Perhaps they are abducting people and doing their experiments to study humans for a full invasion done by their Psionically Powered overlords. If X amount of abductions are done then the invasion can begin the Abductor players get dissolved and put in the bodies of Psionic Overlord aliens and two players get put into the bodies of Gorillatons powerful shock troopers armed with plasma weaponry attuned to the data the abductors gained with their probing.
Psionic Overlords can mind control players with a long cooldown on mind control. Creating agents on the station to obliterate it and take over the station for themselves. Maybe they could release some sort of technoorganic virus that converts the station similar to the alien ships. It begins expanding rapidly and the psionic overlords and their troopers can kidnap people and turn them into more shocktroopers or perhaps an ayyyy and human hybrid with a short mind control ability.
Psionic Overlord:
http://vignette3.wikia.nocookie.net/xco ... 0211022214
Shock Troopers:(Could make them genetically modified humans)
http://vignette1.wikia.nocookie.net/xco ... 1025045057
Human-Ayyy hybrid: Grays are fair game copyright wise
http://oyster.ignimgs.com/wordpress/stg ... ectoid.jpg
Turning Abductor into a full mode
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Turning Abductor into a full mode
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- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Turning Abductor into a full mode
XCOM game mode? Hell ya.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Turning Abductor into a full mode
I have played on a tg based server that had abductor as gamemode and it felt kinda lackluster. There were a number of issues:
-The abductors are not actually on the station most of the time, meaning little is happening in those periods.
-Abductor gameplay leaves little freedom in what to do as abductor, you look basically always look for secluded people, teleport in, take em with you and return them to the station after the experiment.
-The abductor teleporter is extremely OP and gets a competent alien out of an engagement virtually without fail.
-The counter play against being abducted is all gathering in one place, which is kinda boring
And the main one is that when you don't get abducted basically no shit happens during an entire round.
I feel the way the are NOW abductors are best fit as mid round antagonists same as the ninja and revenant. They can give a really interesting twist to a round already happening but just don't have enough meat to form an entire game mode
-The abductors are not actually on the station most of the time, meaning little is happening in those periods.
-Abductor gameplay leaves little freedom in what to do as abductor, you look basically always look for secluded people, teleport in, take em with you and return them to the station after the experiment.
-The abductor teleporter is extremely OP and gets a competent alien out of an engagement virtually without fail.
-The counter play against being abducted is all gathering in one place, which is kinda boring
And the main one is that when you don't get abducted basically no shit happens during an entire round.
I feel the way the are NOW abductors are best fit as mid round antagonists same as the ninja and revenant. They can give a really interesting twist to a round already happening but just don't have enough meat to form an entire game mode
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Turning Abductor into a full mode
Abductors are a side antag through and through; they simply do not do enough to serve as an effective antagonist. I've found they add GREAT to the chaos of other roundtypes, though.
Being abducted is lame - You just disarm spam until you win or lose.
Being abducted is lame - You just disarm spam until you win or lose.
plplplplp WOOOOooo hahahhaha
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Turning Abductor into a full mode
Xcom mode or Side antag is fine, they just shouldn't be left as is.
All credit to AnturK, Abductors are great, they're just a little misplaced at the moment.
All credit to AnturK, Abductors are great, they're just a little misplaced at the moment.
私は完璧
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Turning Abductor into a full mode
Either way Xcom game mode would be neato. Add a new ALIEN tech research tree with it you can make plasma rifles and shit to fight the x-com enemies
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