New antag idea: Monkey Cyborgs

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Xkallubar
Joined: Fri Oct 13, 2023 7:46 am
Byond Username: CrazyPro

New antag idea: Monkey Cyborgs

Post by Xkallubar » #712138

A ship full of technologically enhanced Monkey Cyborgs are en route to Space Station 13 to put an end to the horrific monkey abuse happening daily for the pursuit of primitive human science!

10 minutes before the monkey ship arrives, the station gets an announcement from centcom, "A large amount of monkey communication has been intercepted in close vicinity of your station, a heightened security presence in Science is advised. Keep a close eye on all Monkeys."

The monkey ship starts out with 5 monkeys of various classes.
All monkey cyborgs have a single hand replaced with a robotic arm that can't pick up items but can cycle through various built in weapons and tools based on their class.

Engineer monkeys can cycle through various tools useful for hacking and construction/deconstruction. They can convert every piece of metal into parts for making special monkey implants unique to each class that act as neat little upgrades.
Their welder mode can heal robotic limbs to full hp. They have a similar power level to artificers.

Infiltrator monkeys can cycle through various tools useful for stealth and assassination. They can ventcrawl without the limitations of other monkeys, and can even kick through welded vents with an upgrade. They get a dart gun that has infinite ammo, but takes 15 seconds to reoad, the projectiles have a range of 15 tiles, and do 15 damage. They also start with a box of unique monkey sized bluespace body bags, used to easily and stealthily transport monkeys from the station to your ship for assimilation. They have a similar power level to Wraiths.

Gorilla Cyborgs are just really tough melee fighters. They can pick up wall girders to use as shields, and once the girders are at 20% durability, they can drop the girders leaving large hunks of twisted metal that monkey cyborgs can jump over but humans will have to go around or destroy them. They have a similar power level to Juggernauts.

You start out with 5 monkeys, and each can select their class, but there must be at least 1 of each class. 5 Gorilla Cyborgs may be strong, but they don't know how to hijack shuttles, do they?

The goal of the Monkey Cyborgs is to save their monkey brothers and sisters in captivity aboard the station and turn them into new monkey cyborgs. Once there are 10 total monkey cyborgs, infiltrators can hack into communications consoles, taking a total of 3 minutes in which they are vulnerable and must be guarded to prevent interruption. Hacking the comms console will call the evac shuttle, and if there are 20 monkey cyborgs, infiltrators can hijack the shuttle to reroute it to a monkey planet full of bananas, where they can press a big red button that turns everyone into a monkey or banana.

Any living monkeys they bring back to their ship can be assimilated via special implants by monkey engineers into new monkey cyborgs, controlled by ghost volunteers.

The monkey cyborgs have a botany bay in their ship with various unique banana seeds to grow helpful new bananas.
Angelic Bananas heal over time when eaten, being the primary method of healing apart from welding your robotic arm. Demonic Bananas deal burn damage when thrown or eaten.
Bionic Bananas are used for crafting various implants and whatnot.
Engineer Monkeys have a banana cannon that can remotely shoot or feed bananas, so they can heal with Angelic bananas, and burn by shooting Demonic bananas.
They also have Bluespace Bananas to grow.
Bluespace banana peels can be used to make new monkey sized bluespace body bags when put in their monkey lathe.

Monkey ops. :monkey:
Last edited by Xkallubar on Thu Nov 23, 2023 8:19 am, edited 1 time in total.
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vect0r
Joined: Thu Oct 13, 2022 12:37 am
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Location: 'Murica 🦅🦅🦅🔥🔥🔥

Re: New antag idea: Monkey Cyborgs

Post by vect0r » #712164

This is such a horrible idea. I want it so bad. I cannot think of any feedback, I have 0 notes.
VENDETTA+Cecilia Vujic
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Helios
Joined: Mon May 05, 2014 5:07 pm
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Re: New antag idea: Monkey Cyborgs

