Custom Gang Name/signs

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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Location: UK

Custom Gang Name/signs

Post by srifenbyxp » #131314

We need to be able to input custom gang names and signs. Why spray paint when you can put up one of the many posters we have (spray paint posters as well), Yellow glove missing sign? More like The Yellow Gloves gang! But you get myy point, if passable I will call my gang Street Sharks.

[youtube]eKhbF2ZTJxU[/youtube]
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Aloraydrel
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Re: Custom Gang Name/signs

Post by Aloraydrel » #131320

Only problem I see is people metaing X is the leader since his gang is Y

I had the same thought though a few weeks ago
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Xhuis
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Re: Custom Gang Name/signs

Post by Xhuis » #131328

The problem is that the shitty powergamers that make up most of our playerbase would use invisible gangtags and a nonexistent name so that people can't figure out who they were.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Ikarrus
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Re: Custom Gang Name/signs

Post by Ikarrus » #131346

I loved Street Sharks as a kid
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
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Re: Custom Gang Name/signs

Post by FantasticFwoosh » #131379

Watch out, here comes my rival both TV and quite literal gang rival suggestion. Extreme Donkosaurs :honk:

[youtube]VI__EW_fPJs[/youtube]

> Give human recruits scales with 5% damage resist, and give lizards longer claws that deal 10% more damage on punches, both can be observed and spotted unless concealed.
> Gang leaders can 'saurian stomp' on a longish cooldown to knock over people in a AOE and make the station shake similar to a grav gen malfunction/shutting off/destruction (that has the added bonus of throwing off players IRL aim by moving targets along with the station on the screen)
> Melee experts and tanking niche gang, a sort of anti-carp gang if you will taking the philosophy of brute force, carp gang members cannot block saurian stomps as a counter when a riot armour lizard gang boss comes in to kick thier shit.

Spoiler:
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Custom Gang Name/signs

Post by DemonFiren » #131380

Nah, nah, nah, man, we also need tail whips, limited infrared sensing, all the cool shit that only reptiles can get.
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non-lizard things:
Spoiler:
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Deitus
Joined: Tue Feb 17, 2015 5:26 pm
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Re: Custom Gang Name/signs

Post by Deitus » #131494

i think we need more gimmick gangs, like sleeping carp being unarmed. dunno what we could do though.
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DemonFiren
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Re: Custom Gang Name/signs

Post by DemonFiren » #131498

See: donkosaurs.

Nothing can stop the master race.
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non-lizard things:
Spoiler:
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Takeguru
Joined: Wed May 07, 2014 5:20 pm
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Re: Custom Gang Name/signs

Post by Takeguru » #131504

The Axe Gang
One handed axes with fireaxe strength, bundles of throwing axes for range, black suits and top hats as the uniform
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Xhuis
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Re: Custom Gang Name/signs

Post by Xhuis » #131514

I've been playing a ton of Dishonored and I think I might add the Hatters and Bottle Hall gangs.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Custom Gang Name/signs

Post by DemonFiren » #131515

Bottle STREET, choffer.
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non-lizard things:
Spoiler:
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: Custom Gang Name/signs

Post by onleavedontatme » #131521

Deitus wrote:i think we need more gimmick gangs, like sleeping carp being unarmed. dunno what we could do though.
I think we should not throw off the balance and drown the mode in bloat personally. Bloat that will, once in, never get removed ("improve dont remove!")

Gang works very well, why fix what isnt broken when we have multiple game modes that have been terrible for years?
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Ikarrus
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Re: Custom Gang Name/signs

Post by Ikarrus » #131525

Takeguru wrote:The Axe Gang
One handed axes with fireaxe strength, bundles of throwing axes for range, black suits and top hats as the uniform
If I were to make a gimmick gang this would be it.

Except no guns, and handaxe replaces switchblade

25 damage melee, 60 damage thrown

or something
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Xhuis
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Re: Custom Gang Name/signs

Post by Xhuis » #131535

DemonFiren wrote:Bottle STREET, choffer.
I know, but there aren't any streets on SS13.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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imblyings
Joined: Fri Apr 18, 2014 5:42 pm
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Location: >using suit sensors

Re: Custom Gang Name/signs

Post by imblyings » #131576

Something like mgsvs logo generator might work to stop those silly power gamers abusing a custom gang sign and name feature.
The patched, dusty, trimmed, feathered mantle of evil +13.
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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
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Location: A place where locations are mini-signatures

Re: Custom Gang Name/signs

Post by Ezel » #132714

Yu want gimmicks?!

Instant self heal(bruise packs ointment) without delay

Refilling your bullet based weapon without removing the clip/bullets

2 extra tiles vision in the darkness
The future is horrible!
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Custom Gang Name/signs

Post by bandit » #132825

I still want the goddamn MESONS
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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