let traitors emag modsuit modules to give them unique effects

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saprasam
Joined: Fri Nov 16, 2018 11:42 pm
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let traitors emag modsuit modules to give them unique effects

Post by saprasam » #654053

im not saying all of them because how tf are you gonna make a unique effect for the t-ray, meson, etc huds but there is a ton of potential here for modules to be emagged and turned into rather menacing tools

see the quick carry module, its description states that its combat use has been locked, or the whatever the magnet things are for the loader modsuit, or the hook thingamajig you can research

the only issue i see really is that there's actually not that many modsuit modules
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EmpressMaia
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Re: let traitors emag modsuit modules to give them unique effects

Post by EmpressMaia » #654072

Resin mister - > flame thrower
Quick carry - > let's you lunge at people
Rad protection - > disables Rad protection (good for assassinating engies)
Cloak - > hide you from silicon view completely
Mag boot module - > let's you stomp people
Kinesis module - > let's you use it on people for a large power cost
Zero g module - > let's you disable gravity in a area
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blackdav123
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Re: let traitors emag modsuit modules to give them unique effects

Post by blackdav123 » #654076

emag buffing crew equipment always results in antags being beheaded and crew passing around the emag

emag's functionality should be kept to sabotaging station equipment so the crew doesnt want to do that
EmpressMaia wrote: Fri Oct 14, 2022 4:49 pm Rad protection - > disables Rad protection (good for assassinating engies)
this one is a good example of how emag should effect modsuits
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Cobby
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Re: let traitors emag modsuit modules to give them unique effects

Post by Cobby » #654703

emag is a doodoo item
Voted best trap in /tg/ 2014-current
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Shadowflame909
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Re: let traitors emag modsuit modules to give them unique effects

Post by Shadowflame909 » #654728

Cobby wrote: Mon Oct 24, 2022 2:48 pm emag is a doodoo item
goof was able to successfully nerf it by removing its door opening abilities. Thus a hacking device is all it is now

It needs this :( :unknownman:
blackdav123 wrote: Fri Oct 14, 2022 7:29 pm emag buffing crew equipment always results in antags being beheaded and crew passing around the emag

emag's functionality should be kept to sabotaging station equipment so the crew doesnt want to do that
EmpressMaia wrote: Fri Oct 14, 2022 4:49 pm Rad protection - > disables Rad protection (good for assassinating engies)
this one is a good example of how emag should effect modsuits
Even if it wasnt for an emag they'd still kill the tator tot for the cool lightsaber

Just seeing someone with the cool junk module should be enough for sec to confiscate their cool hacked suit
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Cobby
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Re: let traitors emag modsuit modules to give them unique effects

Post by Cobby » #654745

its still doodoo, the design of the emag is to literally be a crutch for coders to put in neat-but-illicit sidegrades/sabotage methods at the cost of every other antag (including the ones that simply dont purchase the emag) from ever being able to access them.
Voted best trap in /tg/ 2014-current
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Pandarsenic
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Re: let traitors emag modsuit modules to give them unique effects

Post by Pandarsenic » #654751

Now that we have Dynamic they can simply kill a traitor for the emag if they want it so much
(but idk it was probably cooler when anything being emagged meant there were traitors around)
(2:53:35 AM) scaredofshadows: how about head of robutts
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