Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

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Tunder
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Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Tunder » #117567

Okay, I get it, because MSO coded fastmos we're stuck with it.

But that doesn't magically make spacewind compatible with the prior station layouts.

I propose that hull airlocks to space be given a cycling system wherein only one door can be open at a time, and the hall between two airlocks be given a cycle button to quickly close the exterior airlock.

The problem with airlocks and spacewind now is that you are able to open the inside airlock and the exterior airlock at the same time, leading to a breach that sucks the crew member in the airlock out again. This needs to be dealt with, and a cycling mechanism is the easiest way to do that.

I always felt that a cycling mechanism was missing from the station designs, but now it is essential.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by lumipharon » #117569

Fuck.
Space wind.

It is honestly the most awful thing I've seen in this game.
This is comparing it to shit like slowspace, stungloves, LAGuloth, and the several dozen hilariously broken/buggy thing goofchem has gone through.

All those things above were either bad gameplay or bad coding. They've also all been (to various degrees) fixed.

Our current atmos is just plain FRUSTRATING.
Like holy shit, when I see someone (or myself) getting fucked by fastmos, either gettin endlessly pulled back for a minute. Or someone flood ANY gas, ANYWHERE causing fucking pressure differences that make walking down a perfectly safe corridor a 5 minute chore, and walkin through a side door an all but impossible task, all I can think is of is memesters on git spouting "I thought you guys wanted a more lethal station?"

Fuck you. This shit is not more lethal.
It is not more fun.
It does not improve gameplay for anyone.
I never see anyone complimening fastmos
I constantly see people bitching about it.

Why are we stuck with it?

Edit: Proper cycling airlocks would be neat either way, but I asked about it one time, an was given some reason or another for why it wasn't practical, can't remember.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Tunder » #117572

lumipharon wrote:Fuck.
Space wind.

It is honestly the most awful thing I've seen in this game.
This is comparing it to shit like slowspace, stungloves, LAGuloth, and the several dozen hilariously broken/buggy thing goofchem has gone through.

All those things above were either bad gameplay or bad coding. They've also all been (to various degrees) fixed.

Our current atmos is just plain FRUSTRATING.
Like holy shit, when I see someone (or myself) getting fucked by fastmos, either gettin endlessly pulled back for a minute. Or someone flood ANY gas, ANYWHERE causing fucking pressure differences that make walking down a perfectly safe corridor a 5 minute chore, and walkin through a side door an all but impossible task, all I can think is of is memesters on git spouting "I thought you guys wanted a more lethal station?"

Fuck you. This shit is not more lethal.
It is not more fun.
It does not improve gameplay for anyone.
I never see anyone complimening fastmos
I constantly see people bitching about it.

Why are we stuck with it?

Edit: Proper cycling airlocks would be neat either way, but I asked about it one time, an was given some reason or another for why it wasn't practical, can't remember.
We're stuck with it because the community has devolved to the point where criticizing anything triggers the many redditors among us.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Bombadil » #117577

No its coders saying "DONT REMOVE MAH FEATURES I WORKED HARD ON THAT BLARARDSFGHDFH"
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by PKPenguin321 » #117586

just close the airlocks behind you
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Tunder » #117590

PKPenguin321 wrote:just close the airlocks behind you
t. someone who apparently doesn't spacewalk.

You can't close the airlock because you are either always inside the doorway being sucked out, or you've gone too far and opened the inner airlock and air is now rushing out and pushing you with it.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Not-Dorsidarf » #117627

Tunder wrote:
PKPenguin321 wrote:just close the airlocks behind you
t. someone who apparently doesn't spacewalk.

