ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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calzilla1
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #333326

Bottom post of the previous page:

Lizards should be knocked out if disarmed at their torso
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #333332

Ian should be able to smell food in your pockets (and other objects) that causes them to bork repeatedly until you give it him, and make him follow you.

Spoiler:
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #333785

Taking enough brute to your head should blur your vision, make you vomit and cause brain damage.
Concussions are fun!
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non-lizard things:
Spoiler:
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huehuehue
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Re: ITT: We make shitty suggestions and come up with poor id

Post by huehuehue » #333838

DemonFiren wrote:Taking enough brute to your head should blur your vision, make you vomit and cause brain damage.
Concussions are fun!
that's not bad my ligga


Spoiler:
lol i said ligga even tho i don't play as a lizardperson
feem wrote:wtf i like fwooshposts now
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #333891

  • Pickpocketing something from somebody's pocket should put it straight into your hands, unless they're occupied. You should also be able to set someone's suit sensors through the strip system
  • Lawyers should get their own job-specific traitor item: A Briefcase Gun for 10 TC

    Looks like a normal briefcase to all outside inspection and interaction but inside a false bottom is a suppressed 9mm SMG that can only fire in three round bursts. Damage per bullet and armour penetration is lower compared to a stetchkin, but will not need to be reloaded as long as there is sufficient ammo in the briefcase, ammo is placed along with the SMG inside the false-bottom with a maximum amount of ammo held being ~60 rounds.
    SMG is removable via screwdriver, crowbar, wirecutters and crowbar to remove the SMG and all the ammo. SMG is a normal sized item with a 20 round magazine and an internal suppressor
  • You should be able to attach a voice recorder to a signaller so that when it receives a signal, it plays the last recorded message. Attaching a radio or a headset will cause it to play that message over the radio's selected frequency (use a multitool to select between default and departmental channels with headsets)
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #333893

Stupid rabbit, wrong thread.
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non-lizard things:
Spoiler:
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Doctor Pork
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #333912

Anonmare wrote:Pickpocketing something from somebody's pocket should put it straight into your hands, unless they're occupied. You should also be able to set someone's suit sensors through the strip system
F U N D I T
U :capid: :capid: I
N :capid: :capid: D
D :capid: :capid: N
I :capid: :capid: U
T :capid: :capid: F
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #333914

Make it possible to build the following:-

Mortar and pestle
To craft:-
1x bowl
1x Metal rod
Can grind and juice reagents but can grind/juice one item at a time

Improvised Electrolyzer
To craft:-
2x metal rods
30x wires
2x metal sheets
1x capacitor
2x micro-manipulators
Creates a wrenchable structure where you stand. Can be loaded with three containers (slot 1 and 2 are the input whole slot 3 is the output). Will inefficiently breakdown a reagent to its most base elements from beakers 1 and 2 and place the elements into beaker 3. Needs to be loaded with at least a high-capacity power cell to work which will be depleted with every use. Adding betetr capacitors increases power efficiency and better manipulators improve the break-down efficiency.

Improvised Chemmaster
To craft:-
4x metal rods
2x sheets of paper
2x micromanipulators
1x beaker
Combine the above together to create a improvised centrifuge
Crowbar open a toilets cistern and place the centrifuge inside to create an improvised chemmaster
An improvised chemmaster can only store up to the centrifuge's beaker capacity in its buffer and cannot produce pills, patches or bottles. It's sole function is for seperating out unwanted reagents from your inserted container.

It's time to teach the assistants how to ghetto chem.
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Doctor Pork
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #333930

Anonmare wrote:-snip-
Maint methlabs when.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #333934

Soon

If we make it so you can extract iodine from printer cartridges/camera rolls, phosphorous from matchsticks and carbon from burnt food
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #334030

A rebreather object that tags onto gasmasks to let you breathe naturally in the lavaland's oxgen content of 14 (as opposed to normal air of 16) as long as its fully covering your face, built from RnD or found as loot, improves your intake of airtanks and requires to have your gasmask on at all times while you've got it.

Oh hey anonmare a sandstone motar and pestle was already sprited by some guy called Onule on the discord.
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Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #334142

Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)
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FantasticFwoosh
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #334148

Anonmare wrote:Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)
Most definitely they should be included, any reliable crook should have a chef-friend on the outside for some great-escape shenanigans.

Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #334154

FantasticFwoosh wrote:
Anonmare wrote:Give chefs a machine that lets them send food to prisoners in permabrig

(Notes/escape tools inside bread loaves not included)
Most definitely they should be included, any reliable crook should have a chef-friend on the outside for some great-escape shenanigans.
Maybe a little hacking of the machine to remove any contraband sensors could be in order. Snip and/or pulse one or two wires and maybe you could slip an ID card or a screwdriver/multitool/crowbar/wirecutters inside
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Y0SH1M4S73R » #334640

Give players prefs that prevent them from receiving any objectives as traitor, changeling, wizard, revenant, or ninja. People with these prefs enabled will explicitly be mentioned as having no objectives at round-end, and cannot get green/redtext.
Spoiler:
On a side note, this idea is solely because I am psychologically predisposed to play my objectives, and redtext makes me :salt:. My last round (possibly ever) ended with me dying to a flash as a traitor with extremely discounted carp, which made me mad enough smash my keyboard and bash a hole in a wall.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #334652

add a new gamemode where a random tile on the station is chosen and after a short timer people start taking damage if they exceed an increasingly tightening radius away from it

when only one player is left standing it spawns a chicken dinner
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Alipheese
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Alipheese » #334747

FantasticFwoosh wrote:Ian should be able to smell food in your pockets (and other objects) that causes them to bork repeatedly until you give it him, and make him follow you.

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #334834

Ian should be able to wear the HoS's secHUD eyepatch, greatcoat and beret, he ought to be named Big Ian
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Y0SH1M4S73R » #334986

Okay. Here are some REALLY shitty ideas.
  • Greentexting should give you BYOND credits using the World.AddCredits proc.
  • Expanding on the above, allow players to spend BYOND credits to get features normally exclusive to BYOND members.
  • Certain actions should give you BYOND medals using the World.SetMedal proc.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #334991

>buy respawn with credits
there's 50 ways of getting back in the round anyway
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non-lizard things:
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Y0SH1M4S73R » #334997

DemonFiren wrote:>buy respawn with credits
Do BYOND members even get that feature? I was thinking about stuff like extra character slots, custom OOC colors as a non-admin, and the xeno maid skin.
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335052

there's no respawn for byond members.

they get:
- Extra save slots (8 instead of 3, iirc)
- A custom colour ooc name, but not custom ooc text
- Xeno maid skin if it wasn't already removed, maybe it was I forget
- The ability to select a coloured/special ghost skin
- The ability to select a different ghost orbit style to the default 'circle' (square, triangle, etc.)
私は完璧
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #335053

you people
completely missed the point i was trying to make
IF you add credits for greentexting
THEN you should be able to buy respawns for credits
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non-lizard things:
Spoiler:
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Drynwyn
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Drynwyn » #335350

Ian should throw up if fed chocolate
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #335466

Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #335518

ss13 VR compatibility
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335521

Anonmare wrote:Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland
this is actually really easy to do.
私は完璧
Doctor Pork
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #335612

Remie Richards wrote:
Anonmare wrote:Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)

Can rarely be found in maintenance, in space or in Lavaland
this is actually really easy to do.
F :capid: U :capid: N :capid: D :capid: I :capid: T :capid:

Fund most of anonmare's ideas tbqh.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Image
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Image
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335624

Trash piles. Make certain items clump together into piles that are annoying to sift through. Piles slow movement and if they get too high they even block movement. Very high piles might even collapse some of their contents onto adjacent turfs, "spreading" the trash outwards. You could build a giant piles of knives, throw someone into it and then have them get impaled by them as the pile collapses. Or you could block the trash chute in the post office and watch the trash slowly pile into the corridor and eventually block it.

In fact, why not add onto it while at it? Have certain machines produce radioactive waste that irridiates people, poisonous waste and so on. Add barrels to store this kind of waste, and special suits to protect yourself. Unload said radioactive waste into the hallways for traitoring fun.
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335630

wrong thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335636

The second suggestion is definitely in the right thread
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335641

Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335644

Remie Richards wrote:Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
I guess it all comes down to "How much toxins damage does this do per tick", "How available radioactive waste is", and "How to remove it"
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335645

If you add it you should go the extra mile and add radioactive - exposed mutations like a third arm or leg or if a spider goes near it theres a chance the next person they bite becomes a comic superhero :lol:
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #335649

re: trash piles, these are a thing on that server.

they exist in place of the normal maintenance loot-spawns, basically to stop security/powergamers/powergaming security from being able to sweep through the maintenance tunnels at roundstart and clear out any contraband before anyone else gets a chance to look. They don't remember their contents for dunking people in though, unfortunately.

