ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.

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Professor Hangar
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Professor Hangar » Wed Jul 19, 2017 9:14 am #318186

JStheguy wrote:Add the Fool's Gold Loaf, along with various other similarly gluttonous foodstuffs like deep-fried butter and the Luther Burger, so that the chef may wage culinary war on the spacemen who shunned him for vending machine snacks.

Oh yes, please, as someone who considers the Super Bite Burger (I miss the goonstation sprite that took up the entire square) the pinnacle of the chef's art.



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Remie Richards
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Remie Richards » Wed Jul 19, 2017 2:36 pm #318264

Please stop putting your lists and spoiler tags in the wrong order, you are scaring the BBcode.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby DemonFiren » Wed Jul 19, 2017 5:34 pm #318317

Remie Richards wrote:Please stop putting your lists and spoiler tags in the wrong order, you are scaring the BBcode.


DemonFiren wrote:
Spoiler:
  • MSO FIX IT


i coulda sworn we had this shit before though
maybe it's unfixable
in which case i kinda like the blue background

EDIT: oh my fucking god this is more broken than i thought
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PostThis post was deleted by Remie Richards on Wed Jul 19, 2017 5:42 pm.
Reason: double post of doom

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Remie Richards » Wed Jul 19, 2017 5:41 pm #318322

I don't know if it's fixable on a grand scale.
it's probably an issue with how phpBB parses BB code.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Professor Hangar » Thu Jul 20, 2017 12:45 pm #318686

The more I use the internet the more impression I get that the entire thing is held together with spit and bubblegum.

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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Thu Jul 20, 2017 12:56 pm #318693

The ability to construct a one man band backpack slot item which makes a god awful amount of noise when you move to a pre-set tune.

Its built out of numerous instruments.

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PostThis post was deleted by FantasticFwoosh on Fri Jul 21, 2017 12:49 pm.
Reason: Doubleposto moment of madness

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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Fri Jul 21, 2017 5:49 pm #319069

Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.
Hitting a corpse with a ridiculous amount of electricity, at least 1MW, should cause it to re-animate as an extremely tough and very strong, non-infectious zombie called a Frankenstein.
APCs should have an override function when hacked that causes them to shoot lightning from all the machinery in the room at the cost of the machine's health.
SMES ought to be able to be sabotaged into impromptu bombs with the size of the explosion dependant on the amount of stored energy they have. Possibly ignoring the bomb cap.
Putting cable knots under a reinforced floor electrifies it and creates a visibly electrified floor panel.
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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Fri Jul 21, 2017 5:58 pm #319075

Docility/Sentience potion on said corpse = A bodyguard.


Spoiler:
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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Fri Jul 21, 2017 6:05 pm #319082

Now you can RP as Dr Frankenstein and his monster
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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Fri Jul 21, 2017 7:40 pm #319116

Catbride of Frankenstien


Spoiler:
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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor id

Postby PKPenguin321 » Fri Jul 21, 2017 10:34 pm #319147

Anonmare wrote:Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.

I thought this existed. Did Kevins PR not go through?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sat Jul 22, 2017 2:36 am #319181

PKPenguin321 wrote:
Anonmare wrote:Tesla coils should have a wire that, when pulsed, will cause it to shoot electricity instead of absorb it. Attach a prox sensor for a AoE turret defence.

I thought this existed. Did Kevins PR not go through?

I can't find any mention of it in the code. It has a wires interact but there doesn't appear to be anything to them.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sat Jul 22, 2017 6:48 am #319229

Let malf AIs walk

Spoiler:
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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Sat Jul 22, 2017 12:56 pm #319260

Medibots made from different medkits have different default synthesised reagents.


Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Postby One Seven One » Sat Jul 22, 2017 9:02 pm #319338

Anonmare wrote:-image-

Jesus Christ why

Though that could be a fun malf power.
Something that gives the AI its own mech body with guns and gizmos.

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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Sat Jul 22, 2017 10:00 pm #319345

Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.


Spoiler:
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Armhulen
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Armhulen » Sat Jul 22, 2017 11:44 pm #319361

FantasticFwoosh wrote:Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.

this sounds like fun but realistically would not work considering the number of hivebots, maybe you'd become like a hivebot controller and could jump between hivebots and control them rts blob style?
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Screemonster » Sun Jul 23, 2017 12:51 am #319387

FantasticFwoosh wrote:Engineer hivebots can build weak hivebots out of robot debris with a minor cooldown

Alternatively when sentienced they are responsible for collecting minerals & building the hivebot replicator, like a nurse spider i guess, which offers ghosts the opportunity to play as more hivebots.

let them use dismembered humans for spare parts too for ultimate argh factor

you know, like the things out of moontrap and virus
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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sun Jul 23, 2017 7:05 am #319450

Antag rolls
Baked bread made from buns and antag tokens.

