Gunsmithing [The Final one, this shits getting old]

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John_Oxford
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Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #83927

ALLLLRIGHHHT, This is the Sec Addition for a Gunsmithing section added onto it.
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Final Concept is as follows;
CNC Assembly
CNC Control Console

On round start, there is one CNC control console in the far left corner of the CNC Assembly Area (See Picture)
CNC Control Console
Image

To the right of that, is a CNC Machine
CNC Machine:
Image

To the South of the CNC-CC is a workbench
Micro Screwdriver is sitting at the southern most end, A chair in the middle, and a desk lamp (The metal ones, not the yellow ones) at the northern most end.

Bullet Making

In the south east corner of the room, there is a reloading bench
Reloading Bench (PLACE HOLDER SPRITE: SOON TO CHANGE)
Image

To the south of that, is a work bench, going from East to West (The other one was South to North) - The Reloading Workbench is exactly the same, except instead of a MS, theres a damp rag sitting where a MS would be.


Storage
To the western end, is a 3x3 room for storage, it contains 3 ID locked metal crates (Requires Armory Access) They are lined up from North to South, and contain nothing.



Delieverys
Item/Gun Part shipments
TO BE MADE
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TechnoAlchemist wrote:you where always right john, you where always right
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Re: Gunsmithing [The Final one, this shits getting old]

Post by callanrockslol » #83946

That's not even /tg/station13's map.


Ok seriously, this is something that does not need to be its own job, it doesn't really fit with the rest of the station by itself.

Fold it into research, fold it into cargo whatever. It does not need to be its own job, it does not need its own machines, it makes no fucking sense to do so when we have machines that make guns already.

Its not worth it, cut your losses already.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Lovecraft » #83951

It's a novel concept, but just because it can be added doesn't mean it should be.

It's honestly some great work, but it's just not for us.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Kot » #83954

callanrockslol wrote:That's not even /tg/station13's map.
That's Metastation. Best station. Learn2station.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Not-Dorsidarf » #83965

Kot wrote:
callanrockslol wrote:That's not even /tg/station13's map.
That's Metastation. Best station. Learn2station.
Abandon all hope, for people have started the 1,286th "Box sucks! No meat sucks! Sybil scum! Badger erping metascum!" argument.

While I don't like this idea, the gun blob could just as easily be put into box's armory.

Edit: /tg/station13 has 3 official maps. Meta, Tg2 (interestingly, box is just a nickname), and Mini. Until recently, it also had eff3, but it was taken off when the mappers decided they wanted meatstation back
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Re: Gunsmithing [The Final one, this shits getting old]

Post by TheNightingale » #83966

It's actually not a bad idea; it's just new and different, and therefore scary. (Also possibly horribly overpowered, if we really do get pulse miniguns.)

Has it been coded, or is this all just hypothetical?

I just realised, this takes out one of the main weaknesses of the Armory - going via space. It's still possible to go around the gunsmithing area to thermite in, I hope?
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Not-Dorsidarf » #83969

The idea that the warden should ignore the brig and sit out back printing lethal guns (security don't need MORE guns damnit) doesn't sound good to me.

It's entirely hypothetical, and would be an ungodly nightmare to code, as far as I've heard.

There looks like there's still space to go around the outside.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Gunsmithing [The Final one, this shits getting old]

Post by AdenAbrafo » #83984

This still isn't a good place for it man.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #84026

@Night-
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Gunsmithing [The Final one, this shits getting old]

Post by callanrockslol » #84131

That implies this was ever getting made anyway.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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Re: Gunsmithing [The Final one, this shits getting old]

Post by ClumsyAlcoholic » #87039

There shoud be a maint version of room this for the assistants to make muskets and other pirate/improvised/outdated/shit guns.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by kevinz000 » #87216

Better off to revamp R&D guns then to give security alternative R&D lab for guns.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #213490

hi
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Gunsmithing [The Final one, this shits getting old]

Post by kevinz000 » #213557

John, if you can get someone to get me sprites for every gun that would be compatible with it, I'l try my inexperienced coding hand at it.
Otherwise stop necroing your ideas.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Dagdammit » #213719

Could also have an old gunsmithing place in maint that got raided and trashed by sec, barricaded up and forgotten. Cobwebs, smashed consoles but the boards are still there, etc.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #213737

Give me a list of every gun in the game and a sprite for it and i'll make every single one have every single part and offer every single avalible combination.

I'll write you a design document for it to.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Gunsmithing [The Final one, this shits getting old]

Post by Lumbermancer » #215024

I still don't get the point. Why would you want to devote time to make lethals (that sec should rarely use) marginally better? There's no firefights in this game, and when there are (nuke ops) it's just chaotic spraying and praying. It's a game of stuns, and lethal force is used in a kill-guaranteed situation.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Wyzack » #215027

Because the status quo stun based combat is shitty and unfun and striving to change it is a good thing?
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Lumbermancer » #215033

And how does gunsmithing achieve that?
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Re: Gunsmithing [The Final one, this shits getting old]

Post by Dagdammit » #215037

Good question, I'm also wondering.
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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #215043

Because no one is going to use a shitty default taser because the stocked, recoil absorbed, tensioned, twin barrel, 357 revolver does more damage and is much cooler to use.

that was never the intent anyways, you can take apart stun guns and incorperate them into normal rifles as a underbarrel attachment or to merge it with a egun for the old egun style.

but because new and interesting features will be used much more than default weapons (more so ones with infinite combinations that very rarely will result in you feeling like you did all there is to do)

also because it's neat. everyone likes neat shit.

i rest my case.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Gunsmithing [The Final one, this shits getting old]

Post by Dagdammit » #215045

Honestly what sounds nice in my head is a console that:
-stores parts
-lets me shove a gun in it, add parts (swapping replaced parts into storage), and then pop the gun out ready to use
-maybe lets me choose to load it with stored ammo for good measure

Something where an officer can quickly get half a dozen shotguns modded with underbarrel somethings, loyalty firing pins & loaded with beanbag rounds while the HoS is briefing the others on the situation. Is that what you're doing here? Or is the implementation different?
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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #215054

no, it'll be a machine that prints out parts to the gun and a workbench where you can assemble it with some tools.

it'll require basic knowledge of gun anatomy to put one together.

but other than that, yea.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: Gunsmithing [The Final one, this shits getting old]

Post by John_Oxford » #217789

hi2
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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