Post by Helios » #712310

This is a good idea, but I would tweak it slightly. Firstly, balance the monkeys at the levels you would Cult Constructs, with Artificers being equal in power level to Engineer monkeys, Infiltrators the same power level as Wraith, and Gorilla Cyborgs as Juggernauts.
Engineer Monkeys can convert every piece of metal it gets into the parts required to build a cyborg. It can print limbs and weld robotic limbs, so it cannot heal your arm if it is half dead but it can replace it with a robot arm, and if that gets hurt weld it up to max.
Infiltrator would be a vent crawling specialist. It would not have the same limitations when vent crawling as other monkeys, and if they get a welder upgrade they can even kick out of welded vents. They would come with a blow dart gun that has a infinite ammo, but takes 15 seconds to reload, its projectiles have a range of 15 tiles, and they do 15 damage. This dart gun can be upgraded through farming and attaching a plant based poison to the projectile, or splashing toxins/viruses on the blow dart gun to apply that with every successful hit
Farmer Monkeys wouldn't be a special roles, as I would limit it to Engineers, Infiltrators, and Gorilla Cyborgs. This would be giving the cyborg monkey enough supplies to make 5 squares of dirt, and 5 seeds of 5 varieties. This could be from a pool of useful seeds.
Gorilla Cyborgs would be able to pick up wall girders, two at a time, use them as shields, and when they are down to 20% drop off the walls leaving debris that Monkey Cyborgs can jump over but humans have to walk around or destroy the rest of.
The reason Engineers can print off all the parts for Cyborgs is not just to replace limbs but create new bodies. When cyborg monkey brains are put in an MMI, and then into a cyborg body, they are given the choice of becoming an Engineer Monkey, Infiltrator Monkey, or Gorilla Cyborg. So this antag will be stealing all the cyborg equipment and metal they can. Give Engineers a brain implant installed in the brain of a regular monkey to turn them into a cyborg monkey controlled by a volunteering ghost gives them a gameplay incentive to liberate their brothers from Genetics, Virology, and Botany
Their goal being 8 to hijack the Mining Shuttle, or 20 to hijack the emergency shuttle could be an easy to understand win condition. If they hijack they go to a cyborg monkey dream world where there are bananas and full-bluespace powercells growing on every other tree.
Last edited by Helios on Fri Nov 24, 2023 9:09 pm, edited 1 time in total.
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Xkallubar
Joined: Fri Oct 13, 2023 7:46 am
Byond Username: CrazyPro

Re: New antag idea: Monkey Cyborgs

Post by Xkallubar » #712465

Helios wrote: Wed Nov 22, 2023 9:26 am This is a good idea, but I would tweak it slightly. Firstly, balance the monkeys at the levels you would Cult Constructs, with Artificers being equal in power level to Engineer monkeys, Infiltrators the same power level as Wraith, and Gorilla Cyborgs as Juggernauts.
Engineer Monkeys can convert every piece of metal it gets into the parts required to build a cyborg. It can print limbs and weld robotic limbs, so it cannot heal your arm if it is half dead but it can replace it with a robot arm, and if that gets hurt weld it up to max.
Infiltrator would be a vent crawling specialist. It would not have the same limitations went vent crawling as other monkeys, and if they get a welder upgrade they can even kick out of welded vents. They would come with a blow dart gun that has a infinite ammo, but takes 15 seconds to reload, its projectiles have a range of 15 tiles, and they do 15 damage. This dart gun can be upgraded through farming and attaching a plant based poison to the projectile, or splashing toxins/viruses on the blow dart gun to apply that with every successful hit
Farmer Monkeys wouldn't be a special roles, as I would limit it to Engineers, Infiltrators, and Gorilla Cyborgs. This would be giving the cyborg monkey enough supplies to make 5 squares of dirt, and 5 seeds of 5 varieties. This could be from a pool of useful seeds.
Gorilla Cyborgs would be able to pick up wall girders, two at a time, use them as shields, and when they are down to 20% drop off the walls leaving debris that Monkey Cyborgs can jump over but humans have to walk around or destroy the rest of.
The reason Engineers can print off all the parts for Cyborgs is not just to replace limbs but create new bodies. When cyborg monkey brains are put in an MMI, and then into a cyborg body, they are given the choice of becoming an Engineer Monkey, Infiltrator Monkey, or Gorilla Cyborg. So this antag will be stealing all the cyborg equipment and metal they can. Give Engineers a brain implant installed in the brain of a regular monkey to turn them into a cyborg monkey controlled by a volunteering ghost gives them a gameplay incentive to liberate their brothers from Genetics, Virology, and Botany
Their goal being 8 to hijack the Mining Shuttle, or 20 to hijack the emergency shuttle could be an easy to understand win condition. If they hijack they go to a cyborg monkey dream world where there are bananas and full-bluespace powercells growing on every other tree.
Nice ideas. So you propose that they only have 3 classes of monkey cyborgs instead of 5? Interesting. I will edit my post in a while (unless I fall asleep) and tweak quite a few things.
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