Traitors: Adding Partial Successes

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Bombadil
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Traitors: Adding Partial Successes

Post by Bombadil » #97444

So I think this is a system that needs to be reworked. If you fail one objective overall its a failure.

In Nuke Ops there are partial successes such as if the crew fail to secure the disk and the disk is left on station leaving a partial success for the nuke ops.

For example in a recent round I completed 3 objectives out of 4.


1. Assassinate the chef
2. Steal a tank of Plasma
3. Escape on the shuttle alone

For doing those 3 tasks I was rewarded with a overall failure because i failed to obtain 8 genomes.

What i suggest is perhaps a system that weighs your objectives and can give partial or whole successes based on what objectives you did.


Escaping on shuttle alone should probably fulfill a whole success by itself due to the difficulty of the task. So lets say we give it a Weight of 3 on your objective scale for 3 out of 3.

Examples of weighted traitor:

1. Assassination: Depending on how important the target is I feel this should warrant a 1-3 rating.
2. Steal X: Gives 2 points for a major item. 1 for shit like the RCD or Corgi meat. You need to escape alive for it to give the full points. Otherwise it is halved.
3. Escape Alive: If you complete the rest of your objectives and escape alive its an autosuccess.
4. Escape Alone: If you complete it this should be an autosuccess no matter what your other objectives are.

So say you kill the Chef and managed to steal the HoS's laser but somehow died maybe due to blood loss or you forgot about oxygen in space. The player is rewarded with a partial success because they could not deliver the stolen item
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Miauw
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Re: Traitors: Adding Partial Successes

Post by Miauw » #97447

protip: stop playing just to get your objectives, have fun, make the round interesting.
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Lovecraft
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Re: Traitors: Adding Partial Successes

Post by Lovecraft » #97452

There's nothing wrong with playing for your objective.
I think a system like this would be nice.
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Re: Traitors: Adding Partial Successes

Post by imblyings » #97454

you already have a partial success since part of your text is green still

I don't think we need to encourage a mindset that focuses on making a string of text say success in green, I mean I'm all for dangling carrots in front of players to do things but sometimes carrots shouldn't be dangled for certain things.
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Ikarrus
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Re: Traitors: Adding Partial Successes

Post by Ikarrus » #97455

have fun, make the round interesting.
You mean murderboning right? That's fun for the traitor.
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CandyClown
Joined: Sat Mar 07, 2015 8:42 pm
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Re: Traitors: Adding Partial Successes

Post by CandyClown » #97456

I think he meant *gasp* fun for others!
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Lumbermancer
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Re: Traitors: Adding Partial Successes

Post by Lumbermancer » #97457

If you want objectives to matter, create some sort of public scoreboard that would tally up greentext. Bitches love scoreboards and epeen waving, and it would have added benefit of preventing murderboner with objective to reduce collateral damage.
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Re: Traitors: Adding Partial Successes

Post by John_Oxford » #97460

But considering this, if you did everything but escape on the shuttle alive, you would have failed your entire task.

You have one objective, and thats to complete these objectives.
If you fail to complete that objective, you fail.

Its do or don't, not "yea man i got some corgi meat, im the best tratior"
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Bombadil
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Re: Traitors: Adding Partial Successes

Post by Bombadil » #97471

John_Oxford wrote:But considering this, if you did everything but escape on the shuttle alive, you would have failed your entire task.

You have one objective, and thats to complete these objectives.
If you fail to complete that objective, you fail.

Its do or don't, not "yea man i got some corgi meat, im the best tratior"
Alright no points for stealing if you don't get on shuttle but come on there should be autosuccess in some cases.
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Re: Traitors: Adding Partial Successes

Post by PKPenguin321 » #97482

Miauw wrote:protip: stop playing just to get your objectives, have fun, make the round interesting.
>hardcode objectives into the game
>"wow why are you following your objectives who do you think you are"
???

but anyways, this isn't really a needed feature but it would be nice to have so that people in ooc can't say "WOW LE REDTEXT CITY XD" every time you forgot to print an RCD while you were busy killing the AI and stealing the nuke disk
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: Traitors: Adding Partial Successes

Post by Screemonster » #98068

Secondary/optional objectives that don't count towards the overall success/failure score but allow for extra bragging rights if you pull them off would be fun as hell.
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