Tastes like valid.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby PKPenguin321 » Sun Jul 23, 2017 7:08 am #319453

Anonmare wrote:Let malf AIs walk

Spoiler:
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There was a bug for a few rounds one time when they were testing new movement code where a debug verb was accidentally left in, meaning anything could right click anywhere and pick the verb and move there regardless of what they were, if they were in crit, etc.

Seeing an AI ahelp me telling me it left its core then watching it stroll out was kind of startling
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Sun Jul 23, 2017 3:52 pm #319490

People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sun Jul 23, 2017 6:17 pm #319513

Gun Hog wrote:People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.

I was more suggesting it as a goof.

In reality I'd prefer a buyable AI shell power
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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Sun Jul 23, 2017 8:29 pm #319544

You could just make the shell a shuntable silicon borg (because mechs are slow to turn and often have ineffective weapons unless they are AOE)

Though the way i see it, its give them a inch and they'll take a mile and it might end up to devolving the AI's "shell" having hands or being used to run around and grief


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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sun Jul 23, 2017 9:44 pm #319558

I was more suggesting an AI shell as something you can buy in the event you don't have any borgs for a round and you have the robot army objective. You kind of need one borg at minimum to even try to do that objective.

Also when I say AI shell, I'm referring to borgs with a BORIS module instead of an MMI
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Re: ITT: We make shitty suggestions and come up with poor id

Postby DemonFiren » Sun Jul 23, 2017 11:51 pm #319593

>boris module
what
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Gun Hog
 
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Mon Jul 24, 2017 12:39 am #319609

DemonFiren wrote:>boris module
what

The B.O.R.I.S., or "Bluespace Optimized Remote Intelligence Synchronization", is an item that replaces the MMI in cyborg (in this case, robot) bodies to allow the AI to control them. They are called AI shells. The AI can control robots outfitted with a B.O.R.I.S. as if it were playing as the robot itself. Think of AI shells as slime people would think of their extra bodies. The difference here, is that if the AI's core is damaged or depowered, the link will be reset. (The AI does not leave its core, it is simply controlling the shells like RC toys.)

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Re: ITT: We make shitty suggestions and come up with poor id

Postby DemonFiren » Mon Jul 24, 2017 7:43 am #319682

Should come with free ushanka.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Mon Jul 24, 2017 11:31 am #319720

DemonFiren wrote:Should come with free ushanka.


It is funny, I named it that because of these comments: https://github.com/tgstation/tgstation/ ... -276685584, yet I had no idea who Boris was or had seen any of his videos! It is only much later that I looked him up. I am still glad I took that name, because Boris is hilarious!

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Tue Jul 25, 2017 3:17 pm #320102

Health monitor implants that announce over the medical channel whenever the implantee falls into crit, as well as stating their location plus coordinates at the moment of crit. If EMP'd, it is destroyed. Requires silver and gold, injected the same way as a chem/mindshield/tracking implant.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Tue Jul 25, 2017 3:21 pm #320104

Anonmare wrote:Health monitor implants that announce over the medical channel whenever the implantee falls into crit, as well as stating their location plus coordinates at the moment of crit. If EMP'd, it is destroyed. Requires silver and gold, injected the same way as a chem/mindshield/tracking implant.


I believe Steelpoint wanted this for Security Officers! By the way, you can do an inferior version of this through the health thing you can get from the autolathe. There is just nothing you can use to transmit a radio message or alarm with assemblies.

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Tue Jul 25, 2017 3:32 pm #320109

That might be a thought. Perhaps there could be a crating option to combine a recorder, radio (headset or SBR) and signal assembly to transmit messages. Preferably with a way to send it to the message to departmental channels
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Re: ITT: We make shitty suggestions and come up with poor id

Postby DemonFiren » Wed Jul 26, 2017 11:41 am #320405

Remember where you are, anonmeme.

Anyway. Let bedsheets be worn on your head for spoopy or for turban.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Remie Richards » Wed Jul 26, 2017 11:44 am #320406

DemonFiren wrote:Remember where you are, anonmeme.

Anyway. Let bedsheets be worn on your head for spoopy or for turban.