You can't close the airlock because you are either always inside the doorway being sucked out, or you've gone too far and opened the inner airlock and air is now rushing out and pushing you with it.
Step to using an airlock:

1) Open external airlock, wait a second or two for the air to leave
2) Step into airlock
3) close external airlock
4) Open internal airlock
5) wait a second for the air to come back in
6) Rejoice

Or, if you're dragging something:

1) cry
2) rage
3) push the thing into the airlock, close the door behind it, and look for another airlock to come in by.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Bluespace » #117628

Spacewind + fastmos fucks over alien queens in hilarious ways.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by newfren » #117629

Bluespace wrote:Spacewind + fastmos fucks over alien queens in hilarious ways.
It took me 5 minutes to get inside a room once when I broke a single window ("I'm IMMUNE TO SPACE what a great idea this is!")
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by callanrockslol » #117641

For anyone still around to remember the old virology airlock please just unfuck Fastmos and don't give us back the doors of perpetual failure.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by peoplearestrange » #117642

I hate myself for saying this, but, bay seems to cope just fine with cycling airlocks. Personally I never got why we didnt have cycling airlocks anyway. Adds a nice pinch of realism and also gives traitors a fun mechanic to fuck with and screw people over with.
Right now it sounds like we're in that shitty "in between" stage where one thing has been changed, but the map hasn't in order to keep it balanced/working.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Not-Dorsidarf » #117661

callanrockslol wrote:For anyone still around to remember the old virology airlock please just unfuck Fastmos and don't give us back the doors of perpetual failure.
Viro still has airlock doors you know. It's toxins with it's special controller thingie that breaks all the time.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Saegrimr » #117662

Cycling airlocks is going to suck when the shuttle arrives.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Takeguru » #117669

Turn off the cycling when it arrives.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Miauw » #117683

we would have to code cycling airlocks that dont suck for this to be plausible.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by PKPenguin321 » #117858

Tunder wrote:
PKPenguin321 wrote:just close the airlocks behind you
t. someone who apparently doesn't spacewalk.

You can't close the airlock because you are either always inside the doorway being sucked out, or you've gone too far and opened the inner airlock and air is now rushing out and pushing you with it.
lol i do it all the time, just close the airlock as you step in so it shuts before you can get pulled out (git gud)
spacewind is still a problem though, with things like breaches, but airlocks aren't too bad
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Screemonster » #117882

Saegrimr wrote:Cycling airlocks is going to suck when the shuttle arrives.
Steal Bay's. They've got "force inner/outer door" buttons (that show up with a nice red highlight and hazard triangle when the other door is also open) that allow someone to have both doors open at once if they really really mean it.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by imblyings » #117892

airlock cycling panel interfaces and buttons etc, need to be made constructable before we even think of doing this
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Saintish » #119721

So what exactly is fastmos? Slowspace's little turd of a child? I've experienced its shittiness, but I don't understand how it works or what its intended purpose is.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Tunder » #119723

Saintish wrote:So what exactly is fastmos? Slowspace's little turd of a child? I've experienced its shittiness, but I don't understand how it works or what its intended purpose is.
I don't think anyone knows, but it's the host's code so good luck getting an admission that it's shit or a reversion. Best we can do is work with it.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Scott » #119731

Step 1. Remove pipes
Step 2. You're done, the airlocks won't cycle anymore.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Saegrimr » #119770

Fastmos isn't anything unique. Its just our current atmos system running faster than it was last year.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by JackHunt » #119789

Why not change how strong spacewind's push and pull is? Base it on w_class or something. Our old atmos system was incredibly slow and it would make things like scrubbing plasma impossible. Pretty much any atmos changes were permanent and fucked over the station.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Shadowlight213 » #119791

Fastmos is great, because it means that atmos techs actually can refill breached areas with oxygen. Why would you want to go back to the old way where it took 20 minutes to just fill a small room back up with air?
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Not-Dorsidarf » #119817

JackHunt wrote:Why not change how strong spacewind's push and pull is? Base it on w_class or something. Our old atmos system was incredibly slow and it would make things like scrubbing plasma impossible. Pretty much any atmos changes were permanent and fucked over the station.
It does. That's why it throws you all over the hallways now.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by onleavedontatme » #119824

You guys are mixing up fastmos and Cheridans space wind change.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by Saintish » #119848

I assume it's the space wind change we should be bitching about then? I'm confused.
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Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Post by AnonymousNow » #119997

Remember when airlocks weren't solid for your tile?

You and the door could happily co-exist on the same tile, because they were considered to be behind your character, as if you'd been teleported onto/built underneath you a wall.

Good times.
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