That said - huge piles of items on a single tile automatically consolidating into some sort of junkpile container is something that sounds like it might help with rightclick lag. Worth testing?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #335813

Make it so that the blob doesn't destroy whatever it expands into and instead assimilate it into itself. Make it so that the blob can assimilate various machinery for different effects
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #335850

anonmare, you need your own thread of ideas. each of them should be coded and PRed. they will then be speedmerged because i havent seen a bad one yet
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335872

Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Dr_bee » #335874

Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335877

Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
Lmao nice bait
Last edited by Togopal on Tue Sep 12, 2017 2:19 am, edited 1 time in total.
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Togopal
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335878

Dr_bee wrote:
Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.
Janitor is morale improvement, the crew becomes a lot more primal when the stations covered in blood
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Tokiko2
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #335905

I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #335911

Tokiko2 wrote:I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?
The nerf to Kudzu was a nerf to player induced dangers, you could literally destroy a round with the Kudzu if you mutated it enough. It grew faster than people could destroy it because it was given ridiculous buffs through botany. Normal Kudzu is less complained about because you can actually fight it
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #335949

If people couldn't handle environmental dangers they wouldn't play miner.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #335988

Remie Richards wrote:If people couldn't handle environmental dangers they wouldn't play miner.
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They just moan at joan to literally poke mining until its a hazard free enviroment via misdirected github grudging, because playing miner is all they ever contribute to the game.

Spoiler:
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #336293

Let Engineering sell power via a specialised machine. The machine can be set to accept power at different rates and creates a pool of energy credits that can be redeemed by those with a valid engineering ID. Points can be exchanged for: Sheet metal, sheet glass, fully loaded toolbelts, mesons, spare insulated gloves (and significantly cheaper budget ones), extra toolboxes, telecomms replacement parts, plasteel sheets, plastitanium sheets and so on. At the higher point values, you can redeem points for origin tech-less power tools, RCDs, ranged RCDs, inducers, jetpack upgrades and non-rigusit spacesuits.

Robustin had a good idea in my honest opinion, I think people were just turned off by most of the suggested rewards when I, as an engineer, usually just want some materials to autismfort with.
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Yakumo_Chen
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Yakumo_Chen » #336637

Gangs but the gangs are blobs
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #337075

Triage Medical HUD:

- A medical HUD which contains four additional sets of data: The damage square, which is broken into four smaller squares. Red for brute, yellow for burn, green for toxin, blue for oxyloss. The squares grow brighter as their respective damage types are inflicted on the target.

Tactical Security HUD:
- A security HUD that will have a weakness square. This square shows the weakness of a mob as calculated by the lowest of the combat armor values (melee, bullet, laser). Additionally, a grey border shows around this weakness square to indicate that the target is 'shielded' in some fashion. This means the target bears an item that can block or evade hits, such as riot shields, dual eswords, shielded hardsuits, and the reactive teleport armor.

Technician's Diagnostic HUD:

- A diagnostic HUD which shows a damage square for brute and burn damage on machines and cyborgs. A grey border shows around that square for mechs which have an armor module equipped.

Combat HUD:

- Combined triage medical and technician diagnostic HUD that also integrates the weakness detection ability from the Tactical Sec HUD.
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kevinz000
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Re: ITT: We make shitty suggestions and come up with poor id

Post by kevinz000 » #337416

Wrong thread
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #337963

If techwebs ever go through, there ought to be a "capstone" for each area of research that represents the absolute pinnacle of research in a paticular technology and may require something that isn't guaranteed to exist. Some possible examples of capstone designs and naming schemes:
  • Materials: Flightsuit/Next-Generation Hardsuit designs
  • Engineering: Rapid Station Builder/Next-generation RCD designs (An RCD with greatly improved efficiency, ranged usage, greater speed and can build some simple machinery outright)
  • Plasma: Militarized Plasma Cutter/Plasma Weapons (Plasma cutters that don't suffer damage drop-off or decreased damage in pressurised environments and can destroy walls)
  • Power Manipulation: Void Cores/Zero-point Energy applications
  • Bluespace: Personal teleportation system/Man-portable teleporter designs (Exosuit item that has functionality equivalent to the Wizard's spell with a margin of error for accidents, does not play nice with BoHs)
  • Biological: Autosurgeons/Automated Medical Appliances
  • Combat: Nanogun/Modular Ballistic Weapon Designs (All-in-one weapons platform that can be set to function as a shotgun, submachine gun. assault rifle, grenade launcher or sniper rifle. Requires two hands to shoot, is bulky, can load ammo directly and does not need to reload a magazine)
  • Electromagnetic: Omni-specs/Full Visual-Spectrum integration (Goggles with the full range of vision modes: Night vision, X-ray, Thermal, Meson, T-ray, Analyzer, Security, Medical and Diagnostic vision)
  • Data: Illegal AI Upgrades/Jailbreaked AI software
  • Illegal: Stripped-down Syndicate Uplink/Telecrystal network breach (A syndicate uplink with some designs stripped out. Telecrystals acquired seperately)
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Re: ITT: We make shitty suggestions and come up with poor id

Post by BeeSting12 » #338081

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