There's a sprite for bedsheet ghosts in the code already,
the /obj/item/clothing/suit/spookyghost suit (unobtainable, pray for it maybe) uses it.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Thu Jul 27, 2017 6:11 pm #320832

Allow augmented body parts to accept surgical implants directly. Apply screwdriver to open the panel or screwdriver to remove the previous organ, slot in the matching implant/cybernetic organ, and you are done! If you have, say, an augmented head, you could pop out your eyes with a crowbar, and insert robotic ones! Something like a nutriment implant, you could just screw upon your chest and insert it!

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Re: ITT: We make shitty suggestions and come up with poor id

Postby DemonFiren » Thu Jul 27, 2017 7:22 pm #320843

>pop out your eyes with a crowbar
you did that on purpose

the mental image alone would be worth implementing this
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Thu Jul 27, 2017 7:50 pm #320846

To be honest I thought Gunhog was talking about applying cybernetic implants directly into the augment prior to being put onto someone. Like printing off some welding shield eyes, popping a HUD into them and do two surgeries in one.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Gun Hog » Thu Jul 27, 2017 11:14 pm #320901

Anonmare wrote:To be honest I thought Gunhog was talking about applying cybernetic implants directly into the augment prior to being put onto someone. Like printing off some welding shield eyes, popping a HUD into them and do two surgeries in one.


Why not both? That would be fantastic, except that adding replacement organs means that code issues could happen!

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Lazengann » Sat Jul 29, 2017 3:28 am #321655

Let monkeys do sleeping carp if they knew it as a human

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Reece » Sat Jul 29, 2017 12:03 pm #321726

Add a CQC style that damages organs. Damaged stomach makes you vomit every so often. Damaged heart causes heart attacks, damaged lungs causes fatigue, damaged eyes causes visual loss.

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sat Jul 29, 2017 12:12 pm #321728

Only if damaging the heart is delayed long enough to tell them that they are already dead.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Reece » Sat Jul 29, 2017 1:25 pm #321737

Anonmare wrote:Only if damaging the heart is delayed long enough to tell them that they are already dead.

They can only travel five steps before their heart explodes.

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Re: ITT: We make shitty suggestions and come up with poor id

Postby FantasticFwoosh » Sat Jul 29, 2017 4:12 pm #321781

Cybernetic hearts never become damaged and are always defibbable so long as the ghost occupies the body and the external body is not damaged, however the heart will explode inside the user if shocked with a emagged defibrilator.


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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Sun Jul 30, 2017 6:24 am #321970

Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Armhulen » Sun Jul 30, 2017 7:01 am #321976

Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.

these suggestions aren't shitty
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Dr_bee » Mon Jul 31, 2017 1:28 am #322173

Armhulen wrote:
Anonmare wrote:Make it so that if you lose your ear organ, you're uncoordinated and prone to collapsing due to the loss of balance from losing your inner ear.
Add cybernetic ears to R&D, when EMP'd they make you deaf AND disorientated but recover from non-genetic deafness faster.
Add regular cybernetic eyes to R&D that recover slightly quicker from temporary blindness and are extremely cheap and quick to fabricate, but possess a vulnerability to EMPs.

Have the limb grower machine be able to grow organic organs in addition to organic limb.
Make it so that upgrading a chem master will allow it to produce patches, pills and bottles with greater capacity. A fully upgraded chem master could produce 100u patches and 80u pills and 50u bottles.

these suggestions aren't shitty


Yeah, someone code this, or make a thread about it, they are fun ideas!

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Re: ITT: We make shitty suggestions and come up with poor id

Postby Anonmare » Mon Jul 31, 2017 5:09 pm #322369

Emagged genetics machines will lock the next living thing that uses it on Occupant:Delayed inside it and repeatedly bombard them with radiation until the being in it has ceased to be alive
Emagged cloners, that are not in the process of cloning someone, will produce horrible mutants of varying strength, durability, speed and appearance that are aggressive to all living things in the same amount of time it takes to produce a 50% complete human. Upgraded cloners will be more likely to produce the most dangerous mutants.

Remie made some body horror spirtes a long time ago that might be appropiate
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Armhulen » Mon Jul 31, 2017 8:30 pm #322451

these are GOOD SUGGESTIONS
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Re: ITT: We make shitty suggestions and come up with poor id

Postby D&B » Mon Jul 31, 2017 9:08 pm #322462

Port /vg/ weapon packs and replace all of RnD gun schematics with them.

Only roundstart weapons and those you buy from cargo can be upgraded.
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