Ashtrays, and more puffable things?

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Sonnzer
Joined: Thu Mar 28, 2024 4:52 pm
Byond Username: Sonnzer
Location: Aft Maintenance

Ashtrays, and more puffable things?

Post by Sonnzer » #728718

In my quest to improve cigarettes, I have come to the revelation of ashtrays.

You put cigs on them, it keeps the cig for you. Smoke could rise off it when a (lit) cigarette is on it.

Additionally, make vapes and smoking pipes able to be puffed, akin to my last idea post. For flavour, make it so the colour of the reagents in the vape is the colour of the smoke puffed out.
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mrmelbert
In-Game Game Master
Joined: Fri Apr 03, 2020 6:26 pm
Byond Username: Mr Melbert

Re: Ashtrays, and more puffable things?

Post by mrmelbert » #728762

Ashtrays are definitely a should-have.

Our flavor item game is weak in general.
Play almost any other code-base and their stations feel so lived in, there's so many little objects that turn it from just a map to a real setting. Ashtrays as a prime example.
If a mapper wants to detail up a desk or counter right now, the only available options tend to be a phone... a lamp, which contributes to over-lighting... random trash... and maybe a newspaper. We don't even have desk plants



As for vapes I don't really care about them, they have their own smoke effect and also were a FOTM meme anyways
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