Borg type limit?

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Kaxuo
Joined: Sun Sep 20, 2015 4:51 pm
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Borg type limit?

Post by Kaxuo » #119941

Maybe a maximum limit to the type of borgs the station can have at a time?
It's really annoying when there are three security borgs running rampant.
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Scott
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Re: Borg type limit?

Post by Scott » #119948

No, that's dumb.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Borg type limit?

Post by Scones » #119957

It'd get annoying with malf cyborgifier machines
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Borg type limit?

Post by Gun Hog » #119972

I am guessing you got killed by some?
Cuboos
Joined: Fri Jun 13, 2014 5:34 am
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Re: Borg type limit?

Post by Cuboos » #119976

>Break into RD's office
>Access console
>blow borgs
>profit

Alternatively, if AI shut down power in the RD's office
>Break into RnD
>build Cyborg Console circuit board (if research is high enough)
> Find safe place away from AI's gaze
> Build Console
> blow borgs
> profit
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Deitus
Joined: Tue Feb 17, 2015 5:26 pm
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Re: Borg type limit?

Post by Deitus » #119977

its fairly rare that the roboticist is proactive enough / people are willing to become borgs, and if shit has gone down so hard that there are that many secborgs the crew probably needs them.
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invisty
Joined: Tue May 26, 2015 12:02 am
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Re: Borg type limit?

Post by invisty » #119999

The only time you get three or more secborgs is when it's a malf round and people are metagaming to get in on the fun.

So basically it's a non issue anyway.
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Borg type limit?

Post by Davidchan » #120034

Getting lots of borgs requires a series of unlikely events to happen to allow the borgs to exsist in the first place. That said, there is no hard limit that I'm aware of an in some cases a traitor RD or Roboticist can forceborg a lot of people and emag them to amass an army of borgs. This is a pretty dick move, albiet an effective one.

1) The Roboticist needs to be active and making lots of endoskeletons and having enough volunteers or poor uncloneable sods brought to his office to be debrained and MMI'd. Not many people willingly become borgs because they hate laws.

2) Miner and Roboticist need to be active with the Roboticist making Posibrains with ghost/observer players possessing them as they are printed or periodically activated to notify them the position is open.

3) A chef is making Roboburgers (not even sure if they work on this codebase, never seen one)

4) Artifacts or other !FUN! shit like wands of change that forcibly change a person into a borg against their will.
Law 0: Secborg din do nuffin.
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