Re-add RCDs ability to deconstruct R-walls
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re-add RCDs ability to deconstruct R-walls
This nerf was originally done when AI core was where gravity generator is on Box, and malf had dreadfully low win rates. Malf AIs now have an ability to explode them.
I suggest we re-add deconstruction of R-walls, but have it be like when you thermite an R-wall. The lore explanation would be that it ignites the plasteel inside the R-wall
This stops instantly going in, the fire/sparks make it less subtle, but it also gives RCD some power, and a reason people want to steal it.
I suggest we re-add deconstruction of R-walls, but have it be like when you thermite an R-wall. The lore explanation would be that it ignites the plasteel inside the R-wall
This stops instantly going in, the fire/sparks make it less subtle, but it also gives RCD some power, and a reason people want to steal it.
Last edited by Helios on Sat Nov 21, 2015 10:56 pm, edited 1 time in total.
- oranges
- Code Maintainer
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Re: Re-add RCDs ability to deconstruct R-walls
That's honestly quite a good idea.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Re-add RCDs ability to deconstruct R-walls
Engineering has RCDs everywhere, and this'd mean they can RCD into the Armory/AI core (when the AI isn't malf, just traitor or subverted)/everywhere ever. They're powerful enough as it is, what with being able to take down doors and reload via metal and glass.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
Last time I checked there was one RCD in the Eva crate, and you could make more through a hacked autolathe and that was it.TheNightingale wrote:Engineering has RCDs everywhere, and this'd mean they can RCD into the Armory/AI core (when the AI isn't malf, just traitor or subverted)/everywhere ever. They're powerful enough as it is, what with being able to take down doors and reload via metal and glass.
- Supermichael777
- Joined: Sun Feb 01, 2015 3:42 am
- Byond Username: Supermichael777
- Location: Silver II hell
Re: Re-add RCDs ability to deconstruct R-walls
Welcome to power creep the musical. Engis now get 3 free full ones for some reason.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
No. I understand the logic, it's just if you give them to engies you have a job that can solely break into the armory from space. Currently only shaft miners can do that, and it involves strong gibtonite, assuming you don't just slowly deconstruct with tools. Basically there is complaints that R&D gets all the cool shit. RCDs are incredibly powerful if they re-get deconstructing walls, as they can get you anywhere. The idea that R-walls can be deconstructed and people can enter from anywhere is just a very positive dynamic I think. R-walls are just too powerful as 99% of the time it is better to go around them then through them. Which means places will always get broken into from the same way which is just boringSupermichael777 wrote:Welcome to power creep the musical. Engis now get 3 free full ones for some reason.
Re: Re-add RCDs ability to deconstruct R-walls
The solution to the armory problem is to actually give sec access to their airlocks and get rid of that stupid rule about not being able to move the armory or fortify the engine room.
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Re-add RCDs ability to deconstruct R-walls
If R-walls are too much of a binary problem, then the obvious solution is to nerf them - giving engineers another power creep item is not a solution to the problem.
Maybe remove two steps of r-wall deconstruction. After all, walls got buffed with the addition of another deconstruction step a while back, and r-walls inherited this.
Maybe remove two steps of r-wall deconstruction. After all, walls got buffed with the addition of another deconstruction step a while back, and r-walls inherited this.
Mime: Depresso
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Re-add RCDs ability to deconstruct R-walls
But r-walls are fine.
They're easily deconstructable given a bit of time, which is exactly their purpose.
RCD's have been grossly overbuffed and spread all over the place, which was a retarded 'fix' to the fact that construction has become (even more) slow and tedious, due to changes like walls having extra steps to decon, and delays to various construction steps.
If you buff the RCD to decon r-walls, its serious powercreep - you can already decon like, I don't even know how many anymore, but a shitload of walls now that RCD's have 160 capacity (more than x5 their old cap), and can also be refilled with any misc metal and shit, which gives you functionally infinite usage with a couple of stacks of shit.
If you need to decon r-walls fast you've already got thermite, c4 and diamon drills (or is it sonic jackhammers? Can't remember which). Also mech RCD's can decon r-walls at range no less.
They're easily deconstructable given a bit of time, which is exactly their purpose.
RCD's have been grossly overbuffed and spread all over the place, which was a retarded 'fix' to the fact that construction has become (even more) slow and tedious, due to changes like walls having extra steps to decon, and delays to various construction steps.
If you buff the RCD to decon r-walls, its serious powercreep - you can already decon like, I don't even know how many anymore, but a shitload of walls now that RCD's have 160 capacity (more than x5 their old cap), and can also be refilled with any misc metal and shit, which gives you functionally infinite usage with a couple of stacks of shit.
If you need to decon r-walls fast you've already got thermite, c4 and diamon drills (or is it sonic jackhammers? Can't remember which). Also mech RCD's can decon r-walls at range no less.
- MMMiracles
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Re: Re-add RCDs ability to deconstruct R-walls
RCDs wouldn't of needed buffed past their capacity if SOMEONE didn't add a delay to building shit.
Spoiler:
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
It's not powercreep if you are returning a feature that they already had.lumipharon wrote:But r-walls are fine.
They're easily deconstructable given a bit of time, which is exactly their purpose.
RCD's have been grossly overbuffed and spread all over the place, which was a retarded 'fix' to the fact that construction has become (even more) slow and tedious, due to changes like walls having extra steps to decon, and delays to various construction steps.
If you buff the RCD to decon r-walls, its serious powercreep - you can already decon like, I don't even know how many anymore, but a shitload of walls now that RCD's have 160 capacity (more than x5 their old cap), and can also be refilled with any misc metal and shit, which gives you functionally infinite usage with a couple of stacks of shit.
If you need to decon r-walls fast you've already got thermite, c4 and diamon drills (or is it sonic jackhammers? Can't remember which). Also mech RCD's can decon r-walls at range no less.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Re-add RCDs ability to deconstruct R-walls
several years ago.
Lets double taser stun times, it's not power creep, they used to have that :^)
Lets double taser stun times, it's not power creep, they used to have that :^)
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Re-add RCDs ability to deconstruct R-walls
What if you only gave that ability to the EVA RCD, and not the roundstart engineering RCDs? I mean, you'd still have to break into a high-security area with a motion sensor (is it still there?) if you wanted to fuck around with the armory/AI core.
I'd suggest giving RnD some sort of RCD upgrade kit but there's already enough bullshit there right now.
I'd suggest giving RnD some sort of RCD upgrade kit but there's already enough bullshit there right now.
i dont even know what the context for my signature was
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Re-add RCDs ability to deconstruct R-walls
Like a military RCD?ExplosiveCrate wrote:What if you only gave that ability to the EVA RCD, and not the roundstart engineering RCDs? I mean, you'd still have to break into a high-security area with a motion sensor (is it still there?) if you wanted to fuck around with the armory/AI core.
I'd suggest giving RnD some sort of RCD upgrade kit but there's already enough bullshit there right now.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Re-add RCDs ability to deconstruct R-walls
Just call it "Advanced RCD", like the CE's hardsuit.Anonmare wrote: Like a military RCD?
i dont even know what the context for my signature was
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Re-add RCDs ability to deconstruct R-walls
There already are combat RCDs - the engineering ERTs get them. I think they hold more charges or something.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Re-add RCDs ability to deconstruct R-walls
RCD is already insanely powerful, with this change every antag engineer will just instantly RCD the armory and take it. Or any other reinforced area such as the AI core (not all AI's are malf)/brig/whatever.
It just turns the RCD even more into a complete all access tool than it already is.
It just turns the RCD even more into a complete all access tool than it already is.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
Okay, then remove the 3 RCDs in engineering, cut the ammo capacity from 160 to 40, like it was, and put it back as only something from autolathe/EVACPTANT wrote:RCD is already insanely powerful, with this change every antag engineer will just instantly RCD the armory and take it. Or any other reinforced area such as the AI core (not all AI's are malf)/brig/whatever.
It just turns the RCD even more into a complete all access tool than it already is.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Re-add RCDs ability to deconstruct R-walls
>autolathe
Cue Cargo shitting them out like nothing.
Cue Cargo shitting them out like nothing.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
Yeah, they always could, too.DemonFiren wrote:>autolathe
Cue Cargo shitting them out like nothing.
It wasn't a problem because AI was on a sattelite, and everyone else knew that they could make them.
Like how genetics can shit out hulks out like nothing, who can break R-walls
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Re-add RCDs ability to deconstruct R-walls
>comparing rcds to hulks
Dude, I'm starting to run out of greentext arrows.
Dude, I'm starting to run out of greentext arrows.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Re-add RCDs ability to deconstruct R-walls
Hulk and RCDs are cool shit that isn't in R&D.DemonFiren wrote:>comparing rcds to hulks
Dude, I'm starting to run out of greentext arrows.
Which there's not much of, by the way.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Re-add RCDs ability to deconstruct R-walls
When RCD capacity was buffed so was the amount of charges it took to decon stuff
You can make lile 50 floors now but can still only decon 3 airlocks
You can make lile 50 floors now but can still only decon 3 airlocks
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
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