lol im going puke everywhere, look how edgy i am even though im literally closer to a base human than a lizard or plasmaperson is) its literally a meme race.

You know there's a fly swatter item in the game that does outright 50 damage to flypeople right? It'd be a instant fly cave in weapon, it'd be hilarious (besides reduced RNG chances because you've got to hit one of 4 arms)

SLAP! no leg, now a smear, SLAP!, there goes one of your 4 arms, SLAP! SLAP! SLAP! your head just busted all over the floor dropping your ears, tongue & brain.
Touching light bulbs should give flypeople electric shocks because of the voltage
Last edited by FantasticFwoosh on Fri Apr 28, 2017 9:39 pm, edited 1 time in total.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #286464

They are hard though, you lose your other two arms if you pick up anything bigger than a small item and your limbs come off removing max HP

Okay, maybe the fly only living without it's head, not all of it's organs even though that would be hilarious.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #286469

If two people try and grab a flyperson one of them gets left holding a limb, cops argue over who gets credit for catching 'swats-at-trash, they both grab him, he then buzzes down the hallway sans an arm, trailing ichor, only to be caught a moment later bumping into the window to art storage, attracted to the lightbulb within.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #286513

Make cyborgs made with Syndicate MMIs from the surgery duffelbag not visible on the robotics console
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #286517

Armhulen wrote:flypeople can lose any limb/organ without downside but they lose them all extremely easily

attack a fly in the head with a bat and his head goes flying off and the fly DON'T EVEN CARE
For characters in general make it so that getting decapitated while not in crit or knocked over keeps you alive for a minute or two but you're completely blind and deaf. Run around like a headless chicken or die squeezing the trigger on your gun, hopefully shooting your enemy but more likely one of your buddies.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #287782

Tiles blessed by holy water become impassable to jaunting creatures, Revenants are always revealed on blessed tiles and Slaughter Demons are slowed down even if they just exited from a blood pool.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #287786

Doesn't this already stop jaunting wizards and prevent revenants from flying though?
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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lying little shit with your bullshit stat
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #287789

I've never noticed being stopped by holy water as a jaunting wiz or as a rvenant so either it exists and I am blind as I am ugly, or it exists and it's broken or it doesn't exist.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #287791

Anonmare wrote:Tiles blessed by holy water become impassable to jaunting creatures, Revenants are always revealed on blessed tiles and Slaughter Demons are slowed down even if they just exited from a blood pool.
>it already does this short of the slaughter demons bit

admins dont play
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #287797

Not my fault Chaplains don't bless things any more

Crusader armour and Holy weapons were a mistake
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #287969

Anonmare wrote:Not my fault Chaplains don't bless things any more

Crusader armour and Holy weapons were a mistake
Well, I saw a chaplain bless a water tank during a Rev round. Except that was just so he could mass produce holy hands grenades.

Also luck:
If you drop or throw a salt shaker you're cursed with bad luck. Basically a combination of clumsiness and random events. Guns have a chance of exploding in your hands when fired, stun batons have a chance of slipping out of your hands and stunning you and some bad shit in general just seems to happen around you. You might get randomly struck by lightning, catch a deadly noncontagious disease, or an immovable rod might target you specifically. Taking a beaker with 1u of salt and tossing it will clear the bad luck up.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #288007

you should incorporate breakable mirrors and runtime into this
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #288198

When a changeling is attacked while it is doing something inhuman (armblade, armor, succing, etc) it will let out an alien screech, that people can hear pretty far away. For example, if a changeling is hit with a rod while it is armblading the virologist, IF the cmo was waiting outside virology he'd hear OOOOOAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEEEE
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #288215

Brain damage makes you talk like a character from idiocracy, replacing certain words with slang and retarded phrasing (ie. ID would be card thing, gun would be gat, AI would be Computer thing, plasma would be purple shit, etc.) and adding retarded laughter, grunts, and uhs. You also refer to any job role as scrote, fag, dumbass, or esé
For example
"Why don't you have an ID"
Would come out
"Uhh why come you you got no duhhh card thing huhuhuh"

"Hey engineer, could you hack this airlock"
would be
"Huhuhuh watup scrote , make open uhhhhh dis door"
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Lazengann
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Lazengann » #288216

Give lizards their own language
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #288232

Lazengann wrote:Give lizards their own language
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #288428

The clown and the mime start with a special kind of tracking implant that logs entertainment ratings, of which people leave reviews about them via their PDA messenger profile. This is updated to the ID occupant's PDA so the clown/mime can work off it.

When it dips too low or otherwise for just performance based reasons they are being shit (not something for sec to use to validhunt without being counter bwoinked) it sends a notice to admins to BSA them at will. No funny, no chance of survival honey bunny.

Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #288431

Give the clown a bucket of confetti that he can dump over people and make them trail confetti everywhere

give traitor clowns a bucket of horrible murder-acid that twists the victim's face into a rictus grin
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #288494

The clown and the mime start with a special kind of tracking implant that logs entertainment ratings, of which people leave reviews about them
I actually like this. We could have a database for five star reviews along with the players' byond name and their character name for their review. We could also have a top ten board for people to compete to see who's the funniest clown.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #288530

Give HC (honk credits) to good clowns to buy fun clown items
Life is too short for anything meaningful and too long for anything memeingful
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #291878

It should be possible to craft elbow-length clawed gloves out of space bear skin. Spacemen, too, have a right to bear arms.

These gloves should double punch damage and have a high chance to cause bleeding. Their damage should be further amplifiable by sharpening them with a whetstone.
Oh, and hugging someone while wearing those should deal as much suffocation as a jew jitsu lung punch.


On an unrelated note, the holodeck needs a tennis court.
Spoiler:
[youtube]7xRPXHR9nEY[/youtube]
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Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by InsaneHyena » #292419

Remove blob gamemode.
Replace it with kudzu gamemode.
Bring back papercult.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #292426

Add spinach to botany. Eating it gives you hulk strength, but none of the other properties of hulk.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #292434

Lizards should get a special emote to self-amputate their tails.
This should give them a brief but high speed boost, distract mobs attacking them for a few seconds and also give them a chance to automatically resist out of a grab.
In exchange they will suffer extreme nutrient loss and have a low chance of falling over every time they take a step until the tail is regrown.
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #292457

InsaneHyena wrote:Remove blob gamemode.
Replace it with kudzu gamemode.
Blobbernauts are now Remie Plants (Venus Human Trap)
The kudzu spread is now controlled by a player, along with mutations and the Remie Plants!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #292635

Buildable advanced stun batons
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #292639

Anonmare wrote:Buildable advanced stun batons
Die
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #292640

Togopal wrote:
Anonmare wrote:Buildable advanced stun batons
Die
>not wanting to give every sec officer a loyalty-pinned advanced baton
ISHYGDDT
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Nilons » #292787

what if assistants had 5 spawn locations just in space
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wulfe_L » #292927

Changing the "human/monkey" gene on lizardpeople and catpeople should turn them into lizards and cats, respectively. (And vis versa, of course: this is inspired by a failed attempt to use Genetics to help someone who was turned into a lizard by a Staff of Change.)
Last edited by Wulfe_L on Fri May 12, 2017 8:53 pm, edited 1 time in total.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #292928

A mad scientist lab deep in lavaland that has a changeling frozen in a cryotube, it has the objectives of a slaughter demon

added bonus: if there's other changelings on the station the mad science lab will have other broken cryo tubes
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #293379

Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #293842

Tunnel Carp Syndrone, as stolen from ma44. A disease that, at stage 3, causes your hands to become carp teeth. At stage 5, they detach, becoming full, hostile Space Carp!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #293847

Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
Ive done this before its fun as fuck especially on "Oh, hi daniel"
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #293875

Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #294196

Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #294199

Gun Hog wrote:
Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
tm

YES I GOT THE GET
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #294207

Gun Hog wrote:
Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
Image

I had to censor line 4
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by D&B » #294258

Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #294306

D&B wrote:Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.
you posted in the wrong thread, that sounds awesome.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #294316

Make bees have a 0.1% chance every shift of reading off the entire bee movie script every time they emote instead of buzzing
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #294491

D&B wrote:Make weapons have damage dice rolls.

So extinguishers can have 1d5, dual esword can have 4d10, batons can have 2d3, and so on.
april fools was a month ago damnnit
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #295657

Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by InsaneHyena » #295668

DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Bay
Bring back papercult.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #295693

InsaneHyena wrote:
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Payday 2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #295697

DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
like that one source mod... css scifi? I think? that was cool
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #295698

Togopal wrote:
InsaneHyena wrote:
DemonFiren wrote:Batoning/tasering/teslaing/generally electrically stunning someone who is holding a gun should result in that gun being repeatedly and randomly discharged in the direction the target is facing (in the short period between the stun impacting and dropping the person, that is, during the zap/twitch animation.)
Literally Payday 2
this man understands

also, literally bay would mean checking for whether the target had help intent on because help intent = safety
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reyn » #295819

Give the curator a really weak random spell
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #295862

Reyn wrote:Give the curator a really weak random spell
give the curator a box and if he opens it up his face melts
Limey wrote:its too late.
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