Security escape shuttle

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Kendrickorium
Joined: Wed Feb 13, 2019 1:00 am
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Security escape shuttle

Post by Kendrickorium » #650909

I recall hippiestation used to have one of these (i think they were a downstream of tg? I forget)

all it was was a slightly larger escape pod with a cell or two located near sec/perma
I recall very many cozy rides back home on it, would be neat if someone could add it in again!
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VexingRaven
Joined: Sat Aug 15, 2020 6:33 am
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Re: Security escape shuttle

Post by VexingRaven » #650933

I also recall this from Hippie, although I'm not sure it's actually a positive for the game. Sec having to escort prisoners across the station to get to escape as the station falls apart is an excellent source of drama. Removing that seems like it would be a bad thing. I'm curious what others thoughts are. It won't be that difficult to add if people like the idea.
Imitates-The-Lizards
Joined: Mon Oct 11, 2021 2:28 am
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Re: Security escape shuttle

Post by Imitates-The-Lizards » #650935

I like using the regular escape shuttle over the pods.
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san7890
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Re: Security escape shuttle

Post by san7890 » #650941

I kinda like the concept of having the only way to get a prisoner transport out without letting them greentext being the chaotic, messy, deranged, and air-deprived emergency shuttle. Gives the antagonist a second chance to wriggle free in the chaos. Not really feasible on a quiet, secluded shuttle. Might be okay without the proper brig area?
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Kendrickorium
Joined: Wed Feb 13, 2019 1:00 am
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Re: Security escape shuttle

Post by Kendrickorium » #650964

VexingRaven wrote: Sat Aug 27, 2022 4:53 pm I also recall this from Hippie, although I'm not sure it's actually a positive for the game. Sec having to escort prisoners across the station to get to escape as the station falls apart is an excellent source of drama. Removing that seems like it would be a bad thing. I'm curious what others thoughts are. It won't be that difficult to add if people like the idea.
I hadn't thought of the story aspect. good